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15 hoursui example: menu bar, scrolling preset list, tabsKonAki
6 daysadd script example: konscript driving stage and text boxKonAki
6 daysdialog example shows the effects, wire fx into the buildKonAki
6 daysadd dialog example, wire the new modules into the build and docsKonAki
6 dayssplit platformer out of 2d so 2d is only camera and animationKonAki
6 daysplatform example uses the 2d module and scrollsKonAki
7 dayssectorview: map lamps, flashlight on fKonAki
7 daysworld: rays and line of sight through sectors, terrain, tiles and shapesKonAki
7 dayskonsofren: 3D is opt-in with KONSOFREN_3D, build.sh sets it for 3d, model ↵KonAki
and sector
7 daysworld: jumpSpeed per body, 0 turns jumping offKonAki
7 dayshandmade: mouse look, texture tableKonAki
7 daysexamples: handmade, one file on the raw libs with a map and a model in the ↵KonAki
source
7 dayssectorview: door and button are flat panels facing their angleKonAki
7 dayssectorview: walk with the world module, door collider, jumpKonAki
7 daysexamples: sectorview, walk the house mapKonAki
7 dayssector: build room meshes, portals as steps and lintels, picture quadsKonAki
7 daysadd sector module: room maps in a text format with entitiesKonAki
7 days3d: smooth terrain light, hills uses fog and mipsKonAki
8 dayshills: plain checker ground instead of noiseKonAki
8 daysadd hills example, corridor uses the new update callKonAki
8 dayscorridor: use the 3d kitKonAki
8 dayscorridor: draw floor and ceiling after wallsKonAki
8 daysadd mouse capture and relative mouse movementKonAki
8 daysadd platform exampleKonAki
8 daysadd ui example, soften example colorsKonAki
8 daysrename voices to audio, add loops, pitch, buses, fades, positional sound and ↵KonAki
mic module
9 daysAdd asset groups and automatic model texturesKonAki
9 daysUse konprogram in modelviewKonAki
9 daysAdd mouse wheel events and wheel zoom in modelviewKonAki
9 daysAdd modelview example and examples targetKonAki