/* SPDX-License-Identifier: MIT */ /* * konrmmap.c * * Copyright (c) 2026 KonAki * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "konrmmap.h" #include /*** pages ***/ static int pageActive(const kon_rmPage_t *page, int mapId, int eventId, const kon_rmState_t *state) { if (page->hasSwitch1 && !(state && state->switchOn && state->switchOn(page->switch1, state->user))) return 0; if (page->hasSwitch2 && !(state && state->switchOn && state->switchOn(page->switch2, state->user))) return 0; if (page->hasVariable) { int value = state && state->variable ? state->variable(page->variable, state->user) : 0; if (value < page->variableValue) return 0; } if (page->hasSelfSwitch && !(state && state->selfSwitch && state->selfSwitch(mapId, eventId, page->selfSwitch, state->user))) return 0; if (page->hasItem && !(state && state->hasItem && state->hasItem(page->item, state->user))) return 0; if (page->hasActor && !(state && state->hasActor && state->hasActor(page->actor, state->user))) return 0; return 1; } int kon_rmEventPage(const kon_rmEvent_t *event, int mapId, const kon_rmState_t *state) { int i; if (!event || !event->pages) return -1; for (i = event->pageCount - 1; i >= 0; i--) { if (pageActive(&event->pages[i], mapId, event->id, state)) return i; } return -1; } /*** tiles ***/ int kon_rmTile(const kon_rmMap_t *map, int layer, int x, int y) { if (!map || !map->tiles || layer < 0 || layer >= KON_RM_LAYERS) return 0; if (x < 0 || y < 0 || x >= map->width || y >= map->height) return 0; return map->tiles[((size_t)layer * (size_t)map->height + (size_t)y) * (size_t)map->width + (size_t)x]; } /*** walking ***/ int kon_rmFlags(const kon_rmTileset_t *tileset, int tile) { if (!tileset || !tileset->flags || tile < 0 || tile >= tileset->flagCount) return 0; return tileset->flags[tile]; } int kon_rmRoundX(const kon_rmMap_t *map, int x) { if (!map || map->width < 1 || (map->scrollType != 2 && map->scrollType != 3)) return x; return ((x % map->width) + map->width) % map->width; } int kon_rmRoundY(const kon_rmMap_t *map, int y) { if (!map || map->height < 1 || (map->scrollType != 1 && map->scrollType != 3)) return y; return ((y % map->height) + map->height) % map->height; } int kon_rmValid(const kon_rmMap_t *map, int x, int y) { if (!map) return 0; x = kon_rmRoundX(map, x); y = kon_rmRoundY(map, y); return x >= 0 && y >= 0 && x < map->width && y < map->height; } /* the layers from the top one down, like RPG Maker looks at them */ int kon_rmPassable(const kon_rmMap_t *map, const kon_rmTileset_t *tileset, int x, int y, int dir) { int bit, layer; if (!map || dir < 2 || dir > 8 || dir % 2) return 0; x = kon_rmRoundX(map, x); y = kon_rmRoundY(map, y); bit = (1 << (dir / 2 - 1)) & 0x0f; for (layer = 3; layer >= 0; layer--) { int flags = kon_rmFlags(tileset, kon_rmTile(map, layer, x, y)); if (flags & KON_RM_FLAG_NO_EFFECT) continue; if ((flags & bit) == 0) return 1; if ((flags & bit) == bit) return 0; } return 0; } int kon_rmCanWalk(const kon_rmMap_t *map, const kon_rmTileset_t *tileset, int x, int y, int dir) { int dx = 0, dy = 0, x2, y2; if (!map) return 0; switch (dir) { case KON_RM_DOWN: dy = 1; break; case KON_RM_LEFT: dx = -1; break; case KON_RM_RIGHT: dx = 1; break; case KON_RM_UP: dy = -1; break; default: return 0; } x2 = kon_rmRoundX(map, x + dx); y2 = kon_rmRoundY(map, y + dy); if (!kon_rmValid(map, x2, y2)) return 0; if (!kon_rmPassable(map, tileset, x, y, dir)) return 0; return kon_rmPassable(map, tileset, x2, y2, 10 - dir); } int kon_rmTerrainTag(const kon_rmMap_t *map, const kon_rmTileset_t *tileset, int x, int y) { int layer; if (!kon_rmValid(map, x, y)) return 0; x = kon_rmRoundX(map, x); y = kon_rmRoundY(map, y); for (layer = 3; layer >= 0; layer--) { int tag = kon_rmFlags(tileset, kon_rmTile(map, layer, x, y)) >> 12; if (tag > 0) return tag; } return 0; } int kon_rmRegion(const kon_rmMap_t *map, int x, int y) { return kon_rmTile(map, 5, x, y); } int kon_rmHasFlag(const kon_rmMap_t *map, const kon_rmTileset_t *tileset, int x, int y, int flag) { int layer; if (!kon_rmValid(map, x, y)) return 0; x = kon_rmRoundX(map, x); y = kon_rmRoundY(map, y); for (layer = 0; layer < 4; layer++) { if (kon_rmFlags(tileset, kon_rmTile(map, layer, x, y)) & flag) return 1; } return 0; }