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A game engine that's still early in development
konaki
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examples
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6 days
add script example: konscript driving stage and text box
KonAki
6 days
dialog example shows the effects, wire fx into the build
KonAki
6 days
add dialog example, wire the new modules into the build and docs
KonAki
6 days
split platformer out of 2d so 2d is only camera and animation
KonAki
6 days
platform example uses the 2d module and scrolls
KonAki
7 days
sectorview: map lamps, flashlight on f
KonAki
7 days
world: rays and line of sight through sectors, terrain, tiles and shapes
KonAki
7 days
konsofren: 3D is opt-in with KONSOFREN_3D, build.sh sets it for 3d, model ↵
KonAki
and sector
7 days
world: jumpSpeed per body, 0 turns jumping off
KonAki
7 days
handmade: mouse look, texture table
KonAki
7 days
examples: handmade, one file on the raw libs with a map and a model in the ↵
KonAki
source
7 days
sectorview: door and button are flat panels facing their angle
KonAki
7 days
sectorview: walk with the world module, door collider, jump
KonAki
7 days
examples: sectorview, walk the house map
KonAki
7 days
sector: build room meshes, portals as steps and lintels, picture quads
KonAki
7 days
add sector module: room maps in a text format with entities
KonAki
7 days
3d: smooth terrain light, hills uses fog and mips
KonAki
8 days
hills: plain checker ground instead of noise
KonAki
8 days
add hills example, corridor uses the new update call
KonAki
8 days
corridor: use the 3d kit
KonAki
8 days
corridor: draw floor and ceiling after walls
KonAki
8 days
add mouse capture and relative mouse movement
KonAki
8 days
add platform example
KonAki
8 days
add ui example, soften example colors
KonAki
8 days
rename voices to audio, add loops, pitch, buses, fades, positional sound and ↵
KonAki
mic module
9 days
Add asset groups and automatic model textures
KonAki
9 days
Use konprogram in modelview
KonAki
9 days
Add mouse wheel events and wheel zoom in modelview
KonAki
9 days
Add modelview example and examples target
KonAki