| Age | Commit message (Expand) | Author |
| 2 days | add script commands to rmfield: transfer, locate, route, self switch | KonAki |
| 2 days | wire rmfield into build.sh and readme | KonAki |
| 2 days | add rmfield: player and events walking an rpg maker map | KonAki |
| 3 days | wire rmtile and rmdraw into build.sh and readme | KonAki |
| 3 days | add rmdraw: draw rpg maker maps | KonAki |
| 3 days | add rmtile: rpg maker tile geometry | KonAki |
| 3 days | add walking and terrain checks to rmmap | KonAki |
| 3 days | say when the output folder is missing | KonAki |
| 3 days | wire rmmap into build.sh and readme | KonAki |
| 3 days | add mzmap, the RPG Maker map converter, and the stb_vorbis rule | KonAki |
| 3 days | add rmmap module: const data shapes for RPG Maker maps | KonAki |
| 3 days | find the data folder from the game folder in the converters | KonAki |
| 4 days | wire rm into build.sh and readme | KonAki |
| 4 days | add rm module: one host function for the RPG Maker commands | KonAki |
| 4 days | add RPG Maker screen commands to fx | KonAki |
| 4 days | wire sound into build.sh and readme | KonAki |
| 4 days | load ogg through stb_vorbis when it is in ext | KonAki |
| 4 days | add sound module: RPG Maker style audio channels | KonAki |
| 4 days | wire picture into build.sh and readme | KonAki |
| 4 days | add picture module: RPG Maker style pictures | KonAki |
| 4 days | build the converters, fix konmodel tool, find X11 on the BSDs | KonAki |
| 4 days | add mzscript and kons2c, converters write C directly through konscriptc | KonAki |
| 4 days | make build.sh executable again | KonAki |
| 4 days | mzscript: skip calls to missing common events, build the converters | KonAki |
| 4 days | add kons2c: konscript text to checked C | KonAki |
| 5 days | add mzscript: mv/mz events to konscript text | KonAki |
| 5 days | script: hashed label lookup, 64 deep calls, optional yield at the step limit | KonAki |
| 5 days | konjson: allocate strings by their own length | KonAki |
| 5 days | add mzsurvey: report what an mv/mz export uses | KonAki |
| 5 days | add konjson: small json reader | KonAki |
| 5 days | headers: extern C guards and C++ safe vector and rect constructors | KonAki |
| 5 days | readme: script reads text | KonAki |
| 5 days | script: read scripts from text with labels | KonAki |
| 5 days | wire save into build.sh and readme, party needs save | KonAki |
| 5 days | party: actor names stored in the actor, save and load | KonAki |
| 5 days | add save module: checked chunk files | KonAki |
| 5 days | wire party into build.sh and readme | KonAki |
| 5 days | add party module: actors, classes, equipment, bag, shops | KonAki |
| 5 days | wire battle into build.sh and readme | KonAki |
| 5 days | add battle module: stats, states, skills, formulas, turn order | KonAki |
| 6 days | add script example: konscript driving stage and text box | KonAki |
| 6 days | wire script into build.sh and readme | KonAki |
| 6 days | add script module: flat event scripts with menus, switches, variables | KonAki |
| 6 days | wire particles into build.sh and readme | KonAki |
| 6 days | add particles module: pooled emitters, rain, snow and storm | KonAki |
| 6 days | dialog example shows the effects, wire fx into the build | KonAki |
| 6 days | add fx module: screen fade, flash, shake and tone | KonAki |
| 6 days | stage: scale x and y, rotation, blend mode and colour per sprite | KonAki |
| 6 days | konsofren: blend modes, bad numbers no longer reach the image drawing | KonAki |
| 6 days | add dialog example, wire the new modules into the build and docs | KonAki |