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/* SPDX-License-Identifier: MIT */
/*
* konfx.c
*
* Copyright (c) 2026 KonAki
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "konfx.h"
#include <math.h>
#include <string.h>
#define PI 3.14159265358979f
static float numberOr0(float v)
{
return v == v && v - v == 0.0f ? v : 0.0f;
}
static int clampInt(float v, int lo, int hi)
{
if (!(v > (float)lo)) return lo;
if (v > (float)hi) return hi;
return (int)floorf(v + 0.5f);
}
/*** state ***/
void kon_screenfxInit(kon_screenfx_t *fx)
{
kon_screenfx_t zero = {0};
*fx = zero;
kon_tweenSet(&fx->fade, 0.0f);
kon_tweenSet(&fx->flash, 0.0f);
kon_tweenSet(&fx->tone[0], 0.0f);
kon_tweenSet(&fx->tone[1], 0.0f);
kon_tweenSet(&fx->tone[2], 0.0f);
kon_tweenSet(&fx->tone[3], 0.0f);
}
void kon_screenfxFade(kon_screenfx_t *fx, uint32_t color, float alpha, float seconds, kon_ease_t ease)
{
fx->fadeColor = color & 0x00FFFFFFu;
kon_tweenTo(&fx->fade, numberOr0(alpha), seconds, ease);
}
void kon_screenfxFlash(kon_screenfx_t *fx, uint32_t color, float seconds)
{
fx->flashColor = color & 0x00FFFFFFu;
kon_tweenStart(&fx->flash, (float)(color >> 24) / 255.0f, 0.0f, seconds, KON_EASE_LINEAR);
}
void kon_screenfxShake(kon_screenfx_t *fx, float powerX, float powerY, float hz, float seconds)
{
fx->shakeX = numberOr0(powerX);
fx->shakeY = numberOr0(powerY);
fx->shakeHz = numberOr0(hz);
fx->shakeTime = 0.0f;
fx->shakeDuration = seconds > 0.0f ? numberOr0(seconds) : 0.0f;
}
void kon_screenfxTone(kon_screenfx_t *fx, int r, int g, int b, int gray, float seconds, kon_ease_t ease)
{
kon_tweenTo(&fx->tone[0], (float)r, seconds, ease);
kon_tweenTo(&fx->tone[1], (float)g, seconds, ease);
kon_tweenTo(&fx->tone[2], (float)b, seconds, ease);
kon_tweenTo(&fx->tone[3], (float)gray, seconds, ease);
}
void kon_screenfxUpdate(kon_screenfx_t *fx, float dt)
{
int i;
kon_tweenStep(&fx->fade, dt);
kon_tweenStep(&fx->flash, dt);
for (i = 0; i < 4; i++) kon_tweenStep(&fx->tone[i], dt);
if (fx->shakeTime < fx->shakeDuration && dt > 0.0f) {
fx->shakeTime += dt;
if (fx->shakeTime > fx->shakeDuration) fx->shakeTime = fx->shakeDuration;
}
}
int kon_screenfxBusy(const kon_screenfx_t *fx)
{
int i;
if (!kon_tweenDone(&fx->fade) || !kon_tweenDone(&fx->flash) || fx->shakeTime < fx->shakeDuration) return 1;
for (i = 0; i < 4; i++) {
if (!kon_tweenDone(&fx->tone[i])) return 1;
}
return 0;
}
void kon_screenfxOffset(const kon_screenfx_t *fx, int *x, int *y)
{
float left, wave;
*x = *y = 0;
if (!(fx->shakeTime < fx->shakeDuration)) return;
left = 1.0f - fx->shakeTime / fx->shakeDuration;
wave = sinf(2.0f * PI * fx->shakeHz * fx->shakeTime) * left;
*x = clampInt(wave * fx->shakeX, -100000, 100000);
*y = clampInt(wave * fx->shakeY, -100000, 100000);
}
/*** passes ***/
static void tone(const kon_screenfx_t *fx, kon_framebuffer_t *fb)
{
int add[3], gray = clampInt(kon_tweenValue(&fx->tone[3]), 0, 255), i;
size_t n = (size_t)fb->width * (size_t)fb->height, p;
for (i = 0; i < 3; i++) add[i] = clampInt(kon_tweenValue(&fx->tone[i]), -255, 255);
if (!add[0] && !add[1] && !add[2] && !gray) return;
for (p = 0; p < n; p++) {
uint32_t c = fb->data[p];
int ch[3], k;
ch[0] = (int)((c >> 16) & 0xFF);
ch[1] = (int)((c >> 8) & 0xFF);
ch[2] = (int)(c & 0xFF);
if (gray) {
int lum = (ch[0] * 299 + ch[1] * 587 + ch[2] * 114) / 1000;
for (k = 0; k < 3; k++) ch[k] += (lum - ch[k]) * gray / 255;
}
for (k = 0; k < 3; k++) {
ch[k] += add[k];
if (ch[k] < 0) ch[k] = 0;
if (ch[k] > 255) ch[k] = 255;
}
fb->data[p] = (c & 0xFF000000u) | ((uint32_t)ch[0] << 16) | ((uint32_t)ch[1] << 8) | (uint32_t)ch[2];
}
}
/* moves the whole picture, the edge pixels are repeated into what is uncovered */
static void shift(kon_framebuffer_t *fb, int dx, int dy)
{
int w = fb->width, h = fb->height, y;
if (w < 1 || h < 1) return;
