diff options
Diffstat (limited to 'kon/konrmmap.c')
| -rw-r--r-- | kon/konrmmap.c | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/kon/konrmmap.c b/kon/konrmmap.c index 0487d84..5e895a3 100644 --- a/kon/konrmmap.c +++ b/kon/konrmmap.c @@ -63,3 +63,102 @@ int kon_rmTile(const kon_rmMap_t *map, int layer, int x, int y) if (x < 0 || y < 0 || x >= map->width || y >= map->height) return 0; return map->tiles[((size_t)layer * (size_t)map->height + (size_t)y) * (size_t)map->width + (size_t)x]; } + +/*** walking ***/ + +int kon_rmFlags(const kon_rmTileset_t *tileset, int tile) +{ + if (!tileset || !tileset->flags || tile < 0 || tile >= tileset->flagCount) return 0; + return tileset->flags[tile]; +} + +int kon_rmRoundX(const kon_rmMap_t *map, int x) +{ + if (!map || map->width < 1 || (map->scrollType != 2 && map->scrollType != 3)) return x; + return ((x % map->width) + map->width) % map->width; +} + +int kon_rmRoundY(const kon_rmMap_t *map, int y) +{ + if (!map || map->height < 1 || (map->scrollType != 1 && map->scrollType != 3)) return y; + return ((y % map->height) + map->height) % map->height; +} + +int kon_rmValid(const kon_rmMap_t *map, int x, int y) +{ + if (!map) return 0; + x = kon_rmRoundX(map, x); + y = kon_rmRoundY(map, y); + return x >= 0 && y >= 0 && x < map->width && y < map->height; +} + +/* the layers from the top one down, like RPG Maker looks at them */ +int kon_rmPassable(const kon_rmMap_t *map, const kon_rmTileset_t *tileset, int x, int y, int dir) +{ + int bit, layer; + + if (!map || dir < 2 || dir > 8 || dir % 2) return 0; + x = kon_rmRoundX(map, x); + y = kon_rmRoundY(map, y); + bit = (1 << (dir / 2 - 1)) & 0x0f; + for (layer = 3; layer >= 0; layer--) { + int flags = kon_rmFlags(tileset, kon_rmTile(map, layer, x, y)); + + if (flags & KON_RM_FLAG_NO_EFFECT) continue; + if ((flags & bit) == 0) return 1; + if ((flags & bit) == bit) return 0; + } + return 0; +} + +int kon_rmCanWalk(const kon_rmMap_t *map, const kon_rmTileset_t *tileset, int x, int y, int dir) +{ + int dx = 0, dy = 0, x2, y2; + + if (!map) return 0; + switch (dir) { + case KON_RM_DOWN: dy = 1; break; + case KON_RM_LEFT: dx = -1; break; + case KON_RM_RIGHT: dx = 1; break; + case KON_RM_UP: dy = -1; break; + default: return 0; + } + x2 = kon_rmRoundX(map, x + dx); + y2 = kon_rmRoundY(map, y + dy); + if (!kon_rmValid(map, x2, y2)) return 0; + if (!kon_rmPassable(map, tileset, x, y, dir)) return 0; + return kon_rmPassable(map, tileset, x2, y2, 10 - dir); +} + +int kon_rmTerrainTag(const kon_rmMap_t *map, const kon_rmTileset_t *tileset, int x, int y) +{ + int layer; + + if (!kon_rmValid(map, x, y)) return 0; + x = kon_rmRoundX(map, x); + y = kon_rmRoundY(map, y); + for (layer = 3; layer >= 0; layer--) { + int tag = kon_rmFlags(tileset, kon_rmTile(map, layer, x, y)) >> 12; + + if (tag > 0) return tag; + } + return 0; +} + +int kon_rmRegion(const kon_rmMap_t *map, int x, int y) +{ + return kon_rmTile(map, 5, x, y); +} + +int kon_rmHasFlag(const kon_rmMap_t *map, const kon_rmTileset_t *tileset, int x, int y, int flag) +{ + int layer; + + if (!kon_rmValid(map, x, y)) return 0; + x = kon_rmRoundX(map, x); + y = kon_rmRoundY(map, y); + for (layer = 0; layer < 4; layer++) { + if (kon_rmFlags(tileset, kon_rmTile(map, layer, x, y)) & flag) return 1; + } + return 0; +} |
