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3 hoursbuild.c: packw module, konedit adds packw and imagemainKonAki
3 hourskonedit: asset previews and the pack tabKonAki
3 hourskonui: kon_uiImageKonAki
3 hourskonfs: kon_fsWalk and kon_fsIsAbsoluteKonAki
3 hoursbuild.c: konedit target and fs moduleKonAki
3 hourskonedit: menu bar, project files, tabs, new and open projectKonAki
3 hourskonui: kon_uiNextWidth for rows of buttonsKonAki
3 hourskonfs: list folders, walk paths, posix and windowsKonAki
9 hoursui example: menu bar, scrolling preset list, tabsKonAki
9 hoursreadme: konui widgetsKonAki
9 hourskonui: scroll areas, menu bar, tabs, tree nodesKonAki
14 hoursreadme: build.c, -j and -vKonAki
14 hoursbuild.sh and Makefile only start build.cKonAki
14 hoursbuild.c: -j, exact header deps, uses the compiler that built itKonAki
14 hourskonbuild: parallel commands, dependency files, remembers its compilerKonAki
18 hoursreadme: building with build.cKonAki
18 hoursbuild.c: the build script without sh or makeKonAki
18 hourskonbuild: 64 bit times, windows quoting, log capture, file listingKonAki
40 hoursmzdata and rmdata need the party moduleKonAki
40 hoursmzdata: classes, actors, items, weapons and armorKonAki
40 hoursrmdata: actors, and starting them with their equipmentKonAki
40 hourswire mzdata and rmdata into the build and readmeKonAki
40 hoursadd mzdata: database converterKonAki
40 hoursadd rmdata: enemies, troops, enemy actionsKonAki
2 dayswire rmplugin into build.sh and readmeKonAki
2 daysmzscript: list the plugin commands a game usesKonAki
2 daysadd rmplugin: plugin command table with a count of what is missingKonAki
2 daysadd random fights to rmfieldKonAki
2 daysmzscript: write the move route of command 205KonAki
2 daysadd script commands to rmfield: transfer, locate, route, self switchKonAki
2 dayswire rmfield into build.sh and readmeKonAki
2 daysadd rmfield: player and events walking an rpg maker mapKonAki
3 dayswire rmtile and rmdraw into build.sh and readmeKonAki
3 daysadd rmdraw: draw rpg maker mapsKonAki
3 daysadd rmtile: rpg maker tile geometryKonAki
3 daysadd walking and terrain checks to rmmapKonAki
3 dayssay when the output folder is missingKonAki
3 dayswire rmmap into build.sh and readmeKonAki
3 daysadd mzmap, the RPG Maker map converter, and the stb_vorbis ruleKonAki
3 daysadd rmmap module: const data shapes for RPG Maker mapsKonAki
3 daysfind the data folder from the game folder in the convertersKonAki
4 dayswire rm into build.sh and readmeKonAki
4 daysadd rm module: one host function for the RPG Maker commandsKonAki
4 daysadd RPG Maker screen commands to fxKonAki
4 dayswire sound into build.sh and readmeKonAki
4 daysload ogg through stb_vorbis when it is in extKonAki
4 daysadd sound module: RPG Maker style audio channelsKonAki
4 dayswire picture into build.sh and readmeKonAki
4 daysadd picture module: RPG Maker style picturesKonAki
4 daysbuild the converters, fix konmodel tool, find X11 on the BSDsKonAki