/* SPDX-License-Identifier: MIT */ /* * konsound.h * * Copyright (c) 2026 KonAki * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef KONSOUND_H #define KONSOUND_H #include #include #include "konaudio.h" #ifdef __cplusplus extern "C" { #endif /*** definition ***/ #define KON_SOUND_NAME 64 #define KON_SOUND_SE_TRACKED 16 #define KON_SOUND_BGM 0 #define KON_SOUND_BGS 1 #define KON_SOUND_ME 2 #define KON_SOUND_SE 3 /* finds the sound for a name. loopStart and loopEnd are frames, leave them 0 for no loop points. the sound has to stay alive while it plays. return NULL for a name you do not have */ typedef const kon_sound_t *(*kon_soundLookup_t)(int kind, const char *name, uint64_t *loopStart, uint64_t *loopEnd, void *user); typedef struct kon_soundChannel { kon_audioHandle_t handle; char name[KON_SOUND_NAME]; int volume, pitch, pan; } kon_soundChannel_t; /* volumes, pitches and pans are the RPG Maker numbers: volume 0 to 100, pitch 50 to 150 (100 is normal), pan -100 to 100 */ typedef struct kon_soundDeck { kon_audio_t *audio; kon_soundLookup_t lookup; void *user; kon_soundChannel_t bgm, bgs, me; kon_soundChannel_t savedBgm; kon_soundChannel_t resumeBgm; /* the music that was playing when a ME started */ int meHeld; kon_audioHandle_t se[KON_SOUND_SE_TRACKED]; int seNext; } kon_soundDeck_t; /*** deck ***/ void kon_soundDeckInit(kon_soundDeck_t *deck, kon_audio_t *audio, kon_soundLookup_t lookup, void *user); /* stops everything this deck started */ void kon_soundDeckStop(kon_soundDeck_t *deck); /* call once per frame. brings the music back when a ME is over */ void kon_soundUpdate(kon_soundDeck_t *deck); /*** channels ***/ /* a new name replaces the music, the same name only changes volume, pitch and pan. an empty name stops it */ void kon_soundPlayBgm(kon_soundDeck_t *deck, const char *name, int volume, int pitch, int pan); void kon_soundPlayBgs(kon_soundDeck_t *deck, const char *name, int volume, int pitch, int pan); void kon_soundFadeBgm(kon_soundDeck_t *deck, int seconds); void kon_soundFadeBgs(kon_soundDeck_t *deck, int seconds); /* remembers the music, and starts it again from the beginning (the position is not kept) */ void kon_soundSaveBgm(kon_soundDeck_t *deck); void kon_soundReplayBgm(kon_soundDeck_t *deck); /* plays once. the music pauses until it is over */ void kon_soundPlayMe(kon_soundDeck_t *deck, const char *name, int volume, int pitch, int pan); void kon_soundPlaySe(kon_soundDeck_t *deck, const char *name, int volume, int pitch, int pan); void kon_soundStopSe(kon_soundDeck_t *deck); /*** konscript host commands ***/ /* handles the RPG Maker audio commands 241 to 246, 249, 250 and 251 the way mzscript writes them. returns 1 when the code was one of those, 0 when it is not yours to handle */ int kon_soundHost(kon_soundDeck_t *deck, int code, int b, int c, int d, const char *text); /*** ogg loop points ***/ /* looks for LOOPSTART and LOOPLENGTH tags in the start of an ogg file, the way RPG Maker games write them. returns 1 and sets start and end (frames) when there is a loop start, else 0 */ int kon_soundOggLoop(const uint8_t *data, size_t size, uint64_t *start, uint64_t *end); #ifdef __cplusplus } #endif #endif