/* SPDX-License-Identifier: MIT */ /* * konsave.h * * Copyright (c) 2026 KonAki * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef KONSAVE_H #define KONSAVE_H #include #include #ifdef __cplusplus extern "C" { #endif /*** definition ***/ /* a save is a list of tagged chunks, so each part of a game writes and reads its own and a menu can read just the little META chunk of every slot. whole thing is checked with a crc, a damaged or cut short file is refused. numbers are little endian whatever the machine. it all happens in a buffer you own, the file functions are at the end */ typedef struct kon_saveWriter { uint8_t *buf; size_t cap, len, chunk; int error, open; } kon_saveWriter_t; typedef struct kon_saveReader { const uint8_t *buf; size_t len; uint32_t version; /* the number you gave kon_saveBegin, to change old saves into new ones */ } kon_saveReader_t; typedef struct kon_saveCursor { const uint8_t *p, *end; int error; /* reading past the end gives 0s and sets this */ } kon_saveCursor_t; /*** writing ***/ void kon_saveBegin(kon_saveWriter_t *w, void *buf, size_t cap, uint32_t version); void kon_saveChunk(kon_saveWriter_t *w, const char *tag); /* four characters, ends the chunk before it */ void kon_savePutU8(kon_saveWriter_t *w, unsigned v); void kon_savePutU16(kon_saveWriter_t *w, unsigned v); void kon_savePutU32(kon_saveWriter_t *w, uint32_t v); void kon_savePutI32(kon_saveWriter_t *w, int32_t v); void kon_savePutF32(kon_saveWriter_t *w, float v); void kon_savePutBytes(kon_saveWriter_t *w, const void *data, size_t n); void kon_savePutString(kon_saveWriter_t *w, const char *s); /* up to 65535 bytes */ void kon_savePutSwitches(kon_saveWriter_t *w, const uint8_t *switches, int count); void kon_savePutVars(kon_saveWriter_t *w, const int32_t *vars, int count); /* how many bytes the save is, or 0 if it did not fit in the buffer */ size_t kon_saveEnd(kon_saveWriter_t *w); /*** reading ***/ /* 0 if it is not a save, is damaged or is cut short */ int kon_saveOpen(kon_saveReader_t *r, const void *buf, size_t len); int kon_saveFind(const kon_saveReader_t *r, const char *tag, kon_saveCursor_t *c); unsigned kon_saveGetU8(kon_saveCursor_t *c); unsigned kon_saveGetU16(kon_saveCursor_t *c); uint32_t kon_saveGetU32(kon_saveCursor_t *c); int32_t kon_saveGetI32(kon_saveCursor_t *c); float kon_saveGetF32(kon_saveCursor_t *c); void kon_saveGetBytes(kon_saveCursor_t *c, void *out, size_t n); void kon_saveGetString(kon_saveCursor_t *c, char *out, size_t size); /* always ends with a 0, cut if it does not fit */ /* into what you have, if the save had more they are dropped and if fewer the rest are 0. return how many the save had */ int kon_saveGetSwitches(kon_saveCursor_t *c, uint8_t *switches, int count); int kon_saveGetVars(kon_saveCursor_t *c, int32_t *vars, int count); /*** files ***/ /* written beside the real name first and then moved over it, so a crash leaves the old save. on Windows the old one is removed just before the move. 1 if it worked */ int kon_saveWriteFile(const char *path, const void *buf, size_t len); /* how many bytes were read, or -1 if it could not be opened or does not fit in cap */ long kon_saveReadFile(const char *path, void *buf, size_t cap); #ifdef __cplusplus } #endif #endif /* KONSAVE_H */