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authorKonAki <konaki@anokonaki.org>2026-10-07 19:03:04 +0800
committerKonAki <konaki@anokonaki.org>2026-10-07 19:03:04 +0800
commitdfa9a616c3d89a935a4c0bf68f7801581d8b5037 (patch)
treedbedd97ded9a227751555744fc246943af6e6c77 /src/konsofren.h
parent5eaa99c67ca44bd48d8e2eae7f906c942d565d67 (diff)
Move headers to kon/ and add per-lib implementation stubs
Diffstat (limited to 'src/konsofren.h')
-rw-r--r--src/konsofren.h1012
1 files changed, 0 insertions, 1012 deletions
diff --git a/src/konsofren.h b/src/konsofren.h
deleted file mode 100644
index b7ab033..0000000
--- a/src/konsofren.h
+++ /dev/null
@@ -1,1012 +0,0 @@
-/* SPDX-License-Identifier: MIT */
-/*
- * konsofren.h
- *
- * Copyright (c) 2026 KonAki
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#ifndef KONSOFREN_H
-#define KONSOFREN_H
-
-#include <stdint.h>
-#include <stdlib.h>
-#include <math.h>
-
-#define KON_BACKGROUND_COLOR 0xFF05050A
-
-typedef struct kon_framebuffer {
- int width, height;
- uint32_t *data;
-} kon_framebuffer_t;
-
-typedef kon_framebuffer_t kon_image;
-
-typedef enum kon_imageFormat {
- konFormatRGBA8 = 0,
- konFormatABGR8,
- konFormatARGB8,
- konFormatBGRA8
-} kon_imageFormat_t;
-
-#define KON_PI 3.14159265358979323846f
-#define KON_TAU (2.0f * KON_PI)
-
-#define KON_DEG2RAD(d) ((float)(d) * (KON_PI / 180.0f))
-#define KON_RAD2DEG(r) ((float)(r) * (180.0f / KON_PI))
-
-/* kon_vec3_t built from degrees, handy for rotations: KON_DEG3(0, 45, 0) */
-#define KON_DEG3(x, y, z) ((kon_vec3_t){KON_DEG2RAD(x), KON_DEG2RAD(y), KON_DEG2RAD(z)})
-
-#define KON_VEC2(x, y) ((kon_vec2_t){(float)(x), (float)(y)})
-#define KON_VEC3(x, y, z) ((kon_vec3_t){(float)(x), (float)(y), (float)(z)})
-#define KON_VEC4(x, y, z, w) ((kon_vec4_t){(float)(x), (float)(y), (float)(z), (float)(w)})
-
-#define KON_VEC3_ZERO KON_VEC3(0, 0, 0)
-#define KON_VEC3_ONE KON_VEC3(1, 1, 1)
-#define KON_VEC3_UP KON_VEC3(0, 1, 0)
-
-/* right-handed, +Y up, camera looks down -Z, column-major: m[column * 4 + row] */
-
-typedef struct kon_vec2 { float x, y; } kon_vec2_t;
-typedef struct kon_vec3 { float x, y, z; } kon_vec3_t;
-typedef struct kon_vec4 { float x, y, z, w; } kon_vec4_t;
-typedef struct kon_mat4 { float m[16]; } kon_mat4_t;
-
-/* game is the fixed-size framebuffer you draw into, screen always matches the window */
-typedef struct kon_display {
- kon_framebuffer_t *game;
- kon_framebuffer_t *screen;
- int integerOnly;
-
- /* where the game image sits inside screen, kept up to date by the functions below */
- int viewX, viewY, viewWidth, viewHeight;
- int *columnMap;
-} kon_display_t;
-
-typedef enum kon_projection {
- KON_PROJECTION_PERSPECTIVE = 0,
- KON_PROJECTION_ORTHOGRAPHIC
-} kon_projection_t;
-
-typedef struct kon_camera {
- kon_vec3_t position;
- kon_vec3_t target;
- kon_vec3_t up;
- kon_projection_t projection;
- float fov; /* vertical field of view in radians, perspective only */
- float orthoSize; /* half the visible height in world units, orthographic only */
- float nearZ, farZ;
-} kon_camera_t;
-
-/* edges holds pairs of indices into vertices */
-typedef struct kon_wireMesh {
- const kon_vec3_t *vertices;
- const uint16_t *edges;
- int edgeCount;
-} kon_wireMesh_t;
-
-/*** 2D declarations ***/
-
-/*** framebuffer declarations ***/
-
-kon_framebuffer_t *kon_createFramebuffer(int width, int height);
-void kon_freeFramebuffer(kon_framebuffer_t *fb);
-void kon_putPixel(kon_framebuffer_t *fb, int x, int y, uint32_t color);
-void kon_clearFramebuffer(kon_framebuffer_t *fb, uint32_t color);
-void kon_resizeFramebuffer(kon_framebuffer_t *fb, int width, int height);
-void kon_exportPixels(kon_framebuffer_t *fb, kon_imageFormat_t format, uint8_t *out);
-
-/*** image declarations ***/
-
-kon_image *kon_loadImage(const uint8_t *pixels, int width, int height, kon_imageFormat_t format);
-void kon_freeImage(kon_image *image);
-
-void kon_drawImage(kon_framebuffer_t *fb, int x, int y, int width, int height, kon_image *image);
-
-/*** draw function declarations ***/
