summaryrefslogtreecommitdiff
path: root/README.md
diff options
context:
space:
mode:
authorKonAki <konaki@anokonaki.org>2026-10-16 01:30:14 +0800
committerKonAki <konaki@anokonaki.org>2026-10-16 01:30:14 +0800
commit54372d111804916459418e3ff8fb6d9c9e036fb1 (patch)
treed319b924fe84c4782adfebdd9826192a921fbad4 /README.md
parent7f76b57eb13bebb81b0e13875cf51114a2b9888c (diff)
wire rmfield into build.sh and readme
Diffstat (limited to 'README.md')
-rw-r--r--README.md1
1 files changed, 1 insertions, 0 deletions
diff --git a/README.md b/README.md
index f415a60..47ea4cd 100644
--- a/README.md
+++ b/README.md
@@ -55,6 +55,7 @@ The engine modules are a `.h` and a `.c` pair, they depend on each other a bit,
| rmmap | the const data shapes mzmap writes for RPG Maker maps, events, pages and tilesets, which page an event shows, reading a tile, and walking: passability, terrain tags, regions |
| rmtile | where the pieces of an RPG Maker tile are on its sheet: autotile shapes for floors, walls and waterfalls, animation frames (adds rmmap) |
| rmdraw | draws an RPG Maker map from its tileset sheets: layers, shadows, tiles that go above the actors, looping maps (adds rmmap, rmtile) |
+| rmfield | the player and the events of an RPG Maker map walking around it: steps at the speed of the character, wandering and routes, what blocks what, and what starts an event by touch, action or autorun (adds rmmap) |
| sound | RPG Maker style audio channels: BGM, BGS, ME and SE, fades, a saved BGM, loop points (adds audio) |
| model | glTF models and animation, converted to my own `.kmdl` format |
| ui | immediate mode ui |