| Age | Commit message (Expand) | Author |
| 3 hours | konui: kon_uiImage | KonAki |
| 3 hours | konfs: kon_fsWalk and kon_fsIsAbsolute | KonAki |
| 3 hours | konui: kon_uiNextWidth for rows of buttons | KonAki |
| 3 hours | konfs: list folders, walk paths, posix and windows | KonAki |
| 9 hours | konui: scroll areas, menu bar, tabs, tree nodes | KonAki |
| 14 hours | konbuild: parallel commands, dependency files, remembers its compiler | KonAki |
| 17 hours | konbuild: 64 bit times, windows quoting, log capture, file listing | KonAki |
| 40 hours | rmdata: actors, and starting them with their equipment | KonAki |
| 40 hours | add rmdata: enemies, troops, enemy actions | KonAki |
| 2 days | add rmplugin: plugin command table with a count of what is missing | KonAki |
| 2 days | add random fights to rmfield | KonAki |
| 2 days | add script commands to rmfield: transfer, locate, route, self switch | KonAki |
| 2 days | add rmfield: player and events walking an rpg maker map | KonAki |
| 3 days | add rmdraw: draw rpg maker maps | KonAki |
| 3 days | add rmtile: rpg maker tile geometry | KonAki |
| 3 days | add walking and terrain checks to rmmap | KonAki |
| 3 days | add rmmap module: const data shapes for RPG Maker maps | KonAki |
| 4 days | add rm module: one host function for the RPG Maker commands | KonAki |
| 4 days | add RPG Maker screen commands to fx | KonAki |
| 4 days | load ogg through stb_vorbis when it is in ext | KonAki |
| 4 days | add sound module: RPG Maker style audio channels | KonAki |
| 4 days | add picture module: RPG Maker style pictures | KonAki |
| 5 days | script: hashed label lookup, 64 deep calls, optional yield at the step limit | KonAki |
| 5 days | konjson: allocate strings by their own length | KonAki |
| 5 days | add konjson: small json reader | KonAki |
| 5 days | headers: extern C guards and C++ safe vector and rect constructors | KonAki |
| 5 days | script: read scripts from text with labels | KonAki |
| 5 days | party: actor names stored in the actor, save and load | KonAki |
| 5 days | add save module: checked chunk files | KonAki |
| 5 days | add party module: actors, classes, equipment, bag, shops | KonAki |
| 5 days | add battle module: stats, states, skills, formulas, turn order | KonAki |
| 5 days | add script module: flat event scripts with menus, switches, variables | KonAki |
| 5 days | add particles module: pooled emitters, rain, snow and storm | KonAki |
| 6 days | add fx module: screen fade, flash, shake and tone | KonAki |
| 6 days | stage: scale x and y, rotation, blend mode and colour per sprite | KonAki |
| 6 days | konsofren: blend modes, bad numbers no longer reach the image drawing | KonAki |
| 6 days | add textbox module: panels, wrapped pages, typewriter, faces, menus | KonAki |
| 6 days | add stage module: sprites with layers, slots, tweens, backgrounds with pan an... | KonAki |
| 6 days | konsofren: opt-in 3d, light pass, tinted images. text honours alpha | KonAki |
| 6 days | add 2d module: camera, frame animation, tweens | KonAki |
| 6 days | add rpg module: grid walking actors and tile events | KonAki |
| 6 days | split platformer out of 2d so 2d is only camera and animation | KonAki |
| 6 days | add 2d module: platformer body, camera, frame animation | KonAki |
| 6 days | konsofren: kon_lightPass, point and spot lights from the depth buffer | KonAki |
| 6 days | world: rays and line of sight through sectors, terrain, tiles and shapes | KonAki |
| 6 days | konsofren: 3D is opt-in with KONSOFREN_3D, build.sh sets it for 3d, model and... | KonAki |
| 6 days | konsofren: KONSOFREN_NO_3D, build.sh turns it on for 2D builds | KonAki |
| 7 days | world: jumpSpeed per body, 0 turns jumping off | KonAki |
| 7 days | sector: single header, copy and paste like the other libs | KonAki |
| 7 days | world: bodies move through sectors, terrain, tiles and custom colliders | KonAki |