-
-void kon_drawRectangle(kon_framebuffer_t *fb, int x, int y, int width, int height, uint32_t color);
-void kon_fillRectangle(kon_framebuffer_t *fb, int x, int y, int width, int height, uint32_t color);
-void kon_drawLine(kon_framebuffer_t *fb, int x0, int y0, int x1, int y1, uint32_t color);
-void kon_drawCircle(kon_framebuffer_t *fb, int center_x, int center_y, int radius, uint32_t color);
-void kon_fillCircle(kon_framebuffer_t *fb, int center_x, int center_y, int radius, uint32_t color);
-
-/*** math declarations ***/
-
-/*** scalar declarations ***/
-
-float kon_clamp(float v, float min, float max);
-float kon_lerp(float a, float b, float t);
-
-/*** vec2 declarations ***/
-
-kon_vec2_t kon_vec2Add(kon_vec2_t a, kon_vec2_t b);
-kon_vec2_t kon_vec2Sub(kon_vec2_t a, kon_vec2_t b);
-kon_vec2_t kon_vec2Scale(kon_vec2_t a, float s);
-float kon_vec2Dot(kon_vec2_t a, kon_vec2_t b);
-
-/*** vec3 declarations ***/
-
-kon_vec3_t kon_vec3Add(kon_vec3_t a, kon_vec3_t b);
-kon_vec3_t kon_vec3Sub(kon_vec3_t a, kon_vec3_t b);
-kon_vec3_t kon_vec3Scale(kon_vec3_t a, float s);
-float kon_vec3Dot(kon_vec3_t a, kon_vec3_t b);
-kon_vec3_t kon_vec3Cross(kon_vec3_t a, kon_vec3_t b);
-float kon_vec3Length(kon_vec3_t a);
-kon_vec3_t kon_vec3Normalize(kon_vec3_t a);
-kon_vec3_t kon_vec3Lerp(kon_vec3_t a, kon_vec3_t b, float t);
-
-/*** mat4 declarations ***/
-
-kon_mat4_t kon_mat4Identity(void);
-kon_mat4_t kon_mat4Mul(kon_mat4_t a, kon_mat4_t b);
-kon_vec4_t kon_mat4MulVec4(kon_mat4_t m, kon_vec4_t v);
-kon_vec3_t kon_mat4MulPoint(kon_mat4_t m, kon_vec3_t p);
-
-/* like blender's local/global: the plain versions work along the model's own axes,
- the World versions along the world's axes. neither rotate nor scale ever moves the model's position.
- angles are euler angles in radians (x = pitch, y = yaw, z = roll), see KON_DEG3 */
-kon_mat4_t kon_mat4Translate(kon_mat4_t m, kon_vec3_t v);
-kon_mat4_t kon_mat4Rotate(kon_mat4_t m, kon_vec3_t angles);
-kon_mat4_t kon_mat4Scale(kon_mat4_t m, kon_vec3_t v);
-kon_mat4_t kon_mat4TranslateWorld(kon_mat4_t m, kon_vec3_t v);
-kon_mat4_t kon_mat4RotateWorld(kon_mat4_t m, kon_vec3_t angles);
-kon_mat4_t kon_mat4ScaleWorld(kon_mat4_t m, kon_vec3_t v);
-
-kon_mat4_t kon_mat4FromTranslation(kon_vec3_t v);
-kon_mat4_t kon_mat4FromRotation(kon_vec3_t angles);
-kon_mat4_t kon_mat4FromAxisAngle(kon_vec3_t axis, float angle);
-kon_mat4_t kon_mat4FromScale(kon_vec3_t v);
-kon_mat4_t kon_mat4FromTransform(kon_vec3_t position, kon_vec3_t angles, kon_vec3_t scale);
-
-kon_mat4_t kon_mat4LookAt(kon_vec3_t eye, kon_vec3_t target, kon_vec3_t up);
-kon_mat4_t kon_mat4Perspective(float fovY, float aspect, float nearZ, float farZ);
-kon_mat4_t kon_mat4Ortho(float left, float right, float bottom, float top, float nearZ, float farZ);
-
-/*** display declarations ***/
-
-
-kon_display_t *kon_createDisplay(int gameWidth, int gameHeight, int windowWidth, int windowHeight);
-void kon_freeDisplay(kon_display_t *display);
-
-void kon_setGameResolution(kon_display_t *display, int gameWidth, int gameHeight);
-void kon_setIntegerScaling(kon_display_t *display, int integerOnly);
-void kon_resizeDisplay(kon_display_t *display, int windowWidth, int windowHeight);
-
-/* scales game into screen, then blit display->screen to the window */
-void kon_presentDisplay(kon_display_t *display);
-
-/* returns 0 if the window position is on a bar, outside the game image */
-int kon_windowToGame(const kon_display_t *display, int windowX, int windowY, int *gameX, int *gameY);
-
-/*** 3D declarations ***/
-
-/*** camera declarations ***/
-
-kon_camera_t kon_cameraDefault(void);
-kon_mat4_t kon_cameraView(const kon_camera_t *camera);
-kon_mat4_t kon_cameraProjection(const kon_camera_t *camera, int width, int height);
-kon_mat4_t kon_cameraViewProjection(const kon_camera_t *camera, int width, int height);
-
-/*** 3D draw declarations ***/
-
-/* returns 0 if the point is behind the camera */
-int kon_worldToScreen(const kon_framebuffer_t *fb, kon_mat4_t viewProjection, kon_vec3_t point, kon_vec2_t *out);
