| Age | Commit message (Expand) | Author |
| 3 days | wire rmmap into build.sh and readme | KonAki |
| 4 days | wire rm into build.sh and readme | KonAki |
| 4 days | wire sound into build.sh and readme | KonAki |
| 4 days | wire picture into build.sh and readme | KonAki |
| 5 days | readme: script reads text | KonAki |
| 5 days | wire save into build.sh and readme, party needs save | KonAki |
| 5 days | wire party into build.sh and readme | KonAki |
| 5 days | wire battle into build.sh and readme | KonAki |
| 5 days | add script example: konscript driving stage and text box | KonAki |
| 6 days | wire script into build.sh and readme | KonAki |
| 6 days | wire particles into build.sh and readme | KonAki |
| 6 days | dialog example shows the effects, wire fx into the build | KonAki |
| 6 days | add dialog example, wire the new modules into the build and docs | KonAki |
| 6 days | add rpg module: grid walking actors and tile events | KonAki |
| 6 days | split platformer out of 2d so 2d is only camera and animation | KonAki |
| 6 days | add 2d module: platformer body, camera, frame animation | KonAki |
| 7 days | konsofren: 3D is opt-in with KONSOFREN_3D, build.sh sets it for 3d, model and... | KonAki |
| 7 days | world: bodies move through sectors, terrain, tiles and custom colliders | KonAki |
| 7 days | add sector module: room maps in a text format with entities | KonAki |
| 7 days | add hills example, corridor uses the new update call | KonAki |
| 7 days | add 3d kit: first person body and tilemap level drawing | KonAki |
| 8 days | add readme and third party credits | KonAki |