/* * script: a konscript script driving the stage and the text box. the script is the list near the top, the rest * is the program doing what the script asks for * * build: ./build.sh -d -m 2d,stage,textbox,script,fx,font obj/script * run: obj/script * * space, enter or a click goes on, up and down or the mouse pick in the menu */ #include #include "konprogram.h" #include "kon2d.h" #include "konstage.h" #include "kontextbox.h" #include "konfx.h" #include "konscript.h" #if !defined(KON_MODULE_2D) || !defined(KON_MODULE_STAGE) || !defined(KON_MODULE_TEXTBOX) || !defined(KON_MODULE_SCRIPT) || !defined(KON_MODULE_FX) || !defined(KON_MODULE_FONT) #error "build with: ./build.sh -d -m 2d,stage,textbox,script,fx,font obj/script" #endif #define VIEW_WIDTH 320 #define VIEW_HEIGHT 180 #define COL_BACKGROUND 0xFF1B1826u #define COL_PINK 0xFFF2A7C3u #define COL_PINK_DARK 0xFFB5738Fu #define COL_TEAL 0xFF8FD3C8u #define COL_TEAL_DARK 0xFF5A9A90u #define COL_SAND 0xFFF3DDA0u enum { ADA, BO, PEOPLE }; enum { H_ENTER, H_LEAVE, H_FLASH }; /* our own commands, the script only knows their numbers */ enum { SW_EXCUSED }; /* switches */ enum { V_EXCUSES }; /* variables */ /*** the script ***/ static const kon_cmd_t script[] = { /* 0 */ KON_HOST(H_ENTER, ADA, KON_SLOT_LEFT, 0, NULL), /* 1 */ KON_SAY(ADA, "Morning."), /* 2 */ KON_HOST(H_ENTER, BO, KON_SLOT_FAR_RIGHT, 0, NULL), /* 3 */ KON_SAY(BO, "You're late. Again."), /* 4 */ KON_MENU(3), /* 5 */ KON_OPTION("Sorry.", 9, -1), /* 6 */ KON_OPTION("There was traffic.", 12, -1), /* 7 */ KON_OPTION("About the key...", 17, SW_EXCUSED), /* 8 */ KON_END(), /* 9 */ KON_SAY(BO, "Fine. Just don't make it a habit."), /* 10 */ KON_VAR(V_EXCUSES, KON_SET, 0), /* 11 */ KON_JUMP(20), /* 12 */ KON_SAY(BO, "There is always traffic."), /* 13 */ KON_SAY(ADA, "There was a lot of it today."), /* 14 */ KON_VAR(V_EXCUSES, KON_ADD, 1), /* 15 */ KON_SWITCH(SW_EXCUSED, 1), /* 16 */ KON_JUMP(20), /* 17 */ KON_SAY(BO, "What about it?"), /* 18 */ KON_SAY(ADA, "Never mind."), /* 19 */ KON_JUMP(20), /* 20 */ KON_IFVAR(V_EXCUSES, KON_IS_LT, 2, 23), /* 21 */ KON_SAY(BO, "Anyway. Again."), /* 22 */ KON_JUMP(4), /* 23 */ KON_SAY(BO, "That's the second excuse. I'm going."), /* 24 */ KON_HOST(H_FLASH, 0, 0, 0, NULL), /* 25 */ KON_HOST(H_LEAVE, BO, 0, 0, NULL), /* 26 */ KON_HOST(H_LEAVE, ADA, 0, 0, NULL), /* 27 */ KON_WAIT(800), /* 28 */ KON_END() }; /*** the program ***/ typedef struct state { kon_stage_t stage; kon_stageSprite_t sprites[PEOPLE]; kon_textbox_t box, menu; kon_screenfx_t fx; kon_image *back, *block[PEOPLE]; int who[PEOPLE]; kon_script_t vm; uint8_t switches[8]; int32_t vars[8]; int shown; } state_t; static kon_image *makeBlock(int width, int height, uint32_t fill, uint32_t edge) { kon_image *image = kon_createFramebuffer(width, height); if (!image) return NULL; kon_clearFramebuffer(image, edge); kon_fillRectangle(image, 3, 3, width - 6, height - 6, fill); return image; } static kon_image *makeGradient(uint32_t top, uint32_t bottom) { kon_image *image = kon_createFramebuffer(2, VIEW_HEIGHT); int