-
-void kon_drawLine3D(kon_framebuffer_t *fb, kon_mat4_t viewProjection, kon_vec3_t a, kon_vec3_t b, uint32_t color);
-void kon_drawWireMesh(kon_framebuffer_t *fb, kon_mat4_t viewProjection, kon_mat4_t model, const kon_wireMesh_t *mesh, uint32_t color);
-
-/*** implementation ***/
-
-#ifdef KONSOFREN_IMPLEMENTATION
-
-
-/*** private helper ***/
-
-static inline uint32_t kon_blendColor(uint32_t dst, uint32_t src) {
-
- uint8_t src_a = (uint8_t)((src >> 24) & 0xFF);
- uint8_t src_r = (uint8_t)((src >> 16) & 0xFF);
- uint8_t src_g = (uint8_t)((src >> 8) & 0xFF);
- uint8_t src_b = (uint8_t)((src >> 0) & 0xFF);
-
- if (src_a == 0xFF) {
- return src;
- }
-
- uint8_t dst_a = (uint8_t)((dst >> 24) & 0xFF);
- uint8_t dst_r = (uint8_t)((dst >> 16) & 0xFF);
- uint8_t dst_g = (uint8_t)((dst >> 8) & 0xFF);
- uint8_t dst_b = (uint8_t)((dst >> 0) & 0xFF);
-
- uint8_t inv_a = (uint8_t)(255 - src_a);
-
- uint8_t out_r = (uint8_t)((src_r * src_a + dst_r * inv_a) / 255);
- uint8_t out_g = (uint8_t)((src_g * src_a + dst_g * inv_a) / 255);
- uint8_t out_b = (uint8_t)((src_b * src_a + dst_b * inv_a) / 255);
-
- return ((uint32_t)dst_a << 24) | ((uint32_t)out_r << 16) | ((uint32_t)out_g << 8) | (uint32_t)out_b;
-}
-
-/* Cohen-Sutherland: clips the line to the framebuffer, returns 0 if nothing is visible */
-static int kon_outCode_(double x, double y, int width, int height) {
- int code = 0;
- if (x < 0) code |= 1; else if (x > width - 1) code |= 2;
- if (y < 0) code |= 4; else if (y > height - 1) code |= 8;
- return code;
-}
-
-static int kon_clipLine_(int width, int height, int *x0, int *y0, int *x1, int *y1) {
- double ax = *x0, ay = *y0, bx = *x1, by = *y1;
- double maxX = width - 1, maxY = height - 1;
- int ca = kon_outCode_(ax, ay, width, height);
- int cb = kon_outCode_(bx, by, width, height);
-
- while (ca | cb) {
- if (ca & cb) return 0;
-
- int out = ca ? ca : cb;
- double x, y;
-
- if (out & 8) {
- x = ax + (bx - ax) * (maxY - ay) / (by - ay);
- y = maxY;
- } else if (out & 4) {
- x = ax + (bx - ax) * (0 - ay) / (by - ay);
- y = 0;
- } else if (out & 2) {
- y = ay + (by - ay) * (maxX - ax) / (bx - ax);
- x = maxX;
- } else {
- y = ay + (by - ay) * (0 - ax) / (bx - ax);
- x = 0;
- }
-
- if (out == ca) {
- ax = x; ay = y;
- ca = kon_outCode_(ax, ay, width, height);
- } else {
- bx = x; by = y;
- cb = kon_outCode_(bx, by, width, height);
- }
- }
-
- *x0 = (int)(ax + 0.5); *y0 = (int)(ay + 0.5);
- *x1 = (int)(bx + 0.5); *y1 = (int)(by + 0.5);
- return 1;
-}
-
-/*** framebuffer implementation ***/
-
-kon_framebuffer_t *kon_createFramebuffer(int width, int height) {
- kon_framebuffer_t *fb = malloc(sizeof(kon_framebuffer_t));
- if (!fb) return NULL;
-
- fb->data = calloc((size_t)width * (size_t)height, sizeof(uint32_t));
- if (!fb->data) {
- free(fb);
- return NULL;
- }
-
- fb->width = width;
- fb->height = height;
- return fb;
-}
-
-void kon_freeFramebuffer(kon_framebuffer_t *fb) {
- if (!fb) return;
-
- free(fb->data);
- free(fb);
-}
-
-void kon_putPixel(kon_framebuffer_t *fb, int x, int y, uint32_t color) {
- if (!fb) return;
-
- if (x < 0 || x >= fb->width || y < 0 || y >= fb->height) return;
-
- uint32_t dst = fb->data[y * fb->width + x];
- fb->data[y * fb->width + x] = kon_blendColor(dst, color);
-}
-
-void kon_clearFramebuffer(kon_framebuffer_t *fb, uint32_t color) {
- if (!fb) return;
-
- for (int i = 0; i < fb->width * fb->height; i++) {
- /* did it directly to not check overhead because of the if in bounds check */
- fb->data[i] = color;
- }
-}
-
-void kon_resizeFramebuffer(kon_framebuffer_t *fb, int width, int height) {
- if (!fb) return;
-
- uint32_t *tmp = realloc(fb->data, (size_t)width * (size_t)height * sizeof(uint32_t));
- if (!tmp) return;
-
- fb->data = tmp;
- fb->width = width;
- fb->height = height;
-
- kon_clearFramebuffer(fb, KON_BACKGROUND_COLOR);
-}
-
-void kon_exportPixels(kon_framebuffer_t *fb, kon_imageFormat_t format, uint8_t *out) {
- if (!fb || !out) return;
-
- int fbSize = fb->width * fb->height;
