/* SPDX-License-Identifier: MIT */ /* * konpicture.h * * Copyright (c) 2026 KonAki * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef KONPICTURE_H #define KONPICTURE_H #include "konsofren.h" #include "kon2d.h" #ifdef __cplusplus extern "C" { #endif /*** definition ***/ /* pictures drawn over the screen that can be moved, faded, turned and tinted, the way RPG Maker has them: a number of slots drawn in order so a higher one is in front, each a picture with a place, a scale in percent, an opacity from 0 to 255, a blend, an angle and a tone. all the times are in frames at 60 a second, like RPG Maker counts them. a number that isn't a slot does nothing, so a bad script can't write outside of them */ #define KON_PICTURES 100 #define KON_PICTURE_NAME 64 /* gives the image for a name, or NULL. the pictures do not own what it gives, whoever made the image keeps it until the picture is erased or replaced */ typedef const kon_image *(*kon_pictureLoad)(const char *name, void *user); typedef struct kon_picture { int shown; char name[KON_PICTURE_NAME]; const kon_image *image; int origin; /* 0 top left, 1 middle */ int blend; /* a kon_blend_t: 0 normal, 1 add, 2 multiply, 3 screen */ kon_tween_t x, y, scaleX, scaleY, opacity; kon_tween_t tone[4]; /* red, green, blue added from -255 to 255 and gray from 0 to 255 */ float angle; /* radians */ float turn; /* RPG Maker's rotation speed */ kon_image *toned; /* a copy with the tone in it, made when there is one to apply */ int tonedFor[4]; } kon_picture_t; typedef struct kon_pictures { kon_picture_t slot[KON_PICTURES]; kon_pictureLoad load; void *user; } kon_pictures_t; /*** pictures ***/ void kon_picturesInit(kon_pictures_t *pictures, kon_pictureLoad load, void *user); void kon_picturesFree(kon_pictures_t *pictures); /* id is 1 to KON_PICTURES. scale is a percent. this puts everything back as given, a picture that is already there is replaced */ void kon_pictureShow(kon_pictures_t *pictures, int id, const char *name, int origin, int x, int y, int scaleX, int scaleY, int opacity, int blend); /* goes to the new values over frames, with easing 0 constant, 1 slow start, 2 slow end, 3 slow both. 0 frames is at once */ void kon_pictureMove(kon_pictures_t *pictures, int id, int origin, int x, int y, int scaleX, int scaleY, int opacity, int blend, int frames, int easing); /* turns clockwise, speed is RPG Maker's: half a degree a frame for each 1. 0 stops it */ void kon_pictureRotate(kon_pictures_t *pictures, int id, int speed); void kon_pictureTint(kon_pictures_t *pictures, int id, int red, int green, int blue, int gray, int frames); void kon_pictureErase(kon_pictures_t *pictures, int id); void kon_picturesUpdate(kon_pictures_t *pictures, float dt); /* draws the shown ones in order, a made copy of a toned picture is kept in the slot, which is why this changes the pictures */ void kon_picturesDraw(kon_pictures_t *pictures, kon_framebuffer_t *fb); /* 1 while any picture is still moving or changing tone, what a "wait" in a script waits for */ int kon_picturesBusy(const kon_pictures_t *pictures); #ifdef __cplusplus } #endif #endif /* KONPICTURE_H */