kmap 1 # the plan seen from above: x goes east and z goes south. corners go counter clockwise, # so with north up you walk down the west wall first v 0 0 v 0 4 v 8 4 v 8 0 v 0 -4 v 8 -4 v 14 4 v 14 2 v 11 2 v 11 0 # a window in the north wall of the north room, and a garden behind it v 2 -4 v 6 -4 v 6 -4.5 v 2 -4.5 v -3 -4.5 v 11 -4.5 v 11 -12 v -3 -12 # floor ceiling, then settings, then a colon and the corners sector 0 3 light 0.8 floor tile ceiling plaster wall brick : 0 1 2 3 sector 0.25 3 light 0.5 floor tile ceiling plaster wall brick : 4 0 3 5 11 10 sector 0 2.6 light 0.3 floor tile ceiling plaster wall brick : 3 2 6 7 8 9 # the window is a short room with a high floor, the sill below and the lintel above are made by the steps sector 1 2.2 light 0.5 floor sill ceiling plaster wall brick : 10 11 12 13 sector 0 8 light 0.35 floor grass ceiling sky wall fence : 17 14 13 12 15 16 edge 1 2 wallpaper # kind x y z angle, then name= and target= and anything else you like entity spawn 4 1.6 2 0 entity light 4 2.6 2 0 color=ffe0a0 radius=8 entity button 7.8 1.2 1 270 target=door1 entity door 8 0 2 90 name=door1 speed=2 width=4 height=2.6 # a picture placed by its four corners: bottom left, bottom right, top right, top left as seen from the front. # this one stands in the garden and faces the window quad watcher 3.2 0 -6 4.8 0 -6 4.8 1.8 -6 3.2 1.8 -6 light 0.6