/* SPDX-License-Identifier: MIT */ /* * konrmplugin.h * * Copyright (c) 2026 KonAki * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef KONRMPLUGIN_H #define KONRMPLUGIN_H #include #ifdef __cplusplus extern "C" { #endif /*** definition ***/ /* plugin commands of RPG Maker games (356 in MV, 357 in MZ), the way mzscript writes them. what a plugin does is its own JavaScript, which is never run, so each command a game uses is something you answer yourself, by name. you hand over a table of names and functions. a name with a NULL function is known and does nothing, for the ones that only dress up the original. a command that is not in the table does nothing too, but is counted, so you can see what a game still needs */ #define KON_RM_PLUGIN_ARGS 16 #define KON_RM_PLUGIN_MISSED 64 /* argv[0] is the command and argc counts it, the rest are what came after, apart by spaces in MV and by tabs in MZ (where the command is the plugin, a dot, then the command). they are only good while the function runs. return 1 when the script is to wait */ typedef int (*kon_rmPluginFn)(int argc, const char *const *argv, void *user); typedef struct kon_rmPluginEntry { const char *name; kon_rmPluginFn fn; } kon_rmPluginEntry_t; typedef struct kon_rmPlugins { const kon_rmPluginEntry_t *entries; int count; void *user; struct { char name[48]; int count; } missed[KON_RM_PLUGIN_MISSED]; int missedCount; /* kinds written down in missed */ int missedTotal; /* all of the commands that were not in the table */ } kon_rmPlugins_t; void kon_rmPluginsInit(kon_rmPlugins_t *plugins, const kon_rmPluginEntry_t *entries, int count, void *user); /* returns -1 when the code is not 356 or 357, else what the command's function said, or 0 */ int kon_rmPluginHost(kon_rmPlugins_t *plugins, int code, const char *text); /* the commands that were not in the table, in the order they first came, 1 and the name and how often, or 0 past the last */ int kon_rmPluginMissed(const kon_rmPlugins_t *plugins, int index, const char **name, int *count); #ifdef __cplusplus } #endif #endif