diff options
| author | KonAki <konaki@anokonaki.org> | 2026-10-12 13:45:27 +0800 |
|---|---|---|
| committer | KonAki <konaki@anokonaki.org> | 2026-10-12 13:45:27 +0800 |
| commit | c2484a05a02f50e1ed14a7527ee6507326277ef2 (patch) | |
| tree | c06de475b5b58d5c10a70b848cdcdaa08b7c8052 /kon/konstage.h | |
| parent | 6dd2b5cb0cc6a9a1b1856be5e5198c3692e5f74d (diff) | |
add stage module: sprites with layers, slots, tweens, backgrounds with pan and zoom
Diffstat (limited to 'kon/konstage.h')
| -rw-r--r-- | kon/konstage.h | 141 |
1 files changed, 141 insertions, 0 deletions
diff --git a/kon/konstage.h b/kon/konstage.h new file mode 100644 index 0000000..6c3b909 --- /dev/null +++ b/kon/konstage.h @@ -0,0 +1,141 @@ +/* SPDX-License-Identifier: MIT */ +/* + * konstage.h + * + * Copyright (c) 2026 KonAki + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#ifndef KONSTAGE_H +#define KONSTAGE_H + +#include "konsofren.h" +#include "kon2d.h" + +/*** definition ***/ + +/* the picture behind everything. none leaves the framebuffer as it is, so a map or a scene drawn first shows through */ +typedef enum kon_fit { + KON_FIT_NONE, + KON_FIT_STRETCH, /* fills the view, squashing the picture if the shapes differ */ + KON_FIT_COVER, /* fills the view keeping the shape, the edges that don't fit are cut off */ + KON_FIT_CONTAIN, /* the whole picture keeping the shape, the rest of the view is left alone */ + KON_FIT_CENTER /* the picture as it is, in the middle */ +} kon_fit_t; + +/* sprites are drawn in two goes so the game can put its text box in between. back is under the box, front is over it, + so a see through effect on a sprite does not turn into a smear over the text */ +typedef enum kon_layer { + KON_LAYER_BACK, + KON_LAYER_FRONT +} kon_layer_t; + +/* standing places across the view, where a sprite goes with kon_stagePlace. their x is stage->slotX, as a share of the width */ +typedef enum kon_slot { + KON_SLOT_FAR_LEFT, + KON_SLOT_LEFT, + KON_SLOT_CENTER, + KON_SLOT_RIGHT, + KON_SLOT_FAR_RIGHT, + KON_SLOT_COUNT +} kon_slot_t; + +/* what kon_stageTween can glide */ +typedef enum kon_prop { + KON_PROP_X, + KON_PROP_Y, + KON_PROP_ALPHA, /* 0 to 1 */ + KON_PROP_SCALE, + KON_PROP_BRIGHTNESS, /* 1 as drawn, lower darkens it, the usual way to show who is not talking */ + KON_PROP_COUNT +} kon_prop_t; + +typedef struct kon_stageSprite { + int used; + const kon_image *image; + kon_rect_t src; /* w == 0 is the whole image */ + kon_tween_t prop[KON_PROP_COUNT]; + float anchorX, anchorY; /* the point of the sprite, 0 to 1, that sits at x, y. 0.5, 1 is the middle of its feet */ + int flip; + kon_layer_t layer; + int z; /* higher is in front inside its layer, sprites with the same z go in the order they were added */ + int hiding; /* removes itself when it has faded out */ +} kon_stageSprite_t; + +typedef struct kon_stageBackground { + const kon_image *image; + kon_fit_t fit; + kon_tween_t alpha; + kon_tween_t zoom, focusX, focusY; +} kon_stageBackground_t; + +/* the stage does not own its sprites or the images, sprites is room for capacity of them */ +typedef struct kon_stage { + int width, height; /* the view, in the pixels you draw at */ + kon_stageSprite_t *sprites; + int capacity; + float slotX[KON_SLOT_COUNT]; + kon_filter_t filter; /* for sprites and the background that get scaled */ + kon_stageBackground_t back, old; +} kon_stage_t; + +/*** functions ***/ + +void kon_stageInit(kon_stage_t *stage, kon_stageSprite_t *sprites, int capacity, int width, int height); + +/* the background fades in over the old one for seconds, 0 swaps at once. image NULL clears it */ +void kon_stageBackground(kon_stage_t *stage, const kon_image *image, kon_fit_t fit, float seconds); + +/* pans and zooms the background, which is what a CG wants. zoom 1 shows it as the fit says and 2 shows half of it. focus is the point of + the picture, 0 to 1 across and down, kept in the middle of the view. a picture that fills the view never lets its edge slide in. + a new background starts at zoom 1, focus 0.5 */ +void kon_stageBackgroundView(kon_stage_t *stage, float zoom, float focusX, float focusY, float seconds, kon_ease_t ease); + +/* a new sprite at 0, 0 in view, not faded in. returns its index or -1 when there is no room. src NULL is the whole image. + it stands on the bottom middle of itself, change anchorX and anchorY on the sprite for anything else */ +int kon_stageAdd(kon_stage_t *stage, const kon_image *image, const kon_rect_t *src, kon_layer_t layer); +void kon_stageRemove(kon_stage_t *stage, int index); + +/* moves a sprite to the other side of the text box. they start in the back layer, behind the box, which is where characters belong */ +void kon_stageLayer(kon_stage_t *stage, int index, kon_layer_t layer); + +/* swaps the picture, for a new expression. the sprite keeps where it is */ +void kon_stageFrame(kon_stage_t *stage, int index, const kon_image *image, const kon_rect_t *src); + +void kon_stageTween(kon_stage_t *stage, int index, kon_prop_t prop, float to, float seconds, kon_ease_t ease); + +/* shorthands for a move, a fade and for walking to a slot along the bottom of the view */ +void kon_stageMove(kon_stage_t *stage, int index, float x, float y, float seconds, kon_ease_t ease); +void kon_stageFade(kon_stage_t *stage, int index, float alpha, float seconds, kon_ease_t ease); +void kon_stagePlace(kon_stage_t *stage, int index, kon_slot_t slot, float seconds, kon_ease_t ease); + +/* fades out and removes itself */ +void kon_stageHide(kon_stage_t *stage, int index, float seconds); + +void kon_stageUpdate(kon_stage_t *stage, float dt); + +/* 1 while anything is still gliding or fading, for a script that waits for it */ +int kon_stageBusy(const kon_stage_t *stage); + +/* draw the background and then the back layer, then your text box, then the front layer. without a background pass 0 */ +void kon_stageDrawBackground(const kon_stage_t *stage, kon_framebuffer_t *fb); +void kon_stageDraw(const kon_stage_t *stage, kon_framebuffer_t *fb, kon_layer_t layer); + +#endif |
