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A game engine that's still early in development
konaki
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47 hours
add mzdata: database converter
KonAki
47 hours
add rmdata: enemies, troops, enemy actions
KonAki
2 days
wire rmplugin into build.sh and readme
KonAki
2 days
mzscript: list the plugin commands a game uses
KonAki
2 days
add rmplugin: plugin command table with a count of what is missing
KonAki
2 days
add random fights to rmfield
KonAki
2 days
mzscript: write the move route of command 205
KonAki
2 days
add script commands to rmfield: transfer, locate, route, self switch
KonAki
3 days
wire rmfield into build.sh and readme
KonAki
3 days
add rmfield: player and events walking an rpg maker map
KonAki
3 days
wire rmtile and rmdraw into build.sh and readme
KonAki
3 days
add rmdraw: draw rpg maker maps
KonAki
3 days
add rmtile: rpg maker tile geometry
KonAki
3 days
add walking and terrain checks to rmmap
KonAki
3 days
say when the output folder is missing
KonAki
3 days
wire rmmap into build.sh and readme
KonAki
3 days
add mzmap, the RPG Maker map converter, and the stb_vorbis rule
KonAki
3 days
add rmmap module: const data shapes for RPG Maker maps
KonAki
3 days
find the data folder from the game folder in the converters
KonAki
4 days
wire rm into build.sh and readme
KonAki
4 days
add rm module: one host function for the RPG Maker commands
KonAki
4 days
add RPG Maker screen commands to fx
KonAki
4 days
wire sound into build.sh and readme
KonAki
4 days
load ogg through stb_vorbis when it is in ext
KonAki
4 days
add sound module: RPG Maker style audio channels
KonAki
4 days
wire picture into build.sh and readme
KonAki
4 days
add picture module: RPG Maker style pictures
KonAki
4 days
build the converters, fix konmodel tool, find X11 on the BSDs
KonAki
4 days
add mzscript and kons2c, converters write C directly through konscriptc
KonAki
5 days
make build.sh executable again
KonAki
5 days
mzscript: skip calls to missing common events, build the converters
KonAki
5 days
add kons2c: konscript text to checked C
KonAki
5 days
add mzscript: mv/mz events to konscript text
KonAki
5 days
script: hashed label lookup, 64 deep calls, optional yield at the step limit
KonAki
5 days
konjson: allocate strings by their own length
KonAki
5 days
add mzsurvey: report what an mv/mz export uses
KonAki
5 days
add konjson: small json reader
KonAki
5 days
headers: extern C guards and C++ safe vector and rect constructors
KonAki
5 days
readme: script reads text
KonAki
5 days
script: read scripts from text with labels
KonAki
5 days
wire save into build.sh and readme, party needs save
KonAki
5 days
party: actor names stored in the actor, save and load
KonAki
5 days
add save module: checked chunk files
KonAki
5 days
wire party into build.sh and readme
KonAki
5 days
add party module: actors, classes, equipment, bag, shops
KonAki
5 days
wire battle into build.sh and readme
KonAki
5 days
add battle module: stats, states, skills, formulas, turn order
KonAki
6 days
add script example: konscript driving stage and text box
KonAki
6 days
wire script into build.sh and readme
KonAki
6 days
add script module: flat event scripts with menus, switches, variables
KonAki
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