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A game engine that's still early in development
konaki
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README.md
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Author
13 hours
readme: konui widgets
KonAki
18 hours
readme: build.c, -j and -v
KonAki
22 hours
readme: building with build.c
KonAki
44 hours
mzdata and rmdata need the party module
KonAki
45 hours
wire mzdata and rmdata into the build and readme
KonAki
2 days
wire rmplugin into build.sh and readme
KonAki
2 days
add random fights to rmfield
KonAki
2 days
add script commands to rmfield: transfer, locate, route, self switch
KonAki
2 days
wire rmfield into build.sh and readme
KonAki
3 days
wire rmtile and rmdraw into build.sh and readme
KonAki
3 days
wire rmmap into build.sh and readme
KonAki
4 days
wire rm into build.sh and readme
KonAki
4 days
wire sound into build.sh and readme
KonAki
4 days
wire picture into build.sh and readme
KonAki
5 days
readme: script reads text
KonAki
5 days
wire save into build.sh and readme, party needs save
KonAki
5 days
wire party into build.sh and readme
KonAki
5 days
wire battle into build.sh and readme
KonAki
6 days
add script example: konscript driving stage and text box
KonAki
6 days
wire script into build.sh and readme
KonAki
6 days
wire particles into build.sh and readme
KonAki
6 days
dialog example shows the effects, wire fx into the build
KonAki
6 days
add dialog example, wire the new modules into the build and docs
KonAki
6 days
add rpg module: grid walking actors and tile events
KonAki
6 days
split platformer out of 2d so 2d is only camera and animation
KonAki
6 days
add 2d module: platformer body, camera, frame animation
KonAki
7 days
konsofren: 3D is opt-in with KONSOFREN_3D, build.sh sets it for 3d, model ↵
KonAki
and sector
7 days
world: bodies move through sectors, terrain, tiles and custom colliders
KonAki
7 days
add sector module: room maps in a text format with entities
KonAki
7 days
add hills example, corridor uses the new update call
KonAki
8 days
add 3d kit: first person body and tilemap level drawing
KonAki
8 days
add readme and third party credits
KonAki