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konengine.git
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A game engine that's still early in development
konaki
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Author
4 hours
konfs: list folders, walk paths, posix and windows
KonAki
6 days
konsofren: 3D is opt-in with KONSOFREN_3D, build.sh sets it for 3d, model ↵
KonAki
and sector
7 days
sector: single header, copy and paste like the other libs
KonAki
9 days
Add konprogram and use it in engine.c
KonAki
9 days
Add built in bitmap font
KonAki
9 days
Split engine modules into .h and .c pairs
KonAki
9 days
Add window tricks: opacity, topmost, click through, message box
KonAki
10 days
Add quit command to the console
KonAki
10 days
Hook audio, ui and debug into the build
KonAki
10 days
Add kondebug console and fps overlay
KonAki
10 days
Add konui, a small immediate mode ui
KonAki
10 days
Add konaudio: voice mixer and playback device
KonAki
10 days
Add konassets asset manager, image/audio modules, fix build
KonAki
10 days
Add konpack: encrypted asset packs with reader lib and packer tool
KonAki
10 days
Add kontile: tilemap data, collision and drawing as a module
KonAki
10 days
engine: run through kon_runMainLoop with a frame function
KonAki
11 days
Move engine.c and impl stubs from kon/src to src
KonAki
11 days
Move headers to kon/ and add per-lib implementation stubs
KonAki
11 days
konsofren: become a full single-header software renderer: add math, ↵
KonAki
fixed-resolution display with letterboxing, camera and 3D wireframe drawing
11 days
konsofren: update for windows fixes
KonAki
11 days
konwinlib: add event queue on Windows, ignore minimize resize, pollEvent ↵
KonAki
returns 0 when empty
11 days
initial commit
KonAki