summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2 daysadd rmplugin: plugin command table with a count of what is missingKonAki
2 daysadd random fights to rmfieldKonAki
2 daysmzscript: write the move route of command 205KonAki
2 daysadd script commands to rmfield: transfer, locate, route, self switchKonAki
2 dayswire rmfield into build.sh and readmeKonAki
2 daysadd rmfield: player and events walking an rpg maker mapKonAki
3 dayswire rmtile and rmdraw into build.sh and readmeKonAki
3 daysadd rmdraw: draw rpg maker mapsKonAki
3 daysadd rmtile: rpg maker tile geometryKonAki
3 daysadd walking and terrain checks to rmmapKonAki
3 dayssay when the output folder is missingKonAki
3 dayswire rmmap into build.sh and readmeKonAki
3 daysadd mzmap, the RPG Maker map converter, and the stb_vorbis ruleKonAki
3 daysadd rmmap module: const data shapes for RPG Maker mapsKonAki
3 daysfind the data folder from the game folder in the convertersKonAki
4 dayswire rm into build.sh and readmeKonAki
4 daysadd rm module: one host function for the RPG Maker commandsKonAki
4 daysadd RPG Maker screen commands to fxKonAki
4 dayswire sound into build.sh and readmeKonAki
4 daysload ogg through stb_vorbis when it is in extKonAki
4 daysadd sound module: RPG Maker style audio channelsKonAki
4 dayswire picture into build.sh and readmeKonAki
4 daysadd picture module: RPG Maker style picturesKonAki
4 daysbuild the converters, fix konmodel tool, find X11 on the BSDsKonAki
4 daysadd mzscript and kons2c, converters write C directly through konscriptcKonAki
4 daysmake build.sh executable againKonAki
4 daysmzscript: skip calls to missing common events, build the convertersKonAki
4 daysadd kons2c: konscript text to checked CKonAki
5 daysadd mzscript: mv/mz events to konscript textKonAki
5 daysscript: hashed label lookup, 64 deep calls, optional yield at the step limitKonAki
5 dayskonjson: allocate strings by their own lengthKonAki
5 daysadd mzsurvey: report what an mv/mz export usesKonAki
5 daysadd konjson: small json readerKonAki
5 daysheaders: extern C guards and C++ safe vector and rect constructorsKonAki
5 daysreadme: script reads textKonAki
5 daysscript: read scripts from text with labelsKonAki
5 dayswire save into build.sh and readme, party needs saveKonAki
5 daysparty: actor names stored in the actor, save and loadKonAki
5 daysadd save module: checked chunk filesKonAki
5 dayswire party into build.sh and readmeKonAki
5 daysadd party module: actors, classes, equipment, bag, shopsKonAki
5 dayswire battle into build.sh and readmeKonAki
5 daysadd battle module: stats, states, skills, formulas, turn orderKonAki
5 daysadd script example: konscript driving stage and text boxKonAki
6 dayswire script into build.sh and readmeKonAki
6 daysadd script module: flat event scripts with menus, switches, variablesKonAki
6 dayswire particles into build.sh and readmeKonAki
6 daysadd particles module: pooled emitters, rain, snow and stormKonAki
6 daysdialog example shows the effects, wire fx into the buildKonAki
6 daysadd fx module: screen fade, flash, shake and toneKonAki