| Age | Commit message (Expand) | Author |
| 4 days | add mzscript and kons2c, converters write C directly through konscriptc | KonAki |
| 4 days | make build.sh executable again | KonAki |
| 4 days | mzscript: skip calls to missing common events, build the converters | KonAki |
| 4 days | add kons2c: konscript text to checked C | KonAki |
| 5 days | add mzscript: mv/mz events to konscript text | KonAki |
| 5 days | script: hashed label lookup, 64 deep calls, optional yield at the step limit | KonAki |
| 5 days | konjson: allocate strings by their own length | KonAki |
| 5 days | add mzsurvey: report what an mv/mz export uses | KonAki |
| 5 days | add konjson: small json reader | KonAki |
| 5 days | headers: extern C guards and C++ safe vector and rect constructors | KonAki |
| 5 days | readme: script reads text | KonAki |
| 5 days | script: read scripts from text with labels | KonAki |
| 5 days | wire save into build.sh and readme, party needs save | KonAki |
| 5 days | party: actor names stored in the actor, save and load | KonAki |
| 5 days | add save module: checked chunk files | KonAki |
| 5 days | wire party into build.sh and readme | KonAki |
| 5 days | add party module: actors, classes, equipment, bag, shops | KonAki |
| 5 days | wire battle into build.sh and readme | KonAki |
| 5 days | add battle module: stats, states, skills, formulas, turn order | KonAki |
| 5 days | add script example: konscript driving stage and text box | KonAki |
| 5 days | wire script into build.sh and readme | KonAki |
| 5 days | add script module: flat event scripts with menus, switches, variables | KonAki |
| 5 days | wire particles into build.sh and readme | KonAki |
| 5 days | add particles module: pooled emitters, rain, snow and storm | KonAki |
| 6 days | dialog example shows the effects, wire fx into the build | KonAki |
| 6 days | add fx module: screen fade, flash, shake and tone | KonAki |
| 6 days | stage: scale x and y, rotation, blend mode and colour per sprite | KonAki |
| 6 days | konsofren: blend modes, bad numbers no longer reach the image drawing | KonAki |
| 6 days | add dialog example, wire the new modules into the build and docs | KonAki |
| 6 days | add textbox module: panels, wrapped pages, typewriter, faces, menus | KonAki |
| 6 days | add stage module: sprites with layers, slots, tweens, backgrounds with pan an... | KonAki |
| 6 days | konsofren: opt-in 3d, light pass, tinted images. text honours alpha | KonAki |
| 6 days | add 2d module: camera, frame animation, tweens | KonAki |
| 6 days | add rpg module: grid walking actors and tile events | KonAki |
| 6 days | split platformer out of 2d so 2d is only camera and animation | KonAki |
| 6 days | platform example uses the 2d module and scrolls | KonAki |
| 6 days | add 2d module: platformer body, camera, frame animation | KonAki |
| 6 days | sectorview: map lamps, flashlight on f | KonAki |
| 6 days | konsofren: kon_lightPass, point and spot lights from the depth buffer | KonAki |
| 6 days | world: rays and line of sight through sectors, terrain, tiles and shapes | KonAki |
| 6 days | konsofren: 3D is opt-in with KONSOFREN_3D, build.sh sets it for 3d, model and... | KonAki |
| 6 days | konsofren: KONSOFREN_NO_3D, build.sh turns it on for 2D builds | KonAki |
| 7 days | world: jumpSpeed per body, 0 turns jumping off | KonAki |
| 7 days | handmade: mouse look, texture table | KonAki |
| 7 days | examples: handmade, one file on the raw libs with a map and a model in the so... | KonAki |
| 7 days | sectorview: door and button are flat panels facing their angle | KonAki |
| 7 days | sector: single header, copy and paste like the other libs | KonAki |
| 7 days | sectorview: walk with the world module, door collider, jump | KonAki |
| 7 days | world: bodies move through sectors, terrain, tiles and custom colliders | KonAki |
| 7 days | assets: queue an array of names, unload one from a group | KonAki |