From 54372d111804916459418e3ff8fb6d9c9e036fb1 Mon Sep 17 00:00:00 2001 From: KonAki Date: Fri, 16 Oct 2026 01:30:14 +0800 Subject: wire rmfield into build.sh and readme --- README.md | 1 + 1 file changed, 1 insertion(+) (limited to 'README.md') diff --git a/README.md b/README.md index f415a60..47ea4cd 100644 --- a/README.md +++ b/README.md @@ -55,6 +55,7 @@ The engine modules are a `.h` and a `.c` pair, they depend on each other a bit, | rmmap | the const data shapes mzmap writes for RPG Maker maps, events, pages and tilesets, which page an event shows, reading a tile, and walking: passability, terrain tags, regions | | rmtile | where the pieces of an RPG Maker tile are on its sheet: autotile shapes for floors, walls and waterfalls, animation frames (adds rmmap) | | rmdraw | draws an RPG Maker map from its tileset sheets: layers, shadows, tiles that go above the actors, looping maps (adds rmmap, rmtile) | +| rmfield | the player and the events of an RPG Maker map walking around it: steps at the speed of the character, wandering and routes, what blocks what, and what starts an event by touch, action or autorun (adds rmmap) | | sound | RPG Maker style audio channels: BGM, BGS, ME and SE, fades, a saved BGM, loop points (adds audio) | | model | glTF models and animation, converted to my own `.kmdl` format | | ui | immediate mode ui | -- cgit