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A game engine that's still early in development
konaki
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Author
5 hours
konui: kon_uiImage
KonAki
5 hours
konfs: kon_fsWalk and kon_fsIsAbsolute
KonAki
6 hours
konui: kon_uiNextWidth for rows of buttons
KonAki
6 hours
konfs: list folders, walk paths, posix and windows
KonAki
11 hours
konui: scroll areas, menu bar, tabs, tree nodes
KonAki
16 hours
konbuild: parallel commands, dependency files, remembers its compiler
KonAki
20 hours
konbuild: 64 bit times, windows quoting, log capture, file listing
KonAki
42 hours
rmdata: actors, and starting them with their equipment
KonAki
42 hours
add rmdata: enemies, troops, enemy actions
KonAki
2 days
add rmplugin: plugin command table with a count of what is missing
KonAki
2 days
add random fights to rmfield
KonAki
2 days
add script commands to rmfield: transfer, locate, route, self switch
KonAki
2 days
add rmfield: player and events walking an rpg maker map
KonAki
3 days
add rmdraw: draw rpg maker maps
KonAki
3 days
add rmtile: rpg maker tile geometry
KonAki
3 days
add walking and terrain checks to rmmap
KonAki
3 days
add rmmap module: const data shapes for RPG Maker maps
KonAki
4 days
add rm module: one host function for the RPG Maker commands
KonAki
4 days
add RPG Maker screen commands to fx
KonAki
4 days
load ogg through stb_vorbis when it is in ext
KonAki
4 days
add sound module: RPG Maker style audio channels
KonAki
4 days
add picture module: RPG Maker style pictures
KonAki
5 days
script: hashed label lookup, 64 deep calls, optional yield at the step limit
KonAki
5 days
konjson: allocate strings by their own length
KonAki
5 days
add konjson: small json reader
KonAki
5 days
headers: extern C guards and C++ safe vector and rect constructors
KonAki
5 days
script: read scripts from text with labels
KonAki
5 days
party: actor names stored in the actor, save and load
KonAki
5 days
add save module: checked chunk files
KonAki
5 days
add party module: actors, classes, equipment, bag, shops
KonAki
5 days
add battle module: stats, states, skills, formulas, turn order
KonAki
6 days
add script module: flat event scripts with menus, switches, variables
KonAki
6 days
add particles module: pooled emitters, rain, snow and storm
KonAki
6 days
add fx module: screen fade, flash, shake and tone
KonAki
6 days
stage: scale x and y, rotation, blend mode and colour per sprite
KonAki
6 days
konsofren: blend modes, bad numbers no longer reach the image drawing
KonAki
6 days
add textbox module: panels, wrapped pages, typewriter, faces, menus
KonAki
6 days
add stage module: sprites with layers, slots, tweens, backgrounds with pan ↵
KonAki
and zoom
6 days
konsofren: opt-in 3d, light pass, tinted images. text honours alpha
KonAki
6 days
add 2d module: camera, frame animation, tweens
KonAki
6 days
add rpg module: grid walking actors and tile events
KonAki
6 days
split platformer out of 2d so 2d is only camera and animation
KonAki
6 days
add 2d module: platformer body, camera, frame animation
KonAki
6 days
konsofren: kon_lightPass, point and spot lights from the depth buffer
KonAki
6 days
world: rays and line of sight through sectors, terrain, tiles and shapes
KonAki
6 days
konsofren: 3D is opt-in with KONSOFREN_3D, build.sh sets it for 3d, model ↵
KonAki
and sector
6 days
konsofren: KONSOFREN_NO_3D, build.sh turns it on for 2D builds
KonAki
7 days
world: jumpSpeed per body, 0 turns jumping off
KonAki
7 days
sector: single header, copy and paste like the other libs
KonAki
7 days
world: bodies move through sectors, terrain, tiles and custom colliders
KonAki
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