diff options
| author | KonAki <konaki@anokonaki.org> | 2026-10-16 01:30:14 +0800 |
|---|---|---|
| committer | KonAki <konaki@anokonaki.org> | 2026-10-16 01:30:14 +0800 |
| commit | 54372d111804916459418e3ff8fb6d9c9e036fb1 (patch) | |
| tree | d319b924fe84c4782adfebdd9826192a921fbad4 /README.md | |
| parent | 7f76b57eb13bebb81b0e13875cf51114a2b9888c (diff) | |
wire rmfield into build.sh and readme
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -55,6 +55,7 @@ The engine modules are a `.h` and a `.c` pair, they depend on each other a bit, | rmmap | the const data shapes mzmap writes for RPG Maker maps, events, pages and tilesets, which page an event shows, reading a tile, and walking: passability, terrain tags, regions | | rmtile | where the pieces of an RPG Maker tile are on its sheet: autotile shapes for floors, walls and waterfalls, animation frames (adds rmmap) | | rmdraw | draws an RPG Maker map from its tileset sheets: layers, shadows, tiles that go above the actors, looping maps (adds rmmap, rmtile) | +| rmfield | the player and the events of an RPG Maker map walking around it: steps at the speed of the character, wandering and routes, what blocks what, and what starts an event by touch, action or autorun (adds rmmap) | | sound | RPG Maker style audio channels: BGM, BGS, ME and SE, fades, a saved BGM, loop points (adds audio) | | model | glTF models and animation, converted to my own `.kmdl` format | | ui | immediate mode ui | |
