diff options
| -rw-r--r-- | README.md | 3 | ||||
| -rw-r--r--[-rwxr-xr-x] | build.sh | 6 |
2 files changed, 5 insertions, 4 deletions
@@ -36,7 +36,8 @@ The engine modules are a `.h` and a `.c` pair, they depend on each other a bit, | particles | pooled particle emitters (sparks, dust, glows) and rain, snow and storm presets | | script | event scripts: say, menus, switches, variables, jumps and calls as a flat list of commands, with the program doing the showing. what converters write to | | battle | turn based fights with RPG Maker style rules: stats, states, skills with damage formulas, hit and critical rolls, elements, turn order, escaping. nothing drawn, you show the results | -| party | actors with classes and levels, equipment, the party, gold and the bag, shops, and using items from the menu (adds battle) | +| party | actors with classes and levels, equipment, the party, gold and the bag, shops, and using items from the menu (adds battle and save) | +| save | save files: tagged chunks with a checksum, read and written in a buffer, each module saves its own part; the party saves with it (party adds this) | | stage | sprites and pictures on a stage for visual novels and cutscenes: slots, layers above or below your text box, fades, moves, scale, rotation, blend modes, a background (or CG) that stretches, covers or fits and can pan and zoom (adds 2d) | | textbox | a text box for any game: wrapped pages, typewriter, name plate, a face inside, menus, a panel that can be a colour, an image or a nine patch (adds 2d, font) | | platformer | a box that runs and jumps through a tilemap, with coyote time and jump buffering (adds tile) | @@ -12,7 +12,7 @@ developer=0 usage() { echo "usage: build.sh [-d] [-D] [-p platform] [-m module,...] [-o objdir] [target ...]" - echo "modules: font toml tile pack ui debug assets image audio mic model 2d fx particles script battle party stage textbox platformer rpg 3d sector world" + echo "modules: font toml tile pack ui debug assets image audio mic model 2d fx particles script battle party save stage textbox platformer rpg 3d sector world" echo "platforms: native linux bsd windows" echo "targets: all run clean tools pack examples" exit 1 @@ -77,7 +77,7 @@ addobj() for m in $modules; do DEFS="$DEFS -DKON_MODULE_$(echo "$m" | tr 'a-z' 'A-Z')" case $m in - font|toml|tile|pack|ui|debug|2d|fx|particles|script|battle|party|stage|textbox|platformer|rpg|3d|sector|world) addobj "kon$m" ;; + font|toml|tile|pack|ui|debug|2d|fx|particles|script|battle|party|save|stage|textbox|platformer|rpg|3d|sector|world) addobj "kon$m" ;; assets) addobj konassets ;; model) addobj konmodel; addobj konassets ;; image) addobj stb_image ;; @@ -111,7 +111,7 @@ case " $modules " in *" stage "*|*" fx "*) need 2d ;; esac case " $modules " in *" textbox "*) need 2d; need font ;; esac case " $modules " in *" 3d "*) need tile ;; esac case " $modules " in *" model "*) need assets ;; esac -case " $modules " in *" party "*) need battle ;; esac +case " $modules " in *" party "*) need battle; need save ;; esac case " $DEFS " in *" -DKON_MODULE_ASSETS "*) need pack ;; esac # the 3D renderer is only compiled when a module that draws in 3D is picked |
