| Age | Commit message (Expand) | Author |
| 6 days | add textbox module: panels, wrapped pages, typewriter, faces, menus | KonAki |
| 6 days | add stage module: sprites with layers, slots, tweens, backgrounds with pan an... | KonAki |
| 6 days | konsofren: opt-in 3d, light pass, tinted images. text honours alpha | KonAki |
| 6 days | add 2d module: camera, frame animation, tweens | KonAki |
| 6 days | add rpg module: grid walking actors and tile events | KonAki |
| 6 days | split platformer out of 2d so 2d is only camera and animation | KonAki |
| 6 days | platform example uses the 2d module and scrolls | KonAki |
| 6 days | add 2d module: platformer body, camera, frame animation | KonAki |
| 7 days | sectorview: map lamps, flashlight on f | KonAki |
| 7 days | konsofren: kon_lightPass, point and spot lights from the depth buffer | KonAki |
| 7 days | world: rays and line of sight through sectors, terrain, tiles and shapes | KonAki |
| 7 days | konsofren: 3D is opt-in with KONSOFREN_3D, build.sh sets it for 3d, model and... | KonAki |
| 7 days | konsofren: KONSOFREN_NO_3D, build.sh turns it on for 2D builds | KonAki |
| 7 days | world: jumpSpeed per body, 0 turns jumping off | KonAki |
| 7 days | handmade: mouse look, texture table | KonAki |
| 7 days | examples: handmade, one file on the raw libs with a map and a model in the so... | KonAki |
| 7 days | sectorview: door and button are flat panels facing their angle | KonAki |
| 7 days | sector: single header, copy and paste like the other libs | KonAki |
| 7 days | sectorview: walk with the world module, door collider, jump | KonAki |
| 7 days | world: bodies move through sectors, terrain, tiles and custom colliders | KonAki |
| 7 days | assets: queue an array of names, unload one from a group | KonAki |
| 7 days | examples: sectorview, walk the house map | KonAki |
| 7 days | sector: build room meshes, portals as steps and lintels, picture quads | KonAki |
| 7 days | math: frustum planes, use them in kon3d | KonAki |
| 7 days | add sector module: room maps in a text format with entities | KonAki |
| 7 days | 3d: smooth terrain light, hills uses fog and mips | KonAki |
| 7 days | konsofren: fog and mipmaps | KonAki |
| 7 days | hills: plain checker ground instead of noise | KonAki |
| 7 days | add hills example, corridor uses the new update call | KonAki |
| 7 days | 3d: editable height terrain, chunk culling, walking on slopes | KonAki |
| 8 days | corridor: use the 3d kit | KonAki |
| 8 days | add 3d kit: first person body and tilemap level drawing | KonAki |
| 8 days | program: runtime fps cap and maxfps command | KonAki |
| 8 days | program: time each part of the frame, cap fps instead of fixed sleep | KonAki |
| 8 days | corridor: draw floor and ceiling after walls | KonAki |
| 8 days | konsofren: cheaper per-pixel lighting | KonAki |
| 8 days | add corridor example to Makefile | KonAki |
| 8 days | add billboard sprites | KonAki |
| 8 days | add mouse capture and relative mouse movement | KonAki |
| 8 days | debug functions only when the debug module is built | KonAki |
| 8 days | add platform example | KonAki |
| 8 days | tilemap move that slides along walls | KonAki |
| 8 days | add 2d collision header | KonAki |
| 8 days | add readme and third party credits | KonAki |
| 8 days | add ui example, soften example colors | KonAki |
| 8 days | int sliders snap to whole numbers | KonAki |
| 8 days | fix program build with font but no assets | KonAki |
| 8 days | faster rect fill and ttf glyph blit | KonAki |
| 8 days | rename voices to audio, add loops, pitch, buses, fades, positional sound and ... | KonAki |
| 9 days | Add hashed asset lookup, kon_assetFind and kon_assetUnload | KonAki |