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/* SPDX-License-Identifier: MIT */
/*
* konrm.h
*
* Copyright (c) 2026 KonAki
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef KONRM_H
#define KONRM_H
#ifdef __cplusplus
extern "C" {
#endif
/*** definition ***/
/* one place to send the RPG Maker commands that mzscript writes as host commands. it hands each to the module that knows
it: sound (241 to 251), screen effects (221 to 225) and pictures (231 to 235). what you did not build or did not give
is skipped, so the command is just not handled. the structs are yours, this only points to them */
typedef struct kon_rm {
struct kon_soundDeck *sound;
struct kon_pictures *pictures;
struct kon_screenfx *fx;
int (*variable)(int id, void *user); /* for pictures placed by variables, NULL reads them as 0 */
void *user;
} kon_rm_t;
/* call this from your host function with what the command gives you. returns -1 when the code is not one of these,
0 when it is done and 1 when the script should wait. a wait is over when kon_rmBusy says 0, then kon_scriptResume */
int kon_rmHost(kon_rm_t *rm, int code, int b, int c, int d, const char *text);
/* 1 while a screen effect or a picture is still changing */
int kon_rmBusy(const kon_rm_t *rm);
#ifdef __cplusplus
}
#endif
#endif
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