diff options
| author | KonAki <konaki@anokonaki.org> | 2026-10-13 10:28:17 +0800 |
|---|---|---|
| committer | KonAki <konaki@anokonaki.org> | 2026-10-13 10:28:17 +0800 |
| commit | d3432fcc288a53dff9eb219c8857ca48c5981323 (patch) | |
| tree | fba5cc730c91d2c674efe6d71dd20e9d6bf7d0d8 /kon/konworld.h | |
| parent | a2dc5ca4c659e2d0a9527cd0910bc76b65e6d09f (diff) | |
headers: extern C guards and C++ safe vector and rect constructors
Diffstat (limited to 'kon/konworld.h')
| -rw-r--r-- | kon/konworld.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/kon/konworld.h b/kon/konworld.h index 364d400..cccab2f 100644 --- a/kon/konworld.h +++ b/kon/konworld.h @@ -31,6 +31,10 @@ #include "kon3d.h" #include "konsector.h" +#ifdef __cplusplus +extern "C" { +#endif + /*** definition ***/ /* one place to ask "can I stand here, can I walk there" for everything a 3d game is built from: the rooms of a sector map, @@ -148,4 +152,8 @@ int kon_worldRay(const kon_world_t *world, kon_vec3_t origin, kon_vec3_t directi /* 1 if nothing is between the two points. for "can the monster see me" and "is the light reaching here" */ int kon_worldVisible(const kon_world_t *world, kon_vec3_t from, kon_vec3_t to); + +#ifdef __cplusplus +} +#endif #endif |
