/* SPDX-License-Identifier: MIT */ /* * kontile.h * * Copyright (c) 2026 KonAki * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef KONTILE_H #define KONTILE_H #include "konsofren.h" #include "koncollide.h" #ifdef __cplusplus extern "C" { #endif /*** definition ***/ /* tiles holds columns * rows ids, 0 is empty and n draws tile n - 1 of the sheet, counted left to right then top to bottom */ typedef struct kon_tilemap { int columns, rows; int tileWidth, tileHeight; uint16_t *tiles; const kon_image *sheet; int sheetColumns; /* 0 works it out from the sheet width */ } kon_tilemap_t; /* 0 outside the map */ uint16_t kon_tilemapAt(const kon_tilemap_t *map, int column, int row); /* does nothing outside the map */ void kon_tilemapSet(kon_tilemap_t *map, int column, int row, uint16_t tile); /* works for negative positions too, returns 0 if the position is outside the map */ int kon_tilemapPixelToTile(const kon_tilemap_t *map, int x, int y, int *column, int *row); /* solid is indexed by tile id, non-zero means solid, ids past solidCount are not solid. solid[0] decides what the empty tile and everything outside the map counts as. returns 1 if any tile touching the box x, y, width, height (in map pixels) is solid */ int kon_tilemapBoxHits(const kon_tilemap_t *map, int x, int y, int width, int height, const uint8_t *solid, int solidCount); /* which sides of the box ran into something in kon_tilemapMove */ #define KON_HIT_LEFT 1 #define KON_HIT_RIGHT 2 #define KON_HIT_UP 4 #define KON_HIT_DOWN 8 /* moves the box by dx, dy (in map pixels) and stops it against solid tiles, one axis after the other so it slides along walls. solid works like in kon_tilemapBoxHits. returns the KON_HIT_ flags of what stopped it, down is the way y grows. the box can start inside a solid tile, it is left alone on that axis. fast moves do not tunnel through tiles */ int kon_tilemapMove(const kon_tilemap_t *map, kon_box2_t *box, float dx, float dy, const uint8_t *solid, int solidCount); /* cameraX, cameraY is the map pixel shown at the top left of fb */ void kon_drawTilemap(kon_framebuffer_t *fb, const kon_tilemap_t *map, int cameraX, int cameraY); #ifdef __cplusplus } #endif #endif