-
- for (int i = 0; i < fbSize; i++) {
- uint32_t color = fb->data[i];
-
- uint8_t a = (color >> 24) & 0xFF;
- uint8_t r = (color >> 16) & 0xFF;
- uint8_t g = (color >> 8) & 0xFF;
- uint8_t b = (color >> 0) & 0xFF;
-
- switch (format) {
- case konFormatRGBA8:
- out[i * 4 + 0] = r;
- out[i * 4 + 1] = g;
- out[i * 4 + 2] = b;
- out[i * 4 + 3] = a;
- break;
- case konFormatABGR8:
- out[i * 4 + 0] = a;
- out[i * 4 + 1] = b;
- out[i * 4 + 2] = g;
- out[i * 4 + 3] = r;
- break;
- case konFormatARGB8:
- out[i * 4 + 0] = a;
- out[i * 4 + 1] = r;
- out[i * 4 + 2] = g;
- out[i * 4 + 3] = b;
- break;
- case konFormatBGRA8:
- out[i * 4 + 0] = b;
- out[i * 4 + 1] = g;
- out[i * 4 + 2] = r;
- out[i * 4 + 3] = a;
- break;
- default:
- return;
- }
- }
-}
-
-/*** draw functions implementation ***/
-
-void kon_drawRectangle(kon_framebuffer_t *fb, int x, int y, int width, int height, uint32_t color) {
- if (!fb) return;
-
- kon_drawLine(fb, x, y, x + width, y, color);
- kon_drawLine(fb, x, y + height, x + width, y + height, color);
- kon_drawLine(fb, x, y, x, y + height, color);
- kon_drawLine(fb, x + width, y, x + width, y + height, color);
-}
-
-void kon_fillRectangle(kon_framebuffer_t *fb, int x, int y, int width, int height, uint32_t color) {
- if (!fb) return;
-
- if (width < 0 || height < 0) return;
-
- if (x < 0) {
- width += x;
- x = 0;
- }
- if (y < 0) {
- height += y;
- y = 0;
- }
-
- if (x + width > fb->width ) width = fb->width - x;
- if (y + height > fb->height) height = fb->height - y;
-
- for (int offset_y = 0; offset_y < height; offset_y++) {
- for (int offset_x = 0; offset_x < width; offset_x++) {
- uint32_t dst = fb->data[(offset_y + y) * fb->width + (offset_x + x)];
- fb->data[(y + offset_y) * fb->width + (x + offset_x)] = kon_blendColor(dst, color);
-
- }
- }
-}
-
-void kon_drawLine(kon_framebuffer_t *fb, int x0, int y0, int x1, int y1, uint32_t color) {
- if (!fb) return;
-
- if (!kon_clipLine_(fb->width, fb->height, &x0, &y0, &x1, &y1)) return;
-
- int dx = abs(x1 - x0);
- int dy = abs(y1 - y0);
-
- int sx = (x0 < x1) ? 1 : -1;
- int sy = (y0 < y1) ? 1 : -1;
-
- int err = dx - dy;
-
- for (;;) {
- kon_putPixel(fb, x0, y0, color);
-
- if (x0 == x1 && y0 == y1) break;
-
- int e2 = 2 * err;
-
- if (e2 > -dy) {
- err -= dy;
- x0 += sx;
- }
-
- if (e2 < dx) {
- err += dx;
- y0 += sy;
- }
- }
-}
-
-void kon_drawCircle(kon_framebuffer_t *fb, int center_x, int center_y, int radius, uint32_t color) {
- if (!fb) return;
- if (radius <= 0) return;
-
- int x = radius;
- int y = 0;
- int err = 1 - radius;
-
- while (x >= y) {
- kon_putPixel(fb, center_x + x, center_y + y, color);
- kon_putPixel(fb, center_x + y, center_y + x, color);
- kon_putPixel(fb, center_x - y, center_y + x, color);
- kon_putPixel(fb, center_x - x, center_y + y, color);
- kon_putPixel(fb, center_x - x, center_y - y, color);
- kon_putPixel(fb, center_x - y, center_y - x, color);
- kon_putPixel(fb, center_x + y, center_y - x, color);
- kon_putPixel(fb, center_x + x, center_y - y, color);
-
- y += 1;
-
- if (err < 0) {
- err += 2 * y + 1;
- } else {
- x -= 1;
- err += 2 * (y - x) + 1;
- }
- }
-}
-
-void kon_fillCircle(kon_framebuffer_t *fb, int center_x, int center_y, int radius, uint32_t color) {
- if (!fb) return;
- if (radius <= 0) return;
-
- int x = radius;
- int y = 0;
- int err = 1 - radius;
-
- while (x >= y) {
- kon_drawLine(fb, center_x - x, center_y + y, center_x + x, center_y + y, color);
- kon_drawLine(fb, center_x - x, center_y - y, center_x + x, center_y - y, color);
- kon_drawLine(fb, center_x - y, center_y + x, center_x + y, center_y + x, color);
- kon_drawLine(fb, center_x - y, center_y - x, center_x + y, center_y - x, color);
-
- y += 1;
-
- if (err < 0) {
- err += 2 * y + 1;
- } else {
- x -= 1;
- err += 2 * (y - x) + 1;
- }
- }
-}
-
-/*** image implementation ***/
-
-kon_image *kon_loadImage(const uint8_t *pixels, int width, int height, kon_imageFormat_t format) {
- kon_image *image = malloc(sizeof(kon_image));
- if (!image) return NULL;
-
