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A game engine that's still early in development
konaki
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Author
3 hours
build.c: packw module, konedit adds packw and image
main
KonAki
3 hours
konedit: asset previews and the pack tab
KonAki
3 hours
konui: kon_uiImage
KonAki
3 hours
konfs: kon_fsWalk and kon_fsIsAbsolute
KonAki
3 hours
build.c: konedit target and fs module
KonAki
3 hours
konedit: menu bar, project files, tabs, new and open project
KonAki
3 hours
konui: kon_uiNextWidth for rows of buttons
KonAki
3 hours
konfs: list folders, walk paths, posix and windows
KonAki
9 hours
ui example: menu bar, scrolling preset list, tabs
KonAki
9 hours
readme: konui widgets
KonAki
9 hours
konui: scroll areas, menu bar, tabs, tree nodes
KonAki
14 hours
readme: build.c, -j and -v
KonAki
14 hours
build.sh and Makefile only start build.c
KonAki
14 hours
build.c: -j, exact header deps, uses the compiler that built it
KonAki
14 hours
konbuild: parallel commands, dependency files, remembers its compiler
KonAki
18 hours
readme: building with build.c
KonAki
18 hours
build.c: the build script without sh or make
KonAki
18 hours
konbuild: 64 bit times, windows quoting, log capture, file listing
KonAki
40 hours
mzdata and rmdata need the party module
KonAki
40 hours
mzdata: classes, actors, items, weapons and armor
KonAki
40 hours
rmdata: actors, and starting them with their equipment
KonAki
40 hours
wire mzdata and rmdata into the build and readme
KonAki
40 hours
add mzdata: database converter
KonAki
40 hours
add rmdata: enemies, troops, enemy actions
KonAki
2 days
wire rmplugin into build.sh and readme
KonAki
2 days
mzscript: list the plugin commands a game uses
KonAki
2 days
add rmplugin: plugin command table with a count of what is missing
KonAki
2 days
add random fights to rmfield
KonAki
2 days
mzscript: write the move route of command 205
KonAki
2 days
add script commands to rmfield: transfer, locate, route, self switch
KonAki
2 days
wire rmfield into build.sh and readme
KonAki
2 days
add rmfield: player and events walking an rpg maker map
KonAki
3 days
wire rmtile and rmdraw into build.sh and readme
KonAki
3 days
add rmdraw: draw rpg maker maps
KonAki
3 days
add rmtile: rpg maker tile geometry
KonAki
3 days
add walking and terrain checks to rmmap
KonAki
3 days
say when the output folder is missing
KonAki
3 days
wire rmmap into build.sh and readme
KonAki
3 days
add mzmap, the RPG Maker map converter, and the stb_vorbis rule
KonAki
3 days
add rmmap module: const data shapes for RPG Maker maps
KonAki
3 days
find the data folder from the game folder in the converters
KonAki
4 days
wire rm into build.sh and readme
KonAki
4 days
add rm module: one host function for the RPG Maker commands
KonAki
4 days
add RPG Maker screen commands to fx
KonAki
4 days
wire sound into build.sh and readme
KonAki
4 days
load ogg through stb_vorbis when it is in ext
KonAki
4 days
add sound module: RPG Maker style audio channels
KonAki
4 days
wire picture into build.sh and readme
KonAki
4 days
add picture module: RPG Maker style pictures
KonAki
4 days
build the converters, fix konmodel tool, find X11 on the BSDs
KonAki
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