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Diffstat (limited to 'kon/konpicture.h')
| -rw-r--r-- | kon/konpicture.h | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/kon/konpicture.h b/kon/konpicture.h new file mode 100644 index 0000000..0550dd8 --- /dev/null +++ b/kon/konpicture.h @@ -0,0 +1,96 @@ +/* SPDX-License-Identifier: MIT */ +/* + * konpicture.h + * + * Copyright (c) 2026 KonAki + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#ifndef KONPICTURE_H +#define KONPICTURE_H + +#include "konsofren.h" +#include "kon2d.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/*** definition ***/ + +/* pictures drawn over the screen that can be moved, faded, turned and tinted, the way RPG Maker has them: a number of slots + drawn in order so a higher one is in front, each a picture with a place, a scale in percent, an opacity from 0 to 255, + a blend, an angle and a tone. all the times are in frames at 60 a second, like RPG Maker counts them. + a number that isn't a slot does nothing, so a bad script can't write outside of them */ + +#define KON_PICTURES 100 +#define KON_PICTURE_NAME 64 + +/* gives the image for a name, or NULL. the pictures do not own what it gives, whoever made the image keeps it until the picture is + erased or replaced */ +typedef const kon_image *(*kon_pictureLoad)(const char *name, void *user); + +typedef struct kon_picture { + int shown; + char name[KON_PICTURE_NAME]; + const kon_image *image; + int origin; /* 0 top left, 1 middle */ + int blend; /* a kon_blend_t: 0 normal, 1 add, 2 multiply, 3 screen */ + kon_tween_t x, y, scaleX, scaleY, opacity; + kon_tween_t tone[4]; /* red, green, blue added from -255 to 255 and gray from 0 to 255 */ + float angle; /* radians */ + float turn; /* RPG Maker's rotation speed */ + kon_image *toned; /* a copy with the tone in it, made when there is one to apply */ + int tonedFor[4]; +} kon_picture_t; + +typedef struct kon_pictures { + kon_picture_t slot[KON_PICTURES]; + kon_pictureLoad load; + void *user; +} kon_pictures_t; + +/*** pictures ***/ + +void kon_picturesInit(kon_pictures_t *pictures, kon_pictureLoad load, void *user); +void kon_picturesFree(kon_pictures_t *pictures); + +/* id is 1 to KON_PICTURES. scale is a percent. this puts everything back as given, a picture that is already there is replaced */ +void kon_pictureShow(kon_pictures_t *pictures, int id, const char *name, int origin, int x, int y, int scaleX, int scaleY, int opacity, int blend); + +/* goes to the new values over frames, with easing 0 constant, 1 slow start, 2 slow end, 3 slow both. 0 frames is at once */ +void kon_pictureMove(kon_pictures_t *pictures, int id, int origin, int x, int y, int scaleX, int scaleY, int opacity, int blend, int frames, int easing); + +/* turns clockwise, speed is RPG Maker's: half a degree a frame for each 1. 0 stops it */ +void kon_pictureRotate(kon_pictures_t *pictures, int id, int speed); +void kon_pictureTint(kon_pictures_t *pictures, int id, int red, int green, int blue, int gray, int frames); +void kon_pictureErase(kon_pictures_t *pictures, int id); + +void kon_picturesUpdate(kon_pictures_t *pictures, float dt); +/* draws the shown ones in order, a made copy of a toned picture is kept in the slot, which is why this changes the pictures */ +void kon_picturesDraw(kon_pictures_t *pictures, kon_framebuffer_t *fb); + +/* 1 while any picture is still moving or changing tone, what a "wait" in a script waits for */ +int kon_picturesBusy(const kon_pictures_t *pictures); + +#ifdef __cplusplus +} +#endif +#endif /* KONPICTURE_H */ |
