summaryrefslogtreecommitdiff
path: root/kon/konassets.h
blob: 6dd65eb31d681e9751b874a312bb25cc9aff1749 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
/* SPDX-License-Identifier: MIT */
/*
 * konassets.h
 *
 * Copyright (c) 2026 KonAki
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

#ifndef KONASSETS_H
#define KONASSETS_H

#include <stdint.h>
#include <stddef.h>
#include <stdio.h>

#include "konpack.h"
#include "konsofren.h"

/*** definition ***/

typedef struct kon_assets kon_assets_t;

/* what a loaded file turns into, picked from the file extension. anything unknown is a blob */
typedef enum kon_assetType {
	KON_ASSET_BLOB = 0,
	KON_ASSET_IMAGE,
	KON_ASSET_SOUND,
	KON_ASSET_CUSTOM = 16
} kon_assetType_t;

typedef struct kon_blob {
	uint8_t *data; /* has one extra 0 byte after the end, so text files can be used as strings */
	size_t size;
} kon_blob_t;

/* 16 bit interleaved samples, played back at sampleRate */
typedef struct kon_sound {
	int16_t *frames;
	uint64_t frameCount;
	uint32_t channels;
	uint32_t sampleRate;
} kon_sound_t;

/* load gets the raw file and returns your object, or NULL. set *bytes to what it uses for the debug view.
   name and extensions (".lvl .map", lowercase, space separated) have to stay valid for as long as assets does */
typedef struct kon_assetLoader {
	const char *name;
	const char *extensions;
	void *(*load)(const uint8_t *data, size_t size, size_t *bytes);
	void (*unload)(void *object);
} kon_assetLoader_t;

typedef struct kon_assetInfo {
	const char *name;
	const char *typeName;
	int type;
	int refs;
	size_t bytes;
	int loose; /* 1 if it came from the loose folder instead of the pack, developer builds only */
} kon_assetInfo_t;

/* pack and looseDir can each be NULL. the pack stays yours, close it after kon_assetsDestroy.
   with KON_DEVELOPER defined files in looseDir win over the pack so you can edit without repacking,
   without it looseDir is ignored and not even compiled in */
kon_assets_t *kon_assetsCreate(kon_pack_t *pack, const char *looseDir);
void kon_assetsDestroy(kon_assets_t *assets);

/* returns the type id to use with kon_assetGetAs, or -1 */
int kon_assetsRegister(kon_assets_t *assets, const kon_assetLoader_t *loader);

/* loads the file the first time and counts a use every time. the object belongs to the manager, do not free it.
   NULL if it is not found or fails to load, see kon_assetsError */
void *kon_assetGet(kon_assets_t *assets, const char *name);

/* same but NULL if the file is not of that type, without counting a use */
void *kon_assetGetAs(kon_assets_t *assets, const char *name, int type);

#define kon_assetBlob(assets, name) ((kon_blob_t *)kon_assetGetAs((assets), (name), KON_ASSET_BLOB))
#define kon_assetImage(assets, name) ((kon_image *)kon_assetGetAs((assets), (name), KON_ASSET_IMAGE))
#define kon_assetSound(assets, name) ((kon_sound_t *)kon_assetGetAs((assets), (name), KON_ASSET_SOUND))

/* gives back one use. nothing is freed until kon_assetsCollect */
void kon_assetRelease(kon_assets_t *assets, const char *name);

/* frees everything nobody is using, returns how many it freed */
int kon_assetsCollect(kon_assets_t *assets);

/* for the debug view */
int kon_assetsCount(const kon_assets_t *assets);
int kon_assetsInfo(const kon_assets_t *assets, int index, kon_assetInfo_t *info);
size_t kon_assetsBytes(const kon_assets_t *assets);
void kon_assetsDump(const kon_assets_t *assets, FILE *out);

const char *kon_assetsError(const kon_assets_t *assets);

#endif