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3 hourskonui: kon_uiImageKonAki
3 hourskonfs: kon_fsWalk and kon_fsIsAbsoluteKonAki
3 hourskonui: kon_uiNextWidth for rows of buttonsKonAki
3 hourskonfs: list folders, walk paths, posix and windowsKonAki
9 hourskonui: scroll areas, menu bar, tabs, tree nodesKonAki
14 hourskonbuild: parallel commands, dependency files, remembers its compilerKonAki
17 hourskonbuild: 64 bit times, windows quoting, log capture, file listingKonAki
40 hoursrmdata: actors, and starting them with their equipmentKonAki
40 hoursadd rmdata: enemies, troops, enemy actionsKonAki
2 daysadd rmplugin: plugin command table with a count of what is missingKonAki
2 daysadd random fights to rmfieldKonAki
2 daysadd script commands to rmfield: transfer, locate, route, self switchKonAki
2 daysadd rmfield: player and events walking an rpg maker mapKonAki
3 daysadd rmdraw: draw rpg maker mapsKonAki
3 daysadd rmtile: rpg maker tile geometryKonAki
3 daysadd walking and terrain checks to rmmapKonAki
3 daysadd rmmap module: const data shapes for RPG Maker mapsKonAki
4 daysadd rm module: one host function for the RPG Maker commandsKonAki
4 daysadd RPG Maker screen commands to fxKonAki
4 daysload ogg through stb_vorbis when it is in extKonAki
4 daysadd sound module: RPG Maker style audio channelsKonAki
4 daysadd picture module: RPG Maker style picturesKonAki
5 daysscript: hashed label lookup, 64 deep calls, optional yield at the step limitKonAki
5 dayskonjson: allocate strings by their own lengthKonAki
5 daysadd konjson: small json readerKonAki
5 daysheaders: extern C guards and C++ safe vector and rect constructorsKonAki
5 daysscript: read scripts from text with labelsKonAki
5 daysparty: actor names stored in the actor, save and loadKonAki
5 daysadd save module: checked chunk filesKonAki
5 daysadd party module: actors, classes, equipment, bag, shopsKonAki
5 daysadd battle module: stats, states, skills, formulas, turn orderKonAki
5 daysadd script module: flat event scripts with menus, switches, variablesKonAki
5 daysadd particles module: pooled emitters, rain, snow and stormKonAki
6 daysadd fx module: screen fade, flash, shake and toneKonAki
6 daysstage: scale x and y, rotation, blend mode and colour per spriteKonAki
6 dayskonsofren: blend modes, bad numbers no longer reach the image drawingKonAki
6 daysadd textbox module: panels, wrapped pages, typewriter, faces, menusKonAki
6 daysadd stage module: sprites with layers, slots, tweens, backgrounds with pan an...KonAki
6 dayskonsofren: opt-in 3d, light pass, tinted images. text honours alphaKonAki
6 daysadd 2d module: camera, frame animation, tweensKonAki
6 daysadd rpg module: grid walking actors and tile eventsKonAki
6 dayssplit platformer out of 2d so 2d is only camera and animationKonAki
6 daysadd 2d module: platformer body, camera, frame animationKonAki
6 dayskonsofren: kon_lightPass, point and spot lights from the depth bufferKonAki
6 daysworld: rays and line of sight through sectors, terrain, tiles and shapesKonAki
6 dayskonsofren: 3D is opt-in with KONSOFREN_3D, build.sh sets it for 3d, model and...KonAki
6 dayskonsofren: KONSOFREN_NO_3D, build.sh turns it on for 2D buildsKonAki
7 daysworld: jumpSpeed per body, 0 turns jumping offKonAki
7 dayssector: single header, copy and paste like the other libsKonAki
7 daysworld: bodies move through sectors, terrain, tiles and custom collidersKonAki