- image->data = malloc((size_t)width * (size_t)height * sizeof(uint32_t));
- if (!image->data) {
- free(image);
- return NULL;
- }
-
- image->width = width;
- image->height = height;
-
- for (int i = 0; i < width * height; i++) {
- uint8_t r, g, b, a;
-
- switch(format) {
- case konFormatRGBA8:
- r = pixels[i * 4 + 0];
- g = pixels[i * 4 + 1];
- b = pixels[i * 4 + 2];
- a = pixels[i * 4 + 3];
- break;
- case konFormatABGR8:
- a = pixels[i * 4 + 0];
- b = pixels[i * 4 + 1];
- g = pixels[i * 4 + 2];
- r = pixels[i * 4 + 3];
- break;
- case konFormatARGB8:
- a = pixels[i * 4 + 0];
- r = pixels[i * 4 + 1];
- g = pixels[i * 4 + 2];
- b = pixels[i * 4 + 3];
- break;
- case konFormatBGRA8:
- b = pixels[i * 4 + 0];
- g = pixels[i * 4 + 1];
- r = pixels[i * 4 + 2];
- a = pixels[i * 4 + 3];
- break;
- default:
- free(image->data);
- free(image);
- return NULL;
- }
-
- image->data[i] = ((uint32_t)a << 24) | ((uint32_t)r << 16) | ((uint32_t)g << 8) | (uint32_t)b;
- }
-
- return image;
-}
-void kon_freeImage(kon_image *image) {
- kon_freeFramebuffer(image);
-}
-
-void kon_drawImage(kon_framebuffer_t *fb, int x, int y, int width, int height, kon_image *image) {
- if (!fb || !image) return;
-
- /* just trying to not draw when it's unnecessary */
- if (image->width <= 0 || image->height <= 0) return;
- if (width <= 0 || height <= 0) return;
- if (x >= fb->width || y >= fb->height) return;
-
- /* using this loop to make sure we only the parts of the image that are on screen */
- for (int iy = 0; iy < height; iy++) {
- for (int ix = 0; ix < width; ix++) {
- int src_x = ix * image->width / width;
- int src_y = iy * image->height / height;
-
- uint32_t color = image->data[src_y * image->width + src_x];
- kon_putPixel(fb, x+ix, y+iy, color);
- }
- }
-}
-
-/*** math implementation ***/
-
-
-/*** scalar ***/
-
-float kon_clamp(float v, float min, float max) { return v < min ? min : (v > max ? max : v); }
-float kon_lerp(float a, float b, float t) { return a + (b - a) * t; }
-
-/*** vec2 ***/
-
-kon_vec2_t kon_vec2Add(kon_vec2_t a, kon_vec2_t b) { return (kon_vec2_t){a.x + b.x, a.y + b.y}; }
-kon_vec2_t kon_vec2Sub(kon_vec2_t a, kon_vec2_t b) { return (kon_vec2_t){a.x - b.x, a.y - b.y}; }
-kon_vec2_t kon_vec2Scale(kon_vec2_t a, float s) { return (kon_vec2_t){a.x * s, a.y * s}; }
-float kon_vec2Dot(kon_vec2_t a, kon_vec2_t b) { return a.x * b.x + a.y * b.y; }
-
-/*** vec3 ***/
-
-kon_vec3_t kon_vec3Add(kon_vec3_t a, kon_vec3_t b) { return (kon_vec3_t){a.x + b.x, a.y + b.y, a.z + b.z}; }
-kon_vec3_t kon_vec3Sub(kon_vec3_t a, kon_vec3_t b) { return (kon_vec3_t){a.x - b.x, a.y - b.y, a.z - b.z}; }
-kon_vec3_t kon_vec3Scale(kon_vec3_t a, float s) { return (kon_vec3_t){a.x * s, a.y * s, a.z * s}; }
-float kon_vec3Dot(kon_vec3_t a, kon_vec3_t b) { return a.x * b.x + a.y * b.y + a.z * b.z; }
-
-kon_vec3_t kon_vec3Cross(kon_vec3_t a, kon_vec3_t b) {
- return (kon_vec3_t){
- a.y * b.z - a.z * b.y,
- a.z * b.x - a.x * b.z,
- a.x * b.y - a.y * b.x
- };
-}
-
-float kon_vec3Length(kon_vec3_t a) { return sqrtf(kon_vec3Dot(a, a)); }
-
-kon_vec3_t kon_vec3Normalize(kon_vec3_t a) {
- float len = kon_vec3Length(a);
- return len > 0.0f ? kon_vec3Scale(a, 1.0f / len) : a;
-}
-
-kon_vec3_t kon_vec3Lerp(kon_vec3_t a, kon_vec3_t b, float t) {
- return (kon_vec3_t){kon_lerp(a.x, b.x, t), kon_lerp(a.y, b.y, t), kon_lerp(a.z, b.z, t)};
-}
-
-/*** mat4 ***/
-
-kon_mat4_t kon_mat4Identity(void) {
- kon_mat4_t r = {{0}};
- r.m[0] = r.m[5] = r.m[10] = r.m[15] = 1.0f;
- return r;
-}
-
-/* returns a * b, b is applied first */
-kon_mat4_t kon_mat4Mul(kon_mat4_t a, kon_mat4_t b) {
- kon_mat4_t r;
- for (int c = 0; c < 4; c++) {
- for (int row = 0; row < 4; row++) {
- float sum = 0.0f;
- for (int k = 0; k < 4; k++) {
- sum += a.m[k * 4 + row] * b.m[c * 4 + k];
- }
- r.m[c * 4 + row] = sum;
- }
- }
- return r;
-}
-
-kon_vec4_t kon_mat4MulVec4(kon_mat4_t m, kon_vec4_t v) {
- return (kon_vec4_t){
- m.m[0] * v.x + m.m[4] * v.y + m.m[8] * v.z + m.m[12] * v.w,
- m.m[1] * v.x + m.m[5] * v.y + m.m[9] * v.z + m.m[13] * v.w,
