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A game engine that's still early in development
konaki
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7 days
konsofren: kon_lightPass, point and spot lights from the depth buffer
KonAki
7 days
world: rays and line of sight through sectors, terrain, tiles and shapes
KonAki
7 days
konsofren: 3D is opt-in with KONSOFREN_3D, build.sh sets it for 3d, model ↵
KonAki
and sector
7 days
konsofren: KONSOFREN_NO_3D, build.sh turns it on for 2D builds
KonAki
7 days
world: jumpSpeed per body, 0 turns jumping off
KonAki
7 days
handmade: mouse look, texture table
KonAki
7 days
examples: handmade, one file on the raw libs with a map and a model in the ↵
KonAki
source
7 days
sectorview: door and button are flat panels facing their angle
KonAki
7 days
sector: single header, copy and paste like the other libs
KonAki
7 days
sectorview: walk with the world module, door collider, jump
KonAki
7 days
world: bodies move through sectors, terrain, tiles and custom colliders
KonAki
7 days
assets: queue an array of names, unload one from a group
KonAki
7 days
examples: sectorview, walk the house map
KonAki
7 days
sector: build room meshes, portals as steps and lintels, picture quads
KonAki
7 days
math: frustum planes, use them in kon3d
KonAki
7 days
add sector module: room maps in a text format with entities
KonAki
7 days
3d: smooth terrain light, hills uses fog and mips
KonAki
7 days
konsofren: fog and mipmaps
KonAki
8 days
hills: plain checker ground instead of noise
KonAki
8 days
add hills example, corridor uses the new update call
KonAki
8 days
3d: editable height terrain, chunk culling, walking on slopes
KonAki
8 days
corridor: use the 3d kit
KonAki
8 days
add 3d kit: first person body and tilemap level drawing
KonAki
8 days
program: runtime fps cap and maxfps command
KonAki
8 days
program: time each part of the frame, cap fps instead of fixed sleep
KonAki
8 days
corridor: draw floor and ceiling after walls
KonAki
8 days
konsofren: cheaper per-pixel lighting
KonAki
8 days
add corridor example to Makefile
KonAki
8 days
add billboard sprites
KonAki
8 days
add mouse capture and relative mouse movement
KonAki
8 days
debug functions only when the debug module is built
KonAki
8 days
add platform example
KonAki
8 days
tilemap move that slides along walls
KonAki
8 days
add 2d collision header
KonAki
8 days
add readme and third party credits
KonAki
8 days
add ui example, soften example colors
KonAki
8 days
int sliders snap to whole numbers
KonAki
8 days
fix program build with font but no assets
KonAki
8 days
faster rect fill and ttf glyph blit
KonAki
8 days
rename voices to audio, add loops, pitch, buses, fades, positional sound and ↵
KonAki
mic module
9 days
Add hashed asset lookup, kon_assetFind and kon_assetUnload
KonAki
9 days
Add asset groups and automatic model textures
KonAki
9 days
Use konprogram in modelview
KonAki
9 days
Add konprogram and use it in engine.c
KonAki
9 days
Add mouse wheel events and wheel zoom in modelview
KonAki
9 days
Add modelview example and examples target
KonAki
9 days
Add pose blending, shared clips and bone masks
KonAki
9 days
Add Fox sample model and credits
KonAki
9 days
Remove duplicate KONPACK_WRITER define
KonAki
9 days
update build.sh; add konmodel.h
KonAki
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