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7 daysexamples: handmade, one file on the raw libs with a map and a model in the so...KonAki
7 dayssectorview: door and button are flat panels facing their angleKonAki
7 dayssector: single header, copy and paste like the other libsKonAki
7 dayssectorview: walk with the world module, door collider, jumpKonAki
7 daysworld: bodies move through sectors, terrain, tiles and custom collidersKonAki
7 daysassets: queue an array of names, unload one from a groupKonAki
7 daysexamples: sectorview, walk the house mapKonAki
7 dayssector: build room meshes, portals as steps and lintels, picture quadsKonAki
7 daysmath: frustum planes, use them in kon3dKonAki
7 daysadd sector module: room maps in a text format with entitiesKonAki
7 days3d: smooth terrain light, hills uses fog and mipsKonAki
7 dayskonsofren: fog and mipmapsKonAki
8 dayshills: plain checker ground instead of noiseKonAki
8 daysadd hills example, corridor uses the new update callKonAki
8 days3d: editable height terrain, chunk culling, walking on slopesKonAki
8 dayscorridor: use the 3d kitKonAki
8 daysadd 3d kit: first person body and tilemap level drawingKonAki
8 daysprogram: runtime fps cap and maxfps commandKonAki
8 daysprogram: time each part of the frame, cap fps instead of fixed sleepKonAki
8 dayscorridor: draw floor and ceiling after wallsKonAki
8 dayskonsofren: cheaper per-pixel lightingKonAki
8 daysadd corridor example to MakefileKonAki
8 daysadd billboard spritesKonAki
8 daysadd mouse capture and relative mouse movementKonAki
8 daysdebug functions only when the debug module is builtKonAki
8 daysadd platform exampleKonAki
8 daystilemap move that slides along wallsKonAki
8 daysadd 2d collision headerKonAki
8 daysadd readme and third party creditsKonAki
8 daysadd ui example, soften example colorsKonAki
8 daysint sliders snap to whole numbersKonAki
8 daysfix program build with font but no assetsKonAki
8 daysfaster rect fill and ttf glyph blitKonAki
8 daysrename voices to audio, add loops, pitch, buses, fades, positional sound and ...KonAki
9 daysAdd hashed asset lookup, kon_assetFind and kon_assetUnloadKonAki
9 daysAdd asset groups and automatic model texturesKonAki
9 daysUse konprogram in modelviewKonAki
9 daysAdd konprogram and use it in engine.cKonAki
9 daysAdd mouse wheel events and wheel zoom in modelviewKonAki
9 daysAdd modelview example and examples targetKonAki
9 daysAdd pose blending, shared clips and bone masksKonAki
9 daysAdd Fox sample model and creditsKonAki
9 daysRemove duplicate KONPACK_WRITER defineKonAki
9 daysupdate build.sh; add konmodel.hKonAki
9 daysAdd konmodel tool to convert glTF to kmdlKonAki
9 daysAdd built in bitmap fontKonAki
9 daysAlways use our own message box on linux and bsdKonAki
9 daysSplit engine modules into .h and .c pairsKonAki
10 daysAdd window tricks: opacity, topmost, click through, message boxKonAki
10 daysAdd resizable debug text with ctrl plus and minusKonAki