From a2dc5ca4c659e2d0a9527cd0910bc76b65e6d09f Mon Sep 17 00:00:00 2001 From: KonAki Date: Tue, 13 Oct 2026 10:12:38 +0800 Subject: readme: script reads text --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'README.md') diff --git a/README.md b/README.md index 7ce2bd4..24cfcc5 100644 --- a/README.md +++ b/README.md @@ -34,7 +34,7 @@ The engine modules are a `.h` and a `.c` pair, they depend on each other a bit, | 2d | what any 2D game needs: a scrolling camera, frame animation, drawing frames of a sprite sheet | | fx | whole screen effects done on the pixels: fade to a colour, flash, shake and tone (adds 2d) | | particles | pooled particle emitters (sparks, dust, glows) and rain, snow and storm presets | -| script | event scripts: say, menus, switches, variables, jumps and calls as a flat list of commands, with the program doing the showing. what converters write to | +| script | event scripts: say, menus, switches, variables, jumps and calls as a flat list of commands, with the program doing the showing. can be read from text with labels. what converters write to | | battle | turn based fights with RPG Maker style rules: stats, states, skills with damage formulas, hit and critical rolls, elements, turn order, escaping. nothing drawn, you show the results | | party | actors with classes and levels, equipment, the party, gold and the bag, shops, and using items from the menu (adds battle and save) | | save | save files: tagged chunks with a checksum, read and written in a buffer, each module saves its own part; the party saves with it (party adds this) | -- cgit