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+/*
+
+MIT License
+
+Copyright (c) 2026 KonAki
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+
+*/
+
+#ifndef KONINPUT_H
+#define KONINPUT_H
+
+#include "konwinlib.h"
+
+typedef struct kon_input {
+ bool down[KON_KEY_COUNT];
+ bool downPrev[KON_KEY_COUNT];
+
+ bool mouseDown[3];
+ bool mouseDownPrev[3];
+
+ int mouseX, mouseY;
+} kon_input_t;
+
+void kon_inputBeginFrame(kon_input_t *input);
+
+void kon_inputFeedEvent(kon_input_t *input, const kon_event_t *event);
+
+bool kon_isKeyDown(const kon_input_t *input, kon_key_t key);
+bool kon_isKeyPressed(const kon_input_t *input, kon_key_t key);
+bool kon_isKeyReleased(const kon_input_t *input, kon_key_t key);
+
+bool kon_isMouseDown(const kon_input_t *input, kon_mouseButton_t button);
+bool kon_isMousePressed(const kon_input_t *input, kon_mouseButton_t button);
+bool kon_isMouseReleased(const kon_input_t *input, kon_mouseButton_t button);
+
+void kon_getMousePos(const kon_input_t *input, int *x, int *y);
+
+/*** implementation ***/
+
+#ifdef KONINPUT_IMPLEMENTATION
+
+void kon_inputBeginFrame(kon_input_t *input) {
+ if (!input) return;
+
+ for (int i = 0; i < KON_KEY_COUNT; i++) {
+ input->downPrev[i] = input->down[i];
+ }
+ for (int i = 0; i < 3; i++) {
+ input->mouseDownPrev[i] = input->mouseDown[i];
+ }
+}
+
+void kon_inputFeedEvent(kon_input_t *input, const kon_event_t *event) {
+ if (!input || !event) return;
+
+ switch (event->type) {
+ case KON_EVENT_KEY_DOWN:
+ if (event->key >= 0 && event->key < KON_KEY_COUNT)
+ input->down[event->key] = true;
+ break;
+ case KON_EVENT_KEY_UP:
+ if (event->key >= 0 && event->key < KON_KEY_COUNT)
+ input->down[event->key] = false;
+ break;
+ case KON_EVENT_MOUSE_DOWN:
+ if (event->mouseButton >= 0 && event->mouseButton < 3)
+ input->mouseDown[event->mouseButton] = true;
+ input->mouseX = event->mouseX;
+ input->mouseY = event->mouseY;
+ break;
+ case KON_EVENT_MOUSE_UP:
+ if (event->mouseButton >= 0 && event->mouseButton < 3)
+ input->mouseDown[event->mouseButton] = false;
+ input->mouseX = event->mouseX;
+ input->mouseY = event->mouseY;
+ break;
+ case KON_EVENT_MOUSE_MOVE:
+ input->mouseX = event->mouseX;
+ input->mouseY = event->mouseY;
+ break;
+ default:
+ break;
+ }
+}
+
+bool kon_isKeyDown(const kon_input_t *input, kon_key_t key) {
+ if (!input || key < 0 || key >= KON_KEY_COUNT) return false;
+ return input->down[key];
+}
+
+bool kon_isKeyPressed(const kon_input_t *input, kon_key_t key) {
+ if (!input || key < 0 || key >= KON_KEY_COUNT) return false;
+ return input->down[key] && !input->downPrev[key];
+}
+
+bool kon_isKeyReleased(const kon_input_t *input, kon_key_t key) {
+ if (!input || key < 0 || key >= KON_KEY_COUNT) return false;
+ return !input->down[key] && input->downPrev[key];
+}
+
+bool kon_isMouseDown(const kon_input_t *input, kon_mouseButton_t button) {
+ if (!input || button < 0 || button >= 3) return false;
+ return input->mouseDown[button];
+}
+
+bool kon_isMousePressed(const kon_input_t *input, kon_mouseButton_t button) {
+ if (!input || button < 0 || button >= 3) return false;
+ return input->mouseDown[button] && !input->mouseDownPrev[button];
+}
+
+bool kon_isMouseReleased(const kon_input_t *input, kon_mouseButton_t button) {
+ if (!input || button < 0 || button >= 3) return false;
+ return !input->mouseDown[button] && input->mouseDownPrev[button];
+}
+
+void kon_getMousePos(const kon_input_t *input, int *x, int *y) {
+ if (!input) return;
+ if (x) *x = input->mouseX;
+ if (y) *y = input->mouseY;
+}
+
+#endif /* KONINPUT_IMPLEMENTATION */
+
+#endif /* KONINPUT_H */