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@@ -49,6 +49,7 @@ The engine modules are a `.h` and a `.c` pair, they depend on each other a bit,
| sector | maps made of rooms (vertices, floors, ceilings, walls) with entities like doors and buttons, in a text format |
| world | one place to move bodies through sector maps, terrain, tilemaps and your own boxes, cylinders, spheres and planes (needs 3d, sector) |
| pack | encrypted asset packs |
+| packw | making packs from code, the writer that konpack uses. konedit builds packs with it (adds pack) |
| assets | named asset cache with reference counts, loose files or a pack |
| image | stb_image so assets can load pngs |
| audio | sound playing, looping, pitch, buses, fades, positional sound, music crossfades |
@@ -160,7 +161,7 @@ konedit is the editor, a program built on the engine's own ui. It works on plain
obj/konedit [project folder]
```
-It adds the modules it needs itself. File > New Project makes a project.toml and an assets folder, File > Open Project opens one, Ctrl+S saves. The tabs for the tilemap, script and level editors are not written yet.
+It adds the modules it needs itself. File > New Project makes a project.toml and an assets folder, File > Open Project opens one, Ctrl+S saves. The Assets tab shows pictures and the start of text files from the file list on the left. The Pack tab lists what is in the assets folder and builds the pack, with a key file if you give one. The tabs for the tilemap, script and level editors are not written yet.
## Examples