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A game engine that's still early in development
konaki
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3 days
add mzmap, the RPG Maker map converter, and the stb_vorbis rule
KonAki
4 days
load ogg through stb_vorbis when it is in ext
KonAki
4 days
build the converters, fix konmodel tool, find X11 on the BSDs
KonAki
5 days
mzscript: skip calls to missing common events, build the converters
KonAki
6 days
add script example: konscript driving stage and text box
KonAki
6 days
add dialog example, wire the new modules into the build and docs
KonAki
7 days
sector: single header, copy and paste like the other libs
KonAki
7 days
examples: sectorview, walk the house map
KonAki
8 days
add hills example, corridor uses the new update call
KonAki
8 days
add corridor example to Makefile
KonAki
8 days
add platform example
KonAki
8 days
add ui example, soften example colors
KonAki
8 days
rename voices to audio, add loops, pitch, buses, fades, positional sound and ↵
KonAki
mic module
9 days
Add konprogram and use it in engine.c
KonAki
9 days
Add modelview example and examples target
KonAki
9 days
Add konmodel tool to convert glTF to kmdl
KonAki
9 days
Split engine modules into .h and .c pairs
KonAki
10 days
Hook audio, ui and debug into the build
KonAki
10 days
Add konassets asset manager, image/audio modules, fix build
KonAki
10 days
update Makefile and build.sh for kontile.h
KonAki
11 days
Move headers to kon/ and add per-lib implementation stubs
KonAki