| Age | Commit message (Expand) | Author |
| 17 hours | konui: scroll areas, menu bar, tabs, tree nodes | KonAki |
| 22 hours | readme: build.c, -j and -v | KonAki |
| 22 hours | build.sh and Makefile only start build.c | KonAki |
| 22 hours | build.c: -j, exact header deps, uses the compiler that built it | KonAki |
| 22 hours | konbuild: parallel commands, dependency files, remembers its compiler | KonAki |
| 25 hours | readme: building with build.c | KonAki |
| 25 hours | build.c: the build script without sh or make | KonAki |
| 25 hours | konbuild: 64 bit times, windows quoting, log capture, file listing | KonAki |
| 48 hours | mzdata and rmdata need the party module | KonAki |
| 48 hours | mzdata: classes, actors, items, weapons and armor | KonAki |
| 48 hours | rmdata: actors, and starting them with their equipment | KonAki |
| 48 hours | wire mzdata and rmdata into the build and readme | KonAki |
| 48 hours | add mzdata: database converter | KonAki |
| 48 hours | add rmdata: enemies, troops, enemy actions | KonAki |
| 2 days | wire rmplugin into build.sh and readme | KonAki |
| 2 days | mzscript: list the plugin commands a game uses | KonAki |
| 2 days | add rmplugin: plugin command table with a count of what is missing | KonAki |
| 2 days | add random fights to rmfield | KonAki |
| 2 days | mzscript: write the move route of command 205 | KonAki |
| 2 days | add script commands to rmfield: transfer, locate, route, self switch | KonAki |
| 3 days | wire rmfield into build.sh and readme | KonAki |
| 3 days | add rmfield: player and events walking an rpg maker map | KonAki |
| 3 days | wire rmtile and rmdraw into build.sh and readme | KonAki |
| 3 days | add rmdraw: draw rpg maker maps | KonAki |
| 3 days | add rmtile: rpg maker tile geometry | KonAki |
| 3 days | add walking and terrain checks to rmmap | KonAki |
| 3 days | say when the output folder is missing | KonAki |
| 3 days | wire rmmap into build.sh and readme | KonAki |
| 3 days | add mzmap, the RPG Maker map converter, and the stb_vorbis rule | KonAki |
| 3 days | add rmmap module: const data shapes for RPG Maker maps | KonAki |
| 3 days | find the data folder from the game folder in the converters | KonAki |
| 4 days | wire rm into build.sh and readme | KonAki |
| 4 days | add rm module: one host function for the RPG Maker commands | KonAki |
| 4 days | add RPG Maker screen commands to fx | KonAki |
| 4 days | wire sound into build.sh and readme | KonAki |
| 4 days | load ogg through stb_vorbis when it is in ext | KonAki |
| 4 days | add sound module: RPG Maker style audio channels | KonAki |
| 4 days | wire picture into build.sh and readme | KonAki |
| 4 days | add picture module: RPG Maker style pictures | KonAki |
| 4 days | build the converters, fix konmodel tool, find X11 on the BSDs | KonAki |
| 4 days | add mzscript and kons2c, converters write C directly through konscriptc | KonAki |
| 5 days | make build.sh executable again | KonAki |
| 5 days | mzscript: skip calls to missing common events, build the converters | KonAki |
| 5 days | add kons2c: konscript text to checked C | KonAki |
| 5 days | add mzscript: mv/mz events to konscript text | KonAki |
| 5 days | script: hashed label lookup, 64 deep calls, optional yield at the step limit | KonAki |
| 5 days | konjson: allocate strings by their own length | KonAki |
| 5 days | add mzsurvey: report what an mv/mz export uses | KonAki |
| 5 days | add konjson: small json reader | KonAki |
| 5 days | headers: extern C guards and C++ safe vector and rect constructors | KonAki |