x, y; if (!image) return NULL; for (y = 0; y < VIEW_HEIGHT; y++) { uint32_t c = 0xFF000000u; int shift; for (shift = 0; shift < 24; shift += 8) { int a = (int)((top >> shift) & 0xFF), b = (int)((bottom >> shift) & 0xFF); c |= (uint32_t)(a + (b - a) * y / (VIEW_HEIGHT - 1)) << shift; } for (x = 0; x < 2; x++) image->data[y * 2 + x] = c; } return image; } static int host(kon_script_t *vm, const kon_cmd_t *cmd, void *user) { state_t *state = user; (void)vm; switch (cmd->a) { case H_ENTER: { int who = cmd->b, i = kon_stageAdd(&state->stage, state->block[who], NULL, KON_LAYER_BACK); if (i < 0) break; state->who[who] = i; kon_stageMove(&state->stage, i, cmd->c == KON_SLOT_LEFT ? -30.0f : VIEW_WIDTH + 30.0f, VIEW_HEIGHT, 0.0f, KON_EASE_LINEAR); kon_stageFade(&state->stage, i, 0.0f, 0.0f, KON_EASE_LINEAR); kon_stageFade(&state->stage, i, 1.0f, 0.5f, KON_EASE_OUT); kon_stagePlace(&state->stage, i, (kon_slot_t)cmd->c, 0.6f, KON_EASE_OUT); break; } case H_LEAVE: if (state->who[cmd->b] >= 0) kon_stageHide(&state->stage, state->who[cmd->b], 0.6f); break; case H_FLASH: kon_screenfxFlash(&state->fx, 0xC0FFFFFFu, 0.4f); break; } return 0; } static void restart(state_t *state) { int i; for (i = 0; i < PEOPLE; i++) { if (state->who[i] >= 0) kon_stageRemove(&state->stage, state->who[i]); state->who[i] = -1; } for (i = 0; i < 8; i++) state->switches[i] = 0, state->vars[i] = 0; kon_scriptStart(&state->vm, 0); state->shown = 0; } static void showMenu(state_t *state) { const char *labels[KON_SCRIPT_MAX_OPTIONS]; int i, n = kon_scriptOptionCount(&state->vm); if (n > KON_TEXTBOX_CHOICES) n = KON_TEXTBOX_CHOICES; for (i = 0; i < n; i++) labels[i] = kon_scriptOption(&state->vm, i); kon_textboxChoices(&state->menu, labels, n); kon_textboxFitChoices(&state->menu, 170); kon_textboxCenter(&state->menu, VIEW_WIDTH, 0, 1, 0); kon_textboxMove(&state->menu, kon_tweenValue(&state->menu.x), (float)((int)kon_tweenValue(&state->box.y) - state->menu.height) / 2.0f, 0.0f, KON_EASE_LINEAR); } static void action(state_t *state) { if (state->menu.state == KON_TEXTBOX_CHOOSING) { kon_scriptChoose(&state->vm, kon_textboxConfirm(&state->menu)); state->shown = 0; } else { kon_textboxAdvance(&state->box); } } static int event(kon_program_t *program, const kon_event_t *ev, void *user) { state_t *state = user; if (ev->type == KON_EVENT_KEY_DOWN) { if (ev->key == KON_KEY_SPACE || ev->key == KON_KEY_ENTER) action(state); else if (ev->key == KON_KEY_UP) kon_textboxSelect(&state->menu, -1); else if (ev->key == KON_KEY_DOWN) kon_textboxSelect(&state->menu, 1); else return 0; } else if (ev->type == KON_EVENT_MOUSE_MOVE) { int x, y; if (kon_windowToGame(program->display, ev->mouseX, ev->mouseY, &x, &y)) kon_textboxHighlight(&state->menu, kon_textboxChoiceAt(&state->menu, x, y)); } else if (ev->type == KON_EVENT_MOUSE_DOWN && ev->mouseButton == KON_MOUSE_LEFT) { int x, y; if (state->menu.state == KON_TEXTBOX_CHOOSING) { if (kon_windowToGame(program->display, ev->mouseX, ev->mouseY, &x, &y) && kon_textboxChoiceAt(&state->menu, x, y) >= 