- m.m[2] * v.x + m.m[6] * v.y + m.m[10] * v.z + m.m[14] * v.w,
- m.m[3] * v.x + m.m[7] * v.y + m.m[11] * v.z + m.m[15] * v.w
- };
-}
-
-kon_vec3_t kon_mat4MulPoint(kon_mat4_t m, kon_vec3_t p) {
- kon_vec4_t r = kon_mat4MulVec4(m, (kon_vec4_t){p.x, p.y, p.z, 1.0f});
- return (kon_vec3_t){r.x, r.y, r.z};
-}
-
-kon_mat4_t kon_mat4FromTranslation(kon_vec3_t v) {
- kon_mat4_t r = kon_mat4Identity();
- r.m[12] = v.x;
- r.m[13] = v.y;
- r.m[14] = v.z;
- return r;
-}
-
-kon_mat4_t kon_mat4FromScale(kon_vec3_t v) {
- kon_mat4_t r = kon_mat4Identity();
- r.m[0] = v.x;
- r.m[5] = v.y;
- r.m[10] = v.z;
- return r;
-}
-
-kon_mat4_t kon_mat4FromAxisAngle(kon_vec3_t axis, float angle) {
- kon_vec3_t a = kon_vec3Normalize(axis);
- float c = cosf(angle), s = sinf(angle), t = 1.0f - c;
- kon_mat4_t r = kon_mat4Identity();
- r.m[0] = t * a.x * a.x + c;
- r.m[1] = t * a.x * a.y + s * a.z;
- r.m[2] = t * a.x * a.z - s * a.y;
- r.m[4] = t * a.x * a.y - s * a.z;
- r.m[5] = t * a.y * a.y + c;
- r.m[6] = t * a.y * a.z + s * a.x;
- r.m[8] = t * a.x * a.z + s * a.y;
- r.m[9] = t * a.y * a.z - s * a.x;
- r.m[10] = t * a.z * a.z + c;
- return r;
-}
-
-/* applied in order roll (z), pitch (x), yaw (y) */
-kon_mat4_t kon_mat4FromRotation(kon_vec3_t angles) {
- kon_mat4_t x = kon_mat4FromAxisAngle(KON_VEC3(1, 0, 0), angles.x);
- kon_mat4_t y = kon_mat4FromAxisAngle(KON_VEC3(0, 1, 0), angles.y);
- kon_mat4_t z = kon_mat4FromAxisAngle(KON_VEC3(0, 0, 1), angles.z);
- return kon_mat4Mul(y, kon_mat4Mul(x, z));
-}
-
-kon_mat4_t kon_mat4FromTransform(kon_vec3_t position, kon_vec3_t angles, kon_vec3_t scale) {
- kon_mat4_t r = kon_mat4Mul(kon_mat4FromRotation(angles), kon_mat4FromScale(scale));
- return kon_mat4Mul(kon_mat4FromTranslation(position), r);
-}
-
-kon_mat4_t kon_mat4Translate(kon_mat4_t m, kon_vec3_t v) { return kon_mat4Mul(m, kon_mat4FromTranslation(v)); }
-kon_mat4_t kon_mat4Rotate(kon_mat4_t m, kon_vec3_t angles) { return kon_mat4Mul(m, kon_mat4FromRotation(angles)); }
-kon_mat4_t kon_mat4Scale(kon_mat4_t m, kon_vec3_t v) { return kon_mat4Mul(m, kon_mat4FromScale(v)); }
-kon_mat4_t kon_mat4TranslateWorld(kon_mat4_t m, kon_vec3_t v) { return kon_mat4Mul(kon_mat4FromTranslation(v), m); }
-
-/* pre-multiplying would also swing the position around the world origin, so put it back */
-kon_mat4_t kon_mat4RotateWorld(kon_mat4_t m, kon_vec3_t angles) {
- kon_mat4_t r = kon_mat4Mul(kon_mat4FromRotation(angles), m);
- r.m[12] = m.m[12];
- r.m[13] = m.m[13];
- r.m[14] = m.m[14];
- return r;
-}
-
-kon_mat4_t kon_mat4ScaleWorld(kon_mat4_t m, kon_vec3_t v) {
- kon_mat4_t r = kon_mat4Mul(kon_mat4FromScale(v), m);
- r.m[12] = m.m[12];
- r.m[13] = m.m[13];
- r.m[14] = m.m[14];
- return r;
-}
-
-kon_mat4_t kon_mat4LookAt(kon_vec3_t eye, kon_vec3_t target, kon_vec3_t up) {
- kon_vec3_t f = kon_vec3Normalize(kon_vec3Sub(target, eye));
- kon_vec3_t s = kon_vec3Normalize(kon_vec3Cross(f, up));
- kon_vec3_t u = kon_vec3Cross(s, f);
-
- kon_mat4_t r = kon_mat4Identity();
- r.m[0] = s.x; r.m[4] = s.y; r.m[8] = s.z; r.m[12] = -kon_vec3Dot(s, eye);
- r.m[1] = u.x; r.m[5] = u.y; r.m[9] = u.z; r.m[13] = -kon_vec3Dot(u, eye);
- r.m[2] = -f.x; r.m[6] = -f.y; r.m[10] = -f.z; r.m[14] = kon_vec3Dot(f, eye);
- return r;
-}
-
-/* fovY in radians, aspect = width / height */
-kon_mat4_t kon_mat4Perspective(float fovY, float aspect, float nearZ, float farZ) {
- kon_mat4_t r = {{0}};
- float f = 1.0f / tanf(fovY * 0.5f);
- r.m[0] = f / aspect;
- r.m[5] = f;
- r.m[10] = (farZ + nearZ) / (nearZ - farZ);
- r.m[11] = -1.0f;
- r.m[14] = (2.0f * farZ * nearZ) / (nearZ - farZ);
- return r;
-}
-
-kon_mat4_t kon_mat4Ortho(float left, float right, float bottom, float top, float nearZ, float farZ) {
- kon_mat4_t r = kon_mat4Identity();
- r.m[0] = 2.0f / (right - left);
- r.m[5] = 2.0f / (top - bottom);
- r.m[10] = -2.0f / (farZ - nearZ);
- r.m[12] = -(right + left) / (right - left);
- r.m[13] = -(top + bottom) / (top - bottom);
- r.m[14] = -(farZ + nearZ) / (farZ - nearZ);
- return r;
-}
-
-
-/*** display implementation ***/