if (dx >= w) dx = w - 1;
if (dx <= -w) dx = -w + 1;
if (dy >= h) dy = h - 1;
if (dy <= -h) dy = -h + 1;
if (!dx && !dy) return;
if (dy > 0) {
for (y = h - 1; y >= 0; y--) {
int from = y - dy < 0 ? 0 : y - dy;
if (from != y) memcpy(&fb->data[(size_t)y * (size_t)w], &fb->data[(size_t)from * (size_t)w], (size_t)w * sizeof fb->data[0]);
}
} else if (dy < 0) {
for (y = 0; y < h; y++) {
int from = y - dy > h - 1 ? h - 1 : y - dy;
if (from != y) memcpy(&fb->data[(size_t)y * (size_t)w], &fb->data[(size_t)from * (size_t)w], (size_t)w * sizeof fb->data[0]);
}
}
if (!dx) return;
for (y = 0; y < h; y++) {
uint32_t *row = &fb->data[(size_t)y * (size_t)w];
int i;
if (dx > 0) {
memmove(row + dx, row, (size_t)(w - dx) * sizeof row[0]);
for (i = 0; i < dx; i++) row[i] = row[dx];
} else {
memmove(row, row - dx, (size_t)(w + dx) * sizeof row[0]);
for (i = w + dx; i < w; i++) row[i] = row[w + dx - 1];
}
}
}
static void cover(kon_framebuffer_t *fb, uint32_t color, float alpha)
{
uint32_t a;
if (!(alpha > 0.0f)) return;
if (alpha > 1.0f) alpha = 1.0f;
a = (uint32_t)(alpha * 255.0f + 0.5f);
if (a) kon_fillRectangle(fb, 0, 0, fb->width, fb->height, (a << 24) | (color & 0x00FFFFFFu));
}
void kon_screenfxApplyScene(const kon_screenfx_t *fx, kon_framebuffer_t *fb)
{
int x, y;
if (!fb) return;
tone(fx, fb);
kon_screenfxOffset(fx, &x, &y);
shift(fb, x, y);
}
void kon_screenfxApplyOverlay(const kon_screenfx_t *fx, kon_framebuffer_t *fb)
{
if (!fb) return;
cover(fb, fx->flashColor, kon_tweenValue(&fx->flash));
cover(fb, fx->fadeColor, kon_tweenValue(&fx->fade));
}
void kon_screenfxApply(const kon_screenfx_t *fx, kon_framebuffer_t *fb)
{
kon_screenfxApplyScene(fx, fb);
kon_screenfxApplyOverlay(fx, fb);
}
/*** konscript host commands ***/
static int paramInt(int b, int c, int d, const char *text, int index)
{
long value = 0;
int negative = 0, digits = 0;
if (!text) return index == 0 ? b : index == 1 ? c : index == 2 ? d : 0;
while (index > 0 && *text) {
if (*text++ == '\t') index--;
}
if (*text == '-') {
negative = 1;
text++;
}
while (*text >= '0' && *text <= '9' && digits < 9) {
value = value * 10 + (*text++ - '0');
digits++;
}
return (int)(negative ? -value : value);
}
int kon_screenfxHost(kon_screenfx_t *fx, int code, int b, int c, int d, const char *text)
{
int frames, wait;
int tone[4];
int i;
if (!fx) return -1;
switch (code) {
case 221:
kon_screenfxFade(fx, 0x000000, 1.0f, 24.0f / 60.0f, KON_EASE_LINEAR);
return 1;
case 222:
kon_screenfxFade(fx, 0x000000, 0.0f, 24.0f / 60.0f, KON_EASE_LINEAR);
return 1;
case 223:
for (i = 0; i < 4; i++) tone[i] = paramInt(b, c, d, text, i);
frames = paramInt(b, c, d, text, 4);
wait = paramInt(b, c, d, text, 5);
kon_screenfxTone(fx, clampInt((float)tone[0], -255, 255), clampInt((float)tone[1], -255, 255), clampInt((float)tone[2], -255, 255), clampInt((float)tone[3], 0, 255), (float)frames / 60.0f, KON_EASE_LINEAR);
return wait && frames > 0;
case 224:
for (i = 0; i < 4; i++) tone[i] = clampInt((float)paramInt(b, c, d, text, i), 0, 255);
frames = paramInt(b, c, d, text, 4);
wait = paramInt(b, c, d, text, 5);
kon_screenfxFlash(fx, ((uint32_t)tone[3] << 24) | ((uint32_t)tone[0] << 16) | ((uint32_t)tone[1] << 8) | (uint32_t)tone[2], (float)frames / 60.0f);
return wait && frames > 0;
case 225:
/* RPG Maker swings by twice the power, sideways only, speed 1 to 9 is three quarters of a swing per second per step */
tone[0] = clampInt((float)paramInt(b, c, d, text, 0), 1, 9);
tone[1] = clampInt((float)paramInt(b, c, d, text, 1), 1, 9);
frames = paramInt(b, c, d, text, 2);
wait = paramInt(b, c, d, text, 3);
kon_screenfxShake(fx, (float)tone[0] * 2.0f, 0.0f, (float)tone[1] * 0.75f, (float)frames / 60.0f);
return wait && frames > 0;
default:
return -1;
}
}
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