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6 daysadd textbox module: panels, wrapped pages, typewriter, faces, menusKonAki
6 daysadd stage module: sprites with layers, slots, tweens, backgrounds with pan an...KonAki
6 dayskonsofren: opt-in 3d, light pass, tinted images. text honours alphaKonAki
6 daysadd 2d module: camera, frame animation, tweensKonAki
6 daysadd rpg module: grid walking actors and tile eventsKonAki
6 dayssplit platformer out of 2d so 2d is only camera and animationKonAki
6 daysplatform example uses the 2d module and scrollsKonAki
6 daysadd 2d module: platformer body, camera, frame animationKonAki
7 dayssectorview: map lamps, flashlight on fKonAki
7 dayskonsofren: kon_lightPass, point and spot lights from the depth bufferKonAki
7 daysworld: rays and line of sight through sectors, terrain, tiles and shapesKonAki
7 dayskonsofren: 3D is opt-in with KONSOFREN_3D, build.sh sets it for 3d, model and...KonAki
7 dayskonsofren: KONSOFREN_NO_3D, build.sh turns it on for 2D buildsKonAki
7 daysworld: jumpSpeed per body, 0 turns jumping offKonAki
7 dayshandmade: mouse look, texture tableKonAki
7 daysexamples: handmade, one file on the raw libs with a map and a model in the so...KonAki
7 dayssectorview: door and button are flat panels facing their angleKonAki
7 dayssector: single header, copy and paste like the other libsKonAki
7 dayssectorview: walk with the world module, door collider, jumpKonAki
7 daysworld: bodies move through sectors, terrain, tiles and custom collidersKonAki
7 daysassets: queue an array of names, unload one from a groupKonAki
7 daysexamples: sectorview, walk the house mapKonAki
7 dayssector: build room meshes, portals as steps and lintels, picture quadsKonAki
7 daysmath: frustum planes, use them in kon3dKonAki
7 daysadd sector module: room maps in a text format with entitiesKonAki
7 days3d: smooth terrain light, hills uses fog and mipsKonAki
7 dayskonsofren: fog and mipmapsKonAki
7 dayshills: plain checker ground instead of noiseKonAki
7 daysadd hills example, corridor uses the new update callKonAki
7 days3d: editable height terrain, chunk culling, walking on slopesKonAki
8 dayscorridor: use the 3d kitKonAki
8 daysadd 3d kit: first person body and tilemap level drawingKonAki
8 daysprogram: runtime fps cap and maxfps commandKonAki
8 daysprogram: time each part of the frame, cap fps instead of fixed sleepKonAki
8 dayscorridor: draw floor and ceiling after wallsKonAki
8 dayskonsofren: cheaper per-pixel lightingKonAki
8 daysadd corridor example to MakefileKonAki
8 daysadd billboard spritesKonAki
8 daysadd mouse capture and relative mouse movementKonAki
8 daysdebug functions only when the debug module is builtKonAki
8 daysadd platform exampleKonAki
8 daystilemap move that slides along wallsKonAki
8 daysadd 2d collision headerKonAki
8 daysadd readme and third party creditsKonAki
8 daysadd ui example, soften example colorsKonAki
8 daysint sliders snap to whole numbersKonAki
8 daysfix program build with font but no assetsKonAki
8 daysfaster rect fill and ttf glyph blitKonAki
8 daysrename voices to audio, add loops, pitch, buses, fades, positional sound and ...KonAki
9 daysAdd hashed asset lookup, kon_assetFind and kon_assetUnloadKonAki