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7 daysexamples: sectorview, walk the house mapKonAki
7 dayssector: build room meshes, portals as steps and lintels, picture quadsKonAki
7 daysmath: frustum planes, use them in kon3dKonAki
7 daysadd sector module: room maps in a text format with entitiesKonAki
7 days3d: smooth terrain light, hills uses fog and mipsKonAki
7 dayskonsofren: fog and mipmapsKonAki
8 dayshills: plain checker ground instead of noiseKonAki
8 daysadd hills example, corridor uses the new update callKonAki
8 days3d: editable height terrain, chunk culling, walking on slopesKonAki
8 dayscorridor: use the 3d kitKonAki
8 daysadd 3d kit: first person body and tilemap level drawingKonAki
8 daysprogram: runtime fps cap and maxfps commandKonAki
8 daysprogram: time each part of the frame, cap fps instead of fixed sleepKonAki
8 dayscorridor: draw floor and ceiling after wallsKonAki
8 dayskonsofren: cheaper per-pixel lightingKonAki
8 daysadd corridor example to MakefileKonAki
8 daysadd billboard spritesKonAki
8 daysadd mouse capture and relative mouse movementKonAki
8 daysdebug functions only when the debug module is builtKonAki
8 daysadd platform exampleKonAki
8 daystilemap move that slides along wallsKonAki
8 daysadd 2d collision headerKonAki
8 daysadd readme and third party creditsKonAki
8 daysadd ui example, soften example colorsKonAki
8 daysint sliders snap to whole numbersKonAki
8 daysfix program build with font but no assetsKonAki
8 daysfaster rect fill and ttf glyph blitKonAki
8 daysrename voices to audio, add loops, pitch, buses, fades, positional sound and ...KonAki
9 daysAdd hashed asset lookup, kon_assetFind and kon_assetUnloadKonAki
9 daysAdd asset groups and automatic model texturesKonAki
9 daysUse konprogram in modelviewKonAki
9 daysAdd konprogram and use it in engine.cKonAki
9 daysAdd mouse wheel events and wheel zoom in modelviewKonAki
9 daysAdd modelview example and examples targetKonAki
9 daysAdd pose blending, shared clips and bone masksKonAki
9 daysAdd Fox sample model and creditsKonAki
9 daysRemove duplicate KONPACK_WRITER defineKonAki
9 daysupdate build.sh; add konmodel.hKonAki
9 daysAdd konmodel tool to convert glTF to kmdlKonAki
9 daysAdd built in bitmap fontKonAki
9 daysAlways use our own message box on linux and bsdKonAki
9 daysSplit engine modules into .h and .c pairsKonAki
10 daysAdd window tricks: opacity, topmost, click through, message boxKonAki
10 daysAdd resizable debug text with ctrl plus and minusKonAki
10 daysAdd quit command to the consoleKonAki
10 daysAdd Iosevka Term for the debug consoleKonAki
10 daysHook audio, ui and debug into the buildKonAki
10 daysAdd kondebug console and fps overlayKonAki
10 daysAdd konui, a small immediate mode uiKonAki
10 daysAdd PageUp and PageDown keysKonAki