| Age | Commit message (Expand) | Author |
| 3 days | add rmtile: rpg maker tile geometry | KonAki |
| 3 days | add walking and terrain checks to rmmap | KonAki |
| 3 days | add rmmap module: const data shapes for RPG Maker maps | KonAki |
| 4 days | add rm module: one host function for the RPG Maker commands | KonAki |
| 4 days | add RPG Maker screen commands to fx | KonAki |
| 4 days | load ogg through stb_vorbis when it is in ext | KonAki |
| 4 days | add sound module: RPG Maker style audio channels | KonAki |
| 4 days | add picture module: RPG Maker style pictures | KonAki |
| 5 days | script: hashed label lookup, 64 deep calls, optional yield at the step limit | KonAki |
| 5 days | konjson: allocate strings by their own length | KonAki |
| 5 days | add konjson: small json reader | KonAki |
| 5 days | headers: extern C guards and C++ safe vector and rect constructors | KonAki |
| 5 days | script: read scripts from text with labels | KonAki |
| 5 days | party: actor names stored in the actor, save and load | KonAki |
| 5 days | add save module: checked chunk files | KonAki |
| 5 days | add party module: actors, classes, equipment, bag, shops | KonAki |
| 5 days | add battle module: stats, states, skills, formulas, turn order | KonAki |
| 6 days | add script module: flat event scripts with menus, switches, variables | KonAki |
| 6 days | add particles module: pooled emitters, rain, snow and storm | KonAki |
| 6 days | add fx module: screen fade, flash, shake and tone | KonAki |
| 6 days | stage: scale x and y, rotation, blend mode and colour per sprite | KonAki |
| 6 days | konsofren: blend modes, bad numbers no longer reach the image drawing | KonAki |
| 6 days | add textbox module: panels, wrapped pages, typewriter, faces, menus | KonAki |
| 6 days | add stage module: sprites with layers, slots, tweens, backgrounds with pan an... | KonAki |
| 6 days | konsofren: opt-in 3d, light pass, tinted images. text honours alpha | KonAki |
| 6 days | add 2d module: camera, frame animation, tweens | KonAki |
| 6 days | add rpg module: grid walking actors and tile events | KonAki |
| 6 days | split platformer out of 2d so 2d is only camera and animation | KonAki |
| 6 days | add 2d module: platformer body, camera, frame animation | KonAki |
| 7 days | konsofren: kon_lightPass, point and spot lights from the depth buffer | KonAki |
| 7 days | world: rays and line of sight through sectors, terrain, tiles and shapes | KonAki |
| 7 days | konsofren: 3D is opt-in with KONSOFREN_3D, build.sh sets it for 3d, model and... | KonAki |
| 7 days | konsofren: KONSOFREN_NO_3D, build.sh turns it on for 2D builds | KonAki |
| 7 days | world: jumpSpeed per body, 0 turns jumping off | KonAki |
| 7 days | sector: single header, copy and paste like the other libs | KonAki |
| 7 days | world: bodies move through sectors, terrain, tiles and custom colliders | KonAki |
| 7 days | assets: queue an array of names, unload one from a group | KonAki |
| 7 days | sector: build room meshes, portals as steps and lintels, picture quads | KonAki |
| 7 days | math: frustum planes, use them in kon3d | KonAki |
| 7 days | add sector module: room maps in a text format with entities | KonAki |
| 7 days | 3d: smooth terrain light, hills uses fog and mips | KonAki |
| 7 days | konsofren: fog and mipmaps | KonAki |
| 7 days | 3d: editable height terrain, chunk culling, walking on slopes | KonAki |
| 8 days | add 3d kit: first person body and tilemap level drawing | KonAki |
| 8 days | program: runtime fps cap and maxfps command | KonAki |
| 8 days | program: time each part of the frame, cap fps instead of fixed sleep | KonAki |
| 8 days | konsofren: cheaper per-pixel lighting | KonAki |
| 8 days | add billboard sprites | KonAki |
| 8 days | add mouse capture and relative mouse movement | KonAki |
| 8 days | debug functions only when the debug module is built | KonAki |