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/* SPDX-License-Identifier: MIT */
/*
 * kondebug.h
 *
 * Copyright (c) 2026 KonAki
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

#ifndef KONDEBUG_H
#define KONDEBUG_H

#include <stdint.h>

#include "konwinlib.h"
#include "konsofren.h"
#include "konfont.h"
#include "konassets.h"

#ifdef __cplusplus
extern "C" {
#endif

/*** definition ***/

typedef struct kon_debug kon_debug_t;

typedef enum kon_debugVarType {
	KON_VAR_BOOL = 0,
	KON_VAR_INT,
	KON_VAR_FLOAT
} kon_debugVarType_t;

/* argv[0] is the command name */
typedef void (*kon_debugCommandFn)(kon_debug_t *debug, void *user, int argc, char **argv);

#if defined(KON_DEVELOPER) && defined(KON_MODULE_DEBUG)

kon_debug_t *kon_debugCreate(kon_font_t *font);
void kon_debugDestroy(kon_debug_t *debug);

/* defaults are F1 for the overlay and ` for the console */
void kon_debugSetKeys(kon_debug_t *debug, int overlayKey, int consoleKey);
void kon_debugSetAssets(kon_debug_t *debug, kon_assets_t *assets);

/* name and help have to stay valid, use string literals */
int kon_debugCommand(kon_debug_t *debug, const char *name, const char *help, kon_debugCommandFn fn, void *user);
int kon_debugVar(kon_debug_t *debug, const char *name, kon_debugVarType_t type, void *value);

void kon_debugLog(kon_debug_t *debug, const char *format, ...);

/* returns 1 when the event was used by the console, so the game should skip it */
int kon_debugFeedEvent(kon_debug_t *debug, const kon_event_t *event);
int kon_debugConsoleOpen(const kon_debug_t *debug);

/* call once a frame, draw last so it ends up on top */
void kon_debugFrame(kon_debug_t *debug);
void kon_debugDraw(kon_debug_t *debug, kon_framebuffer_t *fb);

/* where the frame went, in seconds. shown under the fps when the overlay is on */
void kon_debugTimes(kon_debug_t *debug, double update, double draw, double present, double blit);

float kon_debugFps(const kon_debug_t *debug);

/* set by the quit and exit commands, the game decides what to do with it */
int kon_debugQuitRequested(const kon_debug_t *debug);

#else

static inline kon_debug_t *kon_debugCreate(kon_font_t *font) { (void)font; return NULL; }
static inline void kon_debugDestroy(kon_debug_t *debug) { (void)debug; }
static inline void kon_debugSetKeys(kon_debug_t *debug, int overlayKey, int consoleKey) { (void)debug; (void)overlayKey; (void)consoleKey; }
static inline void kon_debugSetAssets(kon_debug_t *debug, kon_assets_t *assets) { (void)debug; (void)assets; }
static inline int kon_debugCommand(kon_debug_t *debug, const char *name, const char *help, kon_debugCommandFn fn, void *user) { (void)debug; (void)name; (void)help; (void)fn; (void)user; return 0; }
static inline int kon_debugVar(kon_debug_t *debug, const char *name, kon_debugVarType_t type, void *value) { (void)debug; (void)name; (void)type; (void)value; return 0; }
#define kon_debugLog(...) ((void)0)
static inline int kon_debugFeedEvent(kon_debug_t *debug, const kon_event_t *event) { (void)debug; (void)event; return 0; }
static inline int kon_debugConsoleOpen(const kon_debug_t *debug) { (void)debug; return 0; }
static inline void kon_debugFrame(kon_debug_t *debug) { (void)debug; }
static inline void kon_debugDraw(kon_debug_t *debug, kon_framebuffer_t *fb) { (void)debug; (void)fb; }
static inline void kon_debugTimes(kon_debug_t *debug, double update, double draw, double present, double blit) { (void)debug; (void)update; (void)draw; (void)present; (void)blit; }
static inline float kon_debugFps(const kon_debug_t *debug) { (void)debug; return 0.0f; }
static inline int kon_debugQuitRequested(const kon_debug_t *debug) { (void)debug; return 0; }

#endif


#ifdef __cplusplus
}
#endif
#endif