/* SPDX-License-Identifier: MIT */ /* * kon2d.h * * Copyright (c) 2026 KonAki * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef KON2D_H #define KON2D_H #include "konsofren.h" #ifdef __cplusplus extern "C" { #endif /*** camera ***/ /* x, y is the map pixel at the top left of the view. bounds is the size of the map in pixels, the view never leaves it (and a map smaller than the view is centred) */ typedef struct kon_camera2 { float x, y; int viewWidth, viewHeight; float boundsWidth, boundsHeight; float stiffness; /* how quickly it catches up, around 6 to 12 feels right, 0 or less follows exactly */ } kon_camera2_t; void kon_camera2Init(kon_camera2_t *cam, int viewWidth, int viewHeight, float boundsWidth, float boundsHeight); /* puts the target in the middle of the view at once */ void kon_camera2Snap(kon_camera2_t *cam, float targetX, float targetY); /* eases towards having the target in the middle */ void kon_camera2Follow(kon_camera2_t *cam, float targetX, float targetY, float dt); /* whole pixels, what to pass to kon_drawTilemap so nothing shimmers */ int kon_camera2X(const kon_camera2_t *cam); int kon_camera2Y(const kon_camera2_t *cam); /*** animation ***/ /* plays count frames starting at frame first of a sheet at fps frames a second */ typedef struct kon_anim { int first, count; float fps; int loop; float time; } kon_anim_t; /* starts over, unless it is already playing the same thing */ void kon_animPlay(kon_anim_t *anim, int first, int count, float fps, int loop); void kon_animStep(kon_anim_t *anim, float dt); /* the frame to draw, the last one when a non looping animation has finished */ int kon_animFrame(const kon_anim_t *anim); int kon_animDone(const kon_anim_t *anim); /* draws frame index of a sheet of frameWidth by frameHeight frames with its top left at x, y */ void kon_drawFrame(kon_framebuffer_t *fb, const kon_image *sheet, int frameWidth, int frameHeight, int index, int x, int y, int flip); /*** tweens ***/ typedef enum kon_ease { KON_EASE_LINEAR, KON_EASE_IN, /* starts slow */ KON_EASE_OUT, /* ends slow */ KON_EASE_INOUT } kon_ease_t; /* a number that glides from one value to another. start one with kon_tweenStart, feed it time with kon_tweenStep and read it with kon_tweenValue. a tween that was never started just holds 0, kon_tweenSet gives it a value to hold */ typedef struct kon_tween { float from, to; float duration, time; kon_ease_t ease; } kon_tween_t; /* t from 0 to 1, out of range is clamped */ float kon_easeValue(kon_ease_t ease, float t); void kon_tweenSet(kon_tween_t *tween, float value); void kon_tweenStart(kon_tween_t *tween, float from, float to, float seconds, kon_ease_t ease); /* glides from wherever it is now, so it can be redirected in the middle of a move */ void kon_tweenTo(kon_tween_t *tween, float to, float seconds, kon_ease_t ease); /* returns the new value */ float kon_tweenStep(kon_tween_t *tween, float dt); float kon_tweenValue(const kon_tween_t *tween); int kon_tweenDone(const kon_tween_t *tween); #ifdef __cplusplus } #endif #endif