diff options
| author | KonAki <konaki@anokonaki.org> | 2026-10-16 15:30:41 +0800 |
|---|---|---|
| committer | KonAki <konaki@anokonaki.org> | 2026-10-16 15:30:41 +0800 |
| commit | c4b53a0d1ba903dc94fe93d2fa50367bfbefa385 (patch) | |
| tree | 64154380a331ccb8ebff3a0e543152eae75ce9ba /kon/konrmdata.c | |
| parent | 0e0ca89d74a79dd045197b2878a5a90328c92187 (diff) | |
add rmdata: enemies, troops, enemy actions
Diffstat (limited to 'kon/konrmdata.c')
| -rw-r--r-- | kon/konrmdata.c | 138 |
1 files changed, 138 insertions, 0 deletions
diff --git a/kon/konrmdata.c b/kon/konrmdata.c new file mode 100644 index 0000000..1957942 --- /dev/null +++ b/kon/konrmdata.c @@ -0,0 +1,138 @@ +/* SPDX-License-Identifier: MIT */ +/* + * konrmdata.c + * + * Copyright (c) 2026 KonAki + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include "konrmdata.h" + +#include <stddef.h> + +/*** enemies ***/ + +void kon_rmEnemyBattler(const kon_rmEnemy_t *enemy, kon_battler_t *out) +{ + int i, n = 1; + + if (!out) return; + kon_battlerInit(out, enemy && enemy->name ? enemy->name : "", KON_ENEMIES, 1); + if (!enemy) return; + for (i = 0; i < KON_PARAMS; i++) out->base[i] = enemy->params[i] < 0 ? 0 : enemy->params[i]; + out->hp = out->base[KON_STAT_MHP]; + out->mp = out->base[KON_STAT_MMP]; + out->hit = enemy->hit; + out->eva = enemy->eva; + out->cri = enemy->cri; + out->cev = enemy->cev; + out->mev = enemy->mev; + out->mrf = enemy->mrf; + out->pdr = enemy->pdr; + out->mdr = enemy->mdr; + out->hrg = enemy->hrg; + out->mrg = enemy->mrg; + out->trg = enemy->trg; + if (KON_ELEMENTS < KON_RM_ELEMENTS) n = KON_ELEMENTS; + else n = KON_RM_ELEMENTS; + for (i = 0; i < n; i++) out->elementRate[i] = enemy->elementRate[i]; +} + +static uint32_t roll(uint32_t *seed) +{ + uint32_t s = *seed ? *seed : 1; + + s ^= s << 13; + s ^= s >> 17; + s ^= s << 5; + *seed = s; + return s; +} + +static int turnMatches(int turn, int a, int b) +{ + if (b == 0) return turn == a; + return turn >= 1 && turn >= a && turn % b == a % b; +} + +static int conditionMet(const kon_rmEnemyAction_t *action, const kon_rmAi_t *ai) +{ + const kon_battler_t *self = ai->self; + int mhp = self ? self->base[KON_STAT_MHP] + self->plus[KON_STAT_MHP] : 0; + int mmp = self ? self->base[KON_STAT_MMP] + self->plus[KON_STAT_MMP] : 0; + + switch (action->conditionType) { + case 0: return 1; + case 1: return turnMatches(ai->turn, action->param1, action->param2); + case 2: return self && mhp > 0 && self->hp * 100 >= action->param1 * mhp && self->hp * 100 <= action->param2 * mhp; + case 3: return self && mmp > 0 && self->mp * 100 >= action->param1 * mmp && self->mp * 100 <= action->param2 * mmp; + case 4: return self && kon_battlerHasState(self, action->param1); + case 5: return ai->partyLevel >= action->param1; + case 6: return ai->switchOn && ai->switchOn(action->param1, ai->user); + default: return 0; + } +} + +int kon_rmEnemyAction(const kon_rmEnemy_t *enemy, const kon_rmAi_t *ai, uint32_t *seed) +{ + int valid[64], count = 0, best = 0, i; + long long sum = 0, pick; + + if (!enemy || !ai || !seed || !enemy->actions) return 0; + for (i = 0; i < enemy->actionCount && count < 64; i++) { + const kon_rmEnemyAction_t *a = &enemy->actions[i]; + + if (a->skillId <= 0 || !conditionMet(a, ai)) continue; + if (ai->usable && !ai->usable(a->skillId, ai->user)) continue; + valid[count++] = i; + if (a->rating > best) best = a->rating; + } + if (count == 0) return 0; + best -= 3; /* only what is within 2 of the best */ + for (i = 0; i < count; i++) { + int over = enemy->actions[valid[i]].rating - best; + + if (over > 0) sum += over; + } + if (sum <= 0) return 0; + pick = (long long)(roll(seed) % (uint32_t)(sum > 2000000000 ? 2000000000 : sum)); + for (i = 0; i < count; i++) { + int over = enemy->actions[valid[i]].rating - best; + + if (over <= 0) continue; + pick -= over; + if (pick < 0) return enemy->actions[valid[i]].skillId; + } + return 0; +} + +/*** troops ***/ + +int kon_rmTroopPageReady(const kon_rmTroopPage_t *page, int turn, int turnEnd, int enemyHp, int actorHp, int switchOn) +{ + if (!page) return 0; + if (!page->turnEnding && !page->turnValid && !page->enemyValid && !page->actorValid && !page->switchValid) return 0; + if (page->turnEnding && !turnEnd) return 0; + if (page->turnValid && !turnMatches(turn, page->turnA, page->turnB)) return 0; + if (page->enemyValid && (enemyHp < 0 || enemyHp > page->enemyHp)) return 0; + if (page->actorValid && (actorHp < 0 || actorHp > page->actorHp)) return 0; + if (page->switchValid && !switchOn) return 0; + return 1; +} |