-
-static void kon_updateView_(kon_display_t *display) {
- int gameWidth = display->game->width, gameHeight = display->game->height;
- int windowWidth = display->screen->width, windowHeight = display->screen->height;
-
- int scaleX = windowWidth / gameWidth;
- int scaleY = windowHeight / gameHeight;
- int scale = (scaleX < scaleY) ? scaleX : scaleY;
-
- if (display->integerOnly && scale >= 1) {
- display->viewWidth = gameWidth * scale;
- display->viewHeight = gameHeight * scale;
- } else if ((int64_t)windowWidth * gameHeight <= (int64_t)windowHeight * gameWidth) {
- /* window is narrower than the game: bars on top and bottom */
- display->viewWidth = windowWidth;
- display->viewHeight = (int)((int64_t)windowWidth * gameHeight / gameWidth);
- } else {
- /* window is wider than the game: bars on the sides */
- display->viewHeight = windowHeight;
- display->viewWidth = (int)((int64_t)windowHeight * gameWidth / gameHeight);
- }
-
- display->viewX = (windowWidth - display->viewWidth) / 2;
- display->viewY = (windowHeight - display->viewHeight) / 2;
-
- /* which game column each view column shows, worked out once instead of for every pixel */
- int *map = realloc(display->columnMap, (size_t)windowWidth * sizeof(int));
- if (!map) {
- display->viewWidth = 0;
- return;
- }
- display->columnMap = map;
-
- for (int x = 0; x < display->viewWidth; x++) {
- map[x] = (int)((int64_t)x * gameWidth / display->viewWidth);
- }
-}
-
-kon_display_t *kon_createDisplay(int gameWidth, int gameHeight, int windowWidth, int windowHeight) {
- if (gameWidth <= 0 || gameHeight <= 0 || windowWidth <= 0 || windowHeight <= 0) return NULL;
-
- kon_display_t *display = calloc(1, sizeof(kon_display_t));
- if (!display) return NULL;
-
- display->game = kon_createFramebuffer(gameWidth, gameHeight);
- display->screen = kon_createFramebuffer(windowWidth, windowHeight);
- if (!display->game || !display->screen) {
- kon_freeDisplay(display);
- return NULL;
- }
-
- kon_clearFramebuffer(display->game, KON_BACKGROUND_COLOR);
- kon_updateView_(display);
- return display;
-}
-
-void kon_freeDisplay(kon_display_t *display) {
- if (!display) return;
-
- kon_freeFramebuffer(display->game);
- kon_freeFramebuffer(display->screen);
- free(display->columnMap);
- free(display);
-}
-
-void kon_setGameResolution(kon_display_t *display, int gameWidth, int gameHeight) {
- if (!display || gameWidth <= 0 || gameHeight <= 0) return;
-
- kon_resizeFramebuffer(display->game, gameWidth, gameHeight);
- kon_updateView_(display);
-}
-
-void kon_setIntegerScaling(kon_display_t *display, int integerOnly) {
- if (!display) return;
-
- display->integerOnly = integerOnly;
- kon_updateView_(display);
-}
-
-void kon_resizeDisplay(kon_display_t *display, int windowWidth, int windowHeight) {
- if (!display || windowWidth <= 0 || windowHeight <= 0) return;
-
- kon_resizeFramebuffer(display->screen, windowWidth, windowHeight);
- kon_updateView_(display);
-}
-
-void kon_presentDisplay(kon_display_t *display) {
- if (!display) return;
-
- const uint32_t barColor = 0xFF000000;
- kon_framebuffer_t *game = display->game;
- kon_framebuffer_t *screen = display->screen;
- int rightX = display->viewX + display->viewWidth;
-
- for (int y = 0; y < screen->height; y++) {
- uint32_t *row = &screen->data[(size_t)y * (size_t)screen->width];
-
- if (display->viewWidth <= 0 || y < display->viewY || y >= display->viewY + display->viewHeight) {
- for (int x = 0; x < screen->width; x++) row[x] = barColor;
- continue;
- }
-
- int srcY = (int)((int64_t)(y - display->viewY) * game->height / display->viewHeight);
- const uint32_t *srcRow = &game->data[(size_t)srcY * (size_t)game->width];
-
- for (int x = 0; x < display->viewX; x++) row[x] = barColor;
- for (int x = 0; x < display->viewWidth; x++) row[display->viewX + x] = srcRow[display->columnMap[x]];
- for (int x = rightX; x < screen->width; x++) row[x] = barColor;
- }
-}
-
-int kon_windowToGame(const kon_display_t *display, int windowX, int windowY, int *gameX, int *gameY) {
