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/*
* modelview: shows a .kmdl model and plays and blends its animations
*
* build: ./build.sh -d -m model,image,debug examples
* run: obj/modelview [models/fox.kmdl] [pack file]
* models: obj/konmodel art/models/Fox.glb assets/models/fox.kmdl -t models/
*
* mouse drag turns the camera, the wheel or up and down zoom, space picks the next clip,
* left and right change the speed, f flat, l light, w wireframe, p pause
* with the developer build the console (`) knows clips, clip, blend, and the variables flat light wire spin speed amount
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "konprogram.h"
#include "konmodel.h"
#if !defined(KON_MODULE_MODEL) || !defined(KON_MODULE_IMAGE) || !defined(KON_MODULE_DEBUG)
#error "build with: ./build.sh -d -m model,image,debug examples"
#endif
typedef struct viewer {
kon_program_t *program;
const char *name;
kon_model_t *model;
kon_light_t light;
kon_vec3_t center;
float size, floorY, yaw, pitch, distance;
int dragging, dragX, dragY;
int ortho;
int clip, blendClip;
float time, speed, amount;
int paused, spin, flat, lit, wire;
} viewer_t;
static void say(viewer_t *viewer, const char *text)
{
printf("%s\n", text);
kon_debugLog(viewer->program->debug, "%s", text);
}
static void sayClip(viewer_t *viewer)
{
char text[128];
const kon_model_t *model = viewer->model;
if (model->clipCount == 0) {
say(viewer, "this model has no clips");
return;
}
if (viewer->blendClip >= 0 && viewer->amount > 0.0f) {
snprintf(text, sizeof text, "playing %s blended with %s (%.2f)", model->clips[viewer->clip].name, model->clips[viewer->blendClip].name, viewer->amount);
} else {
snprintf(text, sizeof text, "playing %s", model->clips[viewer->clip].name);
}
say(viewer, text);
}
static int findClip(const kon_model_t *model, const char *word)
{
int i;
if (word[0] >= '0' && word[0] <= '9') {
i = atoi(word);
return i < model->clipCount ? i : -1;
}
return kon_modelFindClip(model, word);
}
static void cmdClips(kon_debug_t *debug, void *user, int argc, char **argv)
{
viewer_t *viewer = user;
int i;
(void)argc; (void)argv;
for (i = 0; i < viewer->model->clipCount; i++) {
kon_debugLog(debug, "%d %s %.2fs", i, viewer->model->clips[i].name, viewer->model->clips[i].duration);
}
if (viewer->model->clipCount == 0) kon_debugLog(debug, "no clips");
}
static void cmdClip(kon_debug_t *debug, void *user, int argc, char **argv)
{
viewer_t *viewer = user;
int clip;
if (argc < 2) {
kon_debugLog(debug, "clip <name or number>, see clips");
return;
}
clip = findClip(viewer->model, argv[1]);
if (clip < 0) {
kon_debugLog(debug, "no clip called %s", argv[1]);
return;
}
viewer->clip = clip;
viewer->time = 0.0f;
sayClip(viewer);
}
static void cmdBlend(kon_debug_t *debug, void *user, int argc, char **argv)
{
viewer_t *viewer = user;
int clip;
if (argc < 2) {
kon_debugLog(debug, "blend <name or number> [amount 0 to 1], or blend off");
return;
}
if (strcmp(argv[1], "off") == 0) {
viewer->blendClip = -1;
sayClip(viewer);
return;
}
clip = findClip(viewer->model, argv[1]);
if (clip < 0) {
kon_debugLog(debug, "no clip called %s", argv[1]);
return;
}
viewer->blendClip = clip;
viewer->amount = argc > 2 ? (float)atof(argv[2]) : 0.5f;
if (viewer->amount < 0.0f) viewer->amount = 0.0f;
if (viewer->amount > 1.0f) viewer->amount = 1.0f;
sayClip(viewer);
}
/* the bounds of the first frame of the first clip, so the camera fits even if the model is far from the origin */
static void measure(viewer_t *viewer)
{
const kon_model_t *model = viewer->model;
kon_mat4_t skin[KON_MODEL_MAX_BONES];
kon_vec3_t lo = KON_VEC3(1e30f, 1e30f, 1e30f), hi = KON_VEC3(-1e30f, -1e30f, -1e30f);
int m, i, k;
kon_modelSample(model, model->clipCount ? 0 : -1, 0.0f, 0, skin);
for (m = 0; m < model->meshCount; m++) {
const kon_modelMesh_t *mesh = &model->meshes[m];
for (i = 0; i < mesh->vertexCount; i++) {
kon_vec3_t p = mesh->vertices[i].position;
if (mesh->weights) {
kon_vec3_t sum = KON_VEC3_ZERO;
for (k = 0; k < 4; k++) {
float w = mesh->weights[i * 4 + k];
if (w > 0.0f) sum = kon_vec3Add(sum, kon_vec3Scale(kon_mat4MulPoint(skin[mesh->joints[i * 4 + k]], p), w));
}
p = sum;
}
if (p.x < lo.x) lo.x = p.x;
if (p.y < lo.y) lo.y = p.y;
if (p.z < lo.z) lo.z = p.z;
if (p.x > hi.x) hi.x = p.x;
if (p.y > hi.y) hi.y = p.y;
if (p.z > hi.z) hi.z = p.z;
}
}
if (lo.x > hi.x) {
lo = KON_VEC3(-1, -1, -1);
hi = KON_VEC3(1, 1, 1);
}
viewer->center = kon_vec3Scale(kon_vec3Add(lo, hi), 0.5f);
viewer->size = kon_vec3Length(kon_vec3Sub(hi, lo));
viewer->floorY = lo.y;
}
static void drawFloor(viewer_t *viewer, kon_framebuffer_t *game, kon_mat4_t viewProjection)
{
float step = viewer->size / 10.0f;
int i;
for (i = -5; i <= 5; i++) {
kon_vec3_t a = KON_VEC3(viewer->center.x + i * step, viewer->floorY, viewer->center.z - 5 * step);
kon_vec3_t b = KON_VEC3(viewer->center.x + i * step, viewer->floorY, viewer->center.z + 5 * step);
kon_vec3_t c = KON_VEC3(viewer->center.x - 5 * step, viewer->floorY, viewer->center.z + i * step);
kon_vec3_t d = KON_VEC3(viewer->center.x + 5 * step, viewer->floorY, viewer->center.z + i * step);
kon_drawLine3D(game, viewProjection, a, b, 0xFF4A5566);
kon_drawLine3D(game, viewProjection, c, d, 0xFF4A5566);
}
}
static void animate(viewer_t *viewer, kon_pose_t *pose)
{
const kon_model_t *model = viewer->model;
kon_poseRest(model, pose);
if (model->clipCount == 0) return;
kon_poseClip(model, NULL, viewer->clip, viewer->time, 1, pose);
if (viewer->blendClip >= 0 && viewer->amount > 0.0f) {
kon_pose_t other;
float durationA = model->clips[viewer->clip].duration, durationB = model->clips[viewer->blendClip].duration;
/* both clips are at the same point of their cycle, so walking into running keeps the feet in step */
float phase = durationA > 0.0f ? fmodf(viewer->time, durationA) / durationA : 0.0f;
kon_poseRest(model, &other);
kon_poseClip(model, NULL, viewer->blendClip, phase * durationB, 1, &other);
kon_poseBlend(model, pose, &other, viewer->amount, NULL, pose);
}
}
static int event(kon_program_t *program, const kon_event_t *ev, void *user)
{
viewer_t *viewer = user;
(void)program;
if (ev->type == KON_EVENT_MOUSE_DOWN && ev->mouseButton == KON_MOUSE_LEFT) {
viewer->dragging = 1;
viewer->dragX = ev->mouseX;
viewer->dragY = ev->mouseY;
} else if (ev->type == KON_EVENT_MOUSE_UP && ev->mouseButton == KON_MOUSE_LEFT) {
viewer->dragging = 0;
} else if (ev->type == KON_EVENT_MOUSE_MOVE && viewer->dragging) {
viewer->yaw -= (float)(ev->mouseX - viewer->dragX) * 0.01f;
viewer->pitch += (float)(ev->mouseY - viewer->dragY) * 0.01f;
if (viewer->pitch > 1.5f) viewer->pitch = 1.5f;
if (viewer->pitch < -1.5f) viewer->pitch = -1.5f;
viewer->dragX = ev->mouseX;
viewer->dragY = ev->mouseY;
} else if (ev->type == KON_EVENT_MOUSE_WHEEL) {
viewer->distance *= powf(0.9f, (float)ev->wheel);
} else if (ev->type == KON_EVENT_KEY_DOWN) {
if (ev->key == KON_KEY_SPACE && viewer->model->clipCount) {
viewer->clip = (viewer->clip + 1) % viewer->model->clipCount;
viewer->time = 0.0f;
sayClip(viewer);
}
if (ev->key == KON_KEY_F) viewer->flat = !viewer->flat;
if (ev->key == KON_KEY_L) viewer->lit = !viewer->lit;
if (ev->key == KON_KEY_W) viewer->wire = !viewer->wire;
if (ev->key == KON_KEY_P) viewer->paused = !viewer->paused;
if (ev->key == KON_KEY_O) viewer->ortho = !viewer->ortho;
if (ev->key == KON_KEY_UP) viewer->distance *= 0.9f;
if (ev->key == KON_KEY_DOWN) viewer->distance /= 0.9f;
if (ev->key == KON_KEY_LEFT) viewer->speed *= 0.8f;
if (ev->key == KON_KEY_RIGHT) viewer->speed *= 1.25f;
} else {
return 0;
}
return 1;
}
static void update(kon_program_t *program, double dt, void *user)
{
viewer_t *viewer = user;
(void)program;
if (!viewer->paused) viewer->time += (float)dt * viewer->speed;
if (viewer->spin) viewer->yaw += (float)dt * 0.5f;
}
static void draw(kon_program_t *program, kon_framebuffer_t *game, void *user)
{
viewer_t *viewer = user;
kon_pose_t pose;
kon_mat4_t skin[KON_MODEL_MAX_BONES], viewProjection;
kon_camera_t camera = kon_cameraDefault();
kon_renderFlags_t flags = KON_RENDER_DEFAULT;
(void)program;
camera.target = viewer->center;
camera.position = kon_vec3Add(viewer->center, kon_vec3Scale(KON_VEC3(cosf(viewer->pitch) * sinf(viewer->yaw), sinf(viewer->pitch), cosf(viewer->pitch) * cosf(viewer->yaw)), viewer->distance));
camera.nearZ = viewer->size * 0.02f;
camera.farZ = viewer->size * 20.0f;
camera.orthoSize = viewer->distance * 0.4f;
if (viewer->ortho) camera.projection = KON_PROJECTION_ORTHOGRAPHIC;
viewProjection = kon_cameraViewProjection(&camera, game->width, game->height);
animate(viewer, &pose);
kon_poseSkin(viewer->model, &pose, skin);
if (viewer->flat) flags |= KON_RENDER_FLAT;
if (viewer->wire) flags |= KON_RENDER_WIREFRAME;
drawFloor(viewer, game, viewProjection);
kon_modelDraw(game, viewProjection, kon_mat4Identity(), viewer->model, skin, viewer->lit ? &viewer->light : NULL, flags);
}
static int init(kon_program_t *program, void *user)
{
viewer_t *viewer = user;
int type = kon_modelRegister(program->assets);
viewer->program = program;
viewer->model = type >= 0 ? kon_assetGetAs(program->assets, viewer->name, type) : NULL;
if (!viewer->model) {
fprintf(stderr, "modelview: could not load %s: %s\n", viewer->name, kon_assetsError(program->assets));
fprintf(stderr, "run it from the project folder with assets/%s there (./build.sh -d for the loose files), or give it a pack\n", viewer->name);
return 0;
}
kon_debugCommand(program->debug, "clips", "list the clips of the model", cmdClips, viewer);
kon_debugCommand(program->debug, "clip", "clip <name or number>", cmdClip, viewer);
kon_debugCommand(program->debug, "blend", "blend <clip> [amount], blend off", cmdBlend, viewer);
kon_debugVar(program->debug, "flat", KON_VAR_BOOL, &viewer->flat);
kon_debugVar(program->debug, "light", KON_VAR_BOOL, &viewer->lit);
kon_debugVar(program->debug, "wire", KON_VAR_BOOL, &viewer->wire);
kon_debugVar(program->debug, "spin", KON_VAR_BOOL, &viewer->spin);
kon_debugVar(program->debug, "speed", KON_VAR_FLOAT, &viewer->speed);
kon_debugVar(program->debug, "amount", KON_VAR_FLOAT, &viewer->amount);
viewer->light = kon_lightDefault();
viewer->lit = 1;
viewer->speed = 1.0f;
viewer->blendClip = -1;
viewer->yaw = 0.8f;
viewer->pitch = 0.25f;
measure(viewer);
viewer->distance = viewer->size * 0.9f;
sayClip(viewer);
return 1;
}
int main(int argc, char **argv)
{
viewer_t viewer = {0};
kon_programConfig_t config = {0};
viewer.name = argc > 1 ? argv[1] : "models/fox.kmdl";
config.title = "modelview";
config.gameWidth = 640;
config.gameHeight = 360;
config.windowWidth = 960;
config.windowHeight = 540;
config.packPath = argc > 2 ? argv[2] : "obj/data.kpk";
config.user = &viewer;
config.init = init;
config.event = event;
config.update = update;
config.draw = draw;
return kon_programRun(&config);
}
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