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kmap 1
# the plan seen from above: x goes east and z goes south. corners go counter clockwise,
# so with north up you walk down the west wall first
v 0 0
v 0 4
v 8 4
v 8 0
v 0 -4
v 8 -4
v 14 4
v 14 2
v 11 2
v 11 0
# a window in the north wall of the north room, and a garden behind it
v 2 -4
v 6 -4
v 6 -4.5
v 2 -4.5
v -3 -4.5
v 11 -4.5
v 11 -12
v -3 -12
# floor ceiling, then settings, then a colon and the corners
sector 0 3 light 0.8 floor tile ceiling plaster wall brick : 0 1 2 3
sector 0.25 3 light 0.5 floor tile ceiling plaster wall brick : 4 0 3 5 11 10
sector 0 2.6 light 0.3 floor tile ceiling plaster wall brick : 3 2 6 7 8 9
# the window is a short room with a high floor, the sill below and the lintel above are made by the steps
sector 1 2.2 light 0.5 floor sill ceiling plaster wall brick : 10 11 12 13
sector 0 8 light 0.35 floor grass ceiling sky wall fence : 17 14 13 12 15 16
edge 1 2 wallpaper
# kind x y z angle, then name= and target= and anything else you like
entity spawn 4 1.6 2 0
entity light 4 2.6 2 0 color=ffe0a0 radius=8
entity button 7.8 1.2 1 270 target=door1
entity door 8 0 2 90 name=door1 speed=2
# a picture placed by its four corners: bottom left, bottom right, top right, top left as seen from the front.
# this one stands in the garden and faces the window
quad watcher 3.2 0 -6 4.8 0 -6 4.8 1.8 -6 3.2 1.8 -6 light 0.6
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