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6 daysadd stage module: sprites with layers, slots, tweens, backgrounds with pan an...KonAki
6 dayskonsofren: opt-in 3d, light pass, tinted images. text honours alphaKonAki
6 daysadd 2d module: camera, frame animation, tweensKonAki
6 daysadd rpg module: grid walking actors and tile eventsKonAki
6 dayssplit platformer out of 2d so 2d is only camera and animationKonAki
6 daysadd 2d module: platformer body, camera, frame animationKonAki
7 dayskonsofren: kon_lightPass, point and spot lights from the depth bufferKonAki
7 daysworld: rays and line of sight through sectors, terrain, tiles and shapesKonAki
7 dayskonsofren: 3D is opt-in with KONSOFREN_3D, build.sh sets it for 3d, model and...KonAki
7 dayskonsofren: KONSOFREN_NO_3D, build.sh turns it on for 2D buildsKonAki
7 daysworld: jumpSpeed per body, 0 turns jumping offKonAki
7 dayssector: single header, copy and paste like the other libsKonAki
7 daysworld: bodies move through sectors, terrain, tiles and custom collidersKonAki
7 daysassets: queue an array of names, unload one from a groupKonAki
7 dayssector: build room meshes, portals as steps and lintels, picture quadsKonAki
7 daysmath: frustum planes, use them in kon3dKonAki
7 daysadd sector module: room maps in a text format with entitiesKonAki
7 days3d: smooth terrain light, hills uses fog and mipsKonAki
7 dayskonsofren: fog and mipmapsKonAki
8 days3d: editable height terrain, chunk culling, walking on slopesKonAki
8 daysadd 3d kit: first person body and tilemap level drawingKonAki
8 daysprogram: runtime fps cap and maxfps commandKonAki
8 daysprogram: time each part of the frame, cap fps instead of fixed sleepKonAki
8 dayskonsofren: cheaper per-pixel lightingKonAki
8 daysadd billboard spritesKonAki
8 daysadd mouse capture and relative mouse movementKonAki
8 daysdebug functions only when the debug module is builtKonAki
8 daystilemap move that slides along wallsKonAki
8 daysadd 2d collision headerKonAki
8 daysint sliders snap to whole numbersKonAki
8 daysfix program build with font but no assetsKonAki
8 daysfaster rect fill and ttf glyph blitKonAki
8 daysrename voices to audio, add loops, pitch, buses, fades, positional sound and ...KonAki
9 daysAdd hashed asset lookup, kon_assetFind and kon_assetUnloadKonAki
9 daysAdd asset groups and automatic model texturesKonAki
9 daysAdd konprogram and use it in engine.cKonAki
9 daysAdd mouse wheel events and wheel zoom in modelviewKonAki
9 daysAdd pose blending, shared clips and bone masksKonAki
9 daysupdate build.sh; add konmodel.hKonAki
9 daysAdd konmodel tool to convert glTF to kmdlKonAki
9 daysAdd built in bitmap fontKonAki
9 daysAlways use our own message box on linux and bsdKonAki
9 daysSplit engine modules into .h and .c pairsKonAki
10 daysAdd window tricks: opacity, topmost, click through, message boxKonAki
10 daysAdd resizable debug text with ctrl plus and minusKonAki
10 daysAdd quit command to the consoleKonAki
10 daysAdd kondebug console and fps overlayKonAki
10 daysAdd konui, a small immediate mode uiKonAki
10 daysAdd PageUp and PageDown keysKonAki
10 daysAdd konaudio: voice mixer and playback deviceKonAki