- if (!display || display->viewWidth <= 0 || display->viewHeight <= 0) return 0;
-
- int localX = windowX - display->viewX;
- int localY = windowY - display->viewY;
- if (localX < 0 || localX >= display->viewWidth || localY < 0 || localY >= display->viewHeight) return 0;
-
- if (gameX) *gameX = (int)((int64_t)localX * display->game->width / display->viewWidth);
- if (gameY) *gameY = (int)((int64_t)localY * display->game->height / display->viewHeight);
- return 1;
-}
-
-/*** 3D implementation ***/
-
-
-/*** private helper ***/
-
-static kon_vec2_t kon_clipToScreen_(const kon_framebuffer_t *fb, kon_vec4_t clip) {
- /* clamped so the later float to int conversion can't overflow */
- float ndcX = kon_clamp(clip.x / clip.w, -1.0e5f, 1.0e5f);
- float ndcY = kon_clamp(clip.y / clip.w, -1.0e5f, 1.0e5f);
-
- /* screen +Y points down, NDC +Y points up */
- return KON_VEC2((ndcX + 1.0f) * 0.5f * (float)fb->width, (1.0f - ndcY) * 0.5f * (float)fb->height);
-}
-
-/*** camera implementation ***/
-
-kon_camera_t kon_cameraDefault(void) {
- kon_camera_t camera;
- camera.position = KON_VEC3(0, 0, 5);
- camera.target = KON_VEC3_ZERO;
- camera.up = KON_VEC3_UP;
- camera.projection = KON_PROJECTION_PERSPECTIVE;
- camera.fov = KON_DEG2RAD(60);
- camera.orthoSize = 5.0f;
- camera.nearZ = 0.1f;
- camera.farZ = 100.0f;
- return camera;
-}
-
-kon_mat4_t kon_cameraView(const kon_camera_t *camera) {
- return kon_mat4LookAt(camera->position, camera->target, camera->up);
-}
-
-kon_mat4_t kon_cameraProjection(const kon_camera_t *camera, int width, int height) {
- float aspect = (height > 0) ? (float)width / (float)height : 1.0f;
-
- if (camera->projection == KON_PROJECTION_ORTHOGRAPHIC) {
- float halfH = camera->orthoSize;
- float halfW = halfH * aspect;
- return kon_mat4Ortho(-halfW, halfW, -halfH, halfH, camera->nearZ, camera->farZ);
- }
-
- return kon_mat4Perspective(camera->fov, aspect, camera->nearZ, camera->farZ);
-}
-
-kon_mat4_t kon_cameraViewProjection(const kon_camera_t *camera, int width, int height) {
- return kon_mat4Mul(kon_cameraProjection(camera, width, height), kon_cameraView(camera));
-}
-
-/*** 3D draw implementation ***/
-
-int kon_worldToScreen(const kon_framebuffer_t *fb, kon_mat4_t viewProjection, kon_vec3_t point, kon_vec2_t *out) {
- if (!fb || !out) return 0;
-
- kon_vec4_t clip = kon_mat4MulVec4(viewProjection, KON_VEC4(point.x, point.y, point.z, 1));
-
- /* in front of the near plane when z >= -w */
- if (clip.z < -clip.w || clip.w <= 0.0f) return 0;
-
- *out = kon_clipToScreen_(fb, clip);
- return 1;
-}
-
-void kon_drawLine3D(kon_framebuffer_t *fb, kon_mat4_t viewProjection, kon_vec3_t a, kon_vec3_t b, uint32_t color) {
- if (!fb) return;
-
- kon_vec4_t ca = kon_mat4MulVec4(viewProjection, KON_VEC4(a.x, a.y, a.z, 1));
- kon_vec4_t cb = kon_mat4MulVec4(viewProjection, KON_VEC4(b.x, b.y, b.z, 1));
-
- /* clip against the near plane (z + w >= 0) before dividing, so points behind the camera never get projected */
- float da = ca.z + ca.w;
- float db = cb.z + cb.w;
-
- if (da < 0.0f && db < 0.0f) return;
-
- if (da < 0.0f || db < 0.0f) {
- float t = da / (da - db);
- kon_vec4_t hit = KON_VEC4(
- ca.x + (cb.x - ca.x) * t,
- ca.y + (cb.y - ca.y) * t,
- ca.z + (cb.z - ca.z) * t,
- ca.w + (cb.w - ca.w) * t
- );
-
- if (da < 0.0f) ca = hit;
- else cb = hit;
- }
-
- if (ca.w <= 0.0f || cb.w <= 0.0f) return;
-
- kon_vec2_t sa = kon_clipToScreen_(fb, ca);
- kon_vec2_t sb = kon_clipToScreen_(fb, cb);
-
- kon_drawLine(fb, (int)sa.x, (int)sa.y, (int)sb.x, (int)sb.y, color);
-}
-
-void kon_drawWireMesh(kon_framebuffer_t *fb, kon_mat4_t viewProjection, kon_mat4_t model, const kon_wireMesh_t *mesh, uint32_t color) {
- if (!fb || !mesh) return;
-
- kon_mat4_t mvp = kon_mat4Mul(viewProjection, model);
-
- for (int i = 0; i < mesh->edgeCount; i++) {
- kon_vec3_t a = mesh->vertices[mesh->edges[i * 2 + 0]];
- kon_vec3_t b = mesh->vertices[mesh->edges[i * 2 + 1]];
- kon_drawLine3D(fb, mvp, a, b, color);
- }
-}
-
-#endif /* end of KONSOFREN_IMPLEMENTATION */
-
-#endif