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@@ -55,6 +55,7 @@ The engine modules are a `.h` and a `.c` pair, they depend on each other a bit,
| rmmap | the const data shapes mzmap writes for RPG Maker maps, events, pages and tilesets, which page an event shows, reading a tile, and walking: passability, terrain tags, regions |
| rmtile | where the pieces of an RPG Maker tile are on its sheet: autotile shapes for floors, walls and waterfalls, animation frames (adds rmmap) |
| rmdraw | draws an RPG Maker map from its tileset sheets: layers, shadows, tiles that go above the actors, looping maps (adds rmmap, rmtile) |
+| rmfield | the player and the events of an RPG Maker map walking around it: steps at the speed of the character, wandering and routes, what blocks what, and what starts an event by touch, action or autorun (adds rmmap) |
| sound | RPG Maker style audio channels: BGM, BGS, ME and SE, fades, a saved BGM, loop points (adds audio) |
| model | glTF models and animation, converted to my own `.kmdl` format |
| ui | immediate mode ui |