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A game engine that's still early in development
konaki
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Author
3 days
add mzmap, the RPG Maker map converter, and the stb_vorbis rule
KonAki
4 days
load ogg through stb_vorbis when it is in ext
KonAki
4 days
build the converters, fix konmodel tool, find X11 on the BSDs
KonAki
5 days
mzscript: skip calls to missing common events, build the converters
KonAki
6 days
add script example: konscript driving stage and text box
KonAki
6 days
add dialog example, wire the new modules into the build and docs
KonAki
7 days
sector: single header, copy and paste like the other libs
KonAki
7 days
examples: sectorview, walk the house map
KonAki
8 days
add hills example, corridor uses the new update call
KonAki
8 days
add corridor example to Makefile
KonAki
8 days
add platform example
KonAki
8 days
add ui example, soften example colors
KonAki
8 days
rename voices to audio, add loops, pitch, buses, fades, positional sound and ↵
KonAki
mic module
9 days
Add konprogram and use it in engine.c
KonAki
9 days
Add modelview example and examples target
KonAki
9 days
Add konmodel tool to convert glTF to kmdl
KonAki
10 days
Split engine modules into .h and .c pairs
KonAki
10 days
Hook audio, ui and debug into the build
KonAki
10 days
Add konassets asset manager, image/audio modules, fix build
KonAki
10 days
update Makefile and build.sh for kontile.h
KonAki
11 days
Move headers to kon/ and add per-lib implementation stubs
KonAki