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@@ -33,6 +33,7 @@ The engine modules are a `.h` and a `.c` pair, they depend on each other a bit,
| tile | tilemaps and sprite sheets |
| 3d | first person kit: mouse look body, walls from a tilemap, editable hill terrain (adds tile) |
| sector | maps made of rooms (vertices, floors, ceilings, walls) with entities like doors and buttons, in a text format |
+| world | one place to move bodies through sector maps, terrain, tilemaps and your own boxes, cylinders, spheres and planes (needs 3d, sector) |
| pack | encrypted asset packs |
| assets | named asset cache with reference counts, loose files or a pack |
| image | stb_image so assets can load pngs |