0) action(state); } else { action(state); } } else { return 0; } return 1; } static void update(kon_program_t *program, double dt, void *user) { state_t *state = user; (void)program; kon_stageUpdate(&state->stage, (float)dt); kon_screenfxUpdate(&state->fx, (float)dt); kon_textboxUpdate(&state->box, (float)dt); kon_textboxUpdate(&state->menu, (float)dt); kon_scriptUpdate(&state->vm, (float)dt); switch (kon_scriptRun(&state->vm)) { case KON_SCRIPT_SAY: if (!state->shown) { const kon_cmd_t *cmd = kon_scriptCurrent(&state->vm); kon_textboxSay(&state->box, cmd->a == ADA ? "Ada" : "Bo", cmd->text); state->shown = 1; } else if (state->box.state == KON_TEXTBOX_EMPTY) { kon_scriptResume(&state->vm); state->shown = 0; } break; case KON_SCRIPT_MENU: if (!state->shown) { showMenu(state); state->shown = 1; } break; case KON_SCRIPT_DONE: case KON_SCRIPT_ERROR: if (!kon_stageBusy(&state->stage)) restart(state); break; default: break; } } static void draw(kon_program_t *program, kon_framebuffer_t *game, void *user) { state_t *state = user; (void)program; kon_clearFramebuffer(game, COL_BACKGROUND); kon_stageDrawBackground(&state->stage, game); kon_stageDraw(&state->stage, game, KON_LAYER_BACK); kon_screenfxApply(&state->fx, game); kon_textboxDraw(&state->box, game); kon_stageDraw(&state->stage, game, KON_LAYER_FRONT); kon_textboxDraw(&state->menu, game); } static int init(kon_program_t *program, void *user) { state_t *state = user; state->back = makeGradient(0xFF2E2848u, COL_BACKGROUND); state->block[ADA] = makeBlock(64, 120, COL_PINK, COL_PINK_DARK); state->block[BO] = makeBlock(64, 132, COL_TEAL, COL_TEAL_DARK); if (!state->back || !state->block[ADA] || !state->block[BO]) return 0; kon_stageInit(&state->stage, state->sprites, PEOPLE, VIEW_WIDTH, VIEW_HEIGHT); kon_stageBackground(&state->stage, state->back, KON_FIT_STRETCH, 0.0f); kon_screenfxInit(&state->fx); kon_textboxInit(&state->box, program->font, 12, 118, VIEW_WIDTH - 24, 52); state->box.panel.fill = 0xA026223Au; state->box.plate.fill = 0xE0332E4Eu; kon_textboxInit(&state->menu, program->font, 0, 0, 170, 40); state->menu.choiceMode = KON_CHOICES_BUTTONS; state->menu.choiceAlign = KON_ALIGN_CENTER; state->menu.buttonSelected.fill = COL_SAND; kon_scriptInit(&state->vm, script, (int)(sizeof script / sizeof script[0]), state->switches, 8, state->vars, 8); state->vm.host = host; state->vm.user = state; state->who[ADA] = state->who[BO] = -1; kon_scriptStart(&state->vm, 0); return 1; } static void shutdown(kon_program_t *program, void *user) { state_t *state = user; int i; (void)program; kon_freeFramebuffer(state->back); for (i = 0; i < PEOPLE; i++) kon_freeFramebuffer(state->block[i]); } int main(void) { state_t state = {0}; kon_programConfig_t config = {0}; config.title = "script"; config.gameWidth = VIEW_WIDTH; config.gameHeight = VIEW_HEIGHT; config.windowWidth = 1280; config.windowHeight = 720; config.user = &state; config.init = init; config.event = event; config.update = update; config.draw = draw; config.shutdown = shutdown; return kon_